Would negative edge super work on rose?
any of you guys use s.HK as a poke… ?(not AA)…
-LAU
Sometimes, its can be good against low pokes but too much recovery, easy to whiff punish and even on block, it’s highly unsafe.
Here’s another idea… I haven’t tested… but I think i’m definitely gonna try to train for it… if this works… it’ll definitely make anyone with a projectile much easier…
Got this idea from watching episode 4 of AirBehr dojo
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Basically… when you’re within slide range watch for their meters to slide under their fireballs instead of reacting to their fireballs which can be harder…
once again I haven’t tested this and my reaction time is slow… hopefully this will work… and if it does and i can react to it… I can tell you anyone can… since my reactions aren’t exactly the best
-LAU
what if they whiff a move that slide loses to?
That’s pretty hard to imagine. The usual situation would be against Ryu, what special move he’ll be whiffing that beats slide? If you’re spaced correctly, there’s no way you can react to a SRK in time to get hit by it and you won’t get hit by a Tatsumaki…
eh I wasn’t thinking ryu, I was thinking more sagat where a whiffed tiger knee can fall on slide, but true.
Also one of the problems with looking at the meter is that you aren’t focusing on the spacing for slide as much and spacing is more important than how quickly you react for slide vs. any character not named guile.
I saw that meter video too. That is one drill where having someone actually practice with you would be a big help. Not great for online only warriors like myself.
Blocking correctly on vortex setups would be another one. Overall, I think blocking is underrated. Akimo is a good example - of course he is great, but he blocks like a champ, that is why his Honda is such a tank.
It’s not true that meter drains before the move comes out. Let the dummy do a meaty jump-in on Sagat and try to do a reversal EX Tiger Knee. You’ll see the move will get stuffed, but you won’t lose meter. It’s also why Boxer can do armour cancel into Super, and why Abel can armour cancel without losing meter if he does it fast enough.
yeah meter doesn’t train till 2nd or 3rd frame I think of the move.
Wanna mention tried on guile yesterday… his meter gain for sonic boom is so small you barely notice it… but regardless i think its just a way to react faster and i think the strat got some truth in it…
-LAU
Does the plink Ultra using LK still only work with three punch?
with LK yea…
on another note… bar watching against guile does work.
-LAU
ill try the bar watching thing. I cant sit anyways thats why i suck :sad: this new style has me so lost at times !!!
Anyone try cancelling prejump frames into hop to make it unthrowable? Doesn’t seem too useful, but if its not that hard to do there’s really no reason not to.
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More useful is cancelling pre-jump frames into Ultra when you avoid Gief’s U1.
Ambig fierce after back throw seems pretty effective on fei mid screen. Causes reversal flame kick to whiff and chicken wing can be OS’d with st.fierce
Anti Backdash/Focus Backdash os
meaty cr.lk(os. st.hp), cr.mk
Testing this vs. cammy at the moment
vs. backdash cammy is hit by the st.hp (possibly while airborne, this causes a flipout and a pretty solid position reset for Blanka)
vs. focus backdash cr.lk is absorbed and cr.mk hits cammy in airborne frames, if you had a good read I guess you could cancel the cr.mk to hop and go for a 50/50
vs. low block you’re + frames but it’s whatever, however if cammy mashes crouch tech after the blocked cr.lk the cr.mk counterhits her and you can link to sweep and start the whole situation over again
vs. high block since the cr.lk is meaty the cr.mk combos, because cammy hurtbox is kind of weird you can do a knockdown ball combo, mp ball to super, or even go for a linked ultra.
you can actually replace the cr.mk with a cl.jab kara throw and get some solid results
backdash = st.hp
focus backdash= whiff throw
then depending on throw timing you get a few different options
early throw vs.
high block = whiff throw
low block = throw will throw mashed crouch techs
late throw vs.
high block = thrown lands, will beat mashed crouch techs as well
low block= throw will beat blocking but not mashed tech
Late throw gives you time to confirm if they blocked or not, and also lets you play around with walk back kara’s and stuff.
The biggest problem here is actually setting up the meaty because the super easy meaty setups don’t work on her cause of her late wakeup. you actually need timing.
Anyways st.hp DA GAWD.
I love far st.hp. I use it a lot against people who like to push buttons on wake up.
This dude posted some Blanka tech (fuzzy guard setups + x-up v.ball stuff)
How does this work? Is it literally just using the hitstop frames to OS? Sounds fairly strict.