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Well, so I was misinformed…
Anyway, I don’t think that unblockables are one of the big problems in AE… stupid characters like Cammy, Akuma, Viper and Seth are a lot worse.
There aren’t unblockables in Sf x t… There’s actually a mechanic in the engine specifically to combat unblockables.
Now that’s unblockables in the style of Marvel (high low hitting simultaneously).
Other unblockables are obviously impossible anyways due to rolls.
not impossible, you can option select rolls with another mixup, which enforces the sf4 hard knockdown style gameplay.
[SIZE=22px][AE2012] Blanka P-link Ultra BnB[/SIZE]
[media=youtube]PEqs2oWWsAk[/media]
So he does charge b, f, b, f, db PPP~LK
He buffers the ultra motion and uses db in the end so the throw wont come out…
Need to get into training mode ASAP
Oh I’ve seen that before. You end in d/b or u/f to prevent getting a throw but still getting a plink. Cool tech, need to practice it, seems better than remapping your buttons to plink.
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Kim legend did it to PR rog at Canada Cup but he uses double tap instead b/c of the negative edge so you get a bit more of an advantage.
How would you double tap if its a one frame link into ultra? You mean double tap with 3 punch?
I need to learn this method and how to double tap it because both methods seem better than remapping 3 kick to 3 punch and plinking with c.MK (which requires you to turn off personal action).
Yah double tapping the 3P. I use middle finger first then ring finger.
Can you do that though? I was always under the impression you couldn’t double tap a 1 frame link for technical reasons.
If you negative edge ultra you can’t hold it.
You can’t.
The game won’t register two consecutive hits of the same button, that’s why you can’t slide using LP MP HP HP on the top buttons.
I have seen videos of people doing lp hp mp hp hp for pianoing forgot who it was though,
I have tried double tapping a bunch of times it seems to link a bit easier, only once I couldn’t hold it.
I would double tap then hold it after the ultra activates.
I havent tested that, but I think in Vanilla you had to hold the buttons before the animation, since U1 had 1 frame before the animation and 3 after (1 + 3f).
Now that U1 is 0 + 4f, I don’t think it matters if you were holding the 3P or not before the animation begins.
It all depends on how fast you press the same button consecutively.
You can’t press it in a 1f interval, that’s for sure, otherwise we wouldn’t t need p.link, just a stick with 12 buttons to make 1f links easier for every button.
I heard a story about a guy who modded his stick so every button he hit also hit select, so every button he hit would be auto plinked.
Cheating? Yeah, probably. Genius? Most definitely.
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Ok, so I went into training mode and confirmed that Ves was “partially” right.
If I just hold down 3P, do the U1 motion and release the 3P (negative edge) I can’t hold the U1, like Ves said.
But if right after I release the 3P I pressed again very fast (like double tapping) I was able to hold U1, but most of the time I wasn’t fast enough, tough.
actually there is a timing for that. Where if you rehit it it will “catch” there is one early, and one later in the animation.
I accidentally plink and let go of the buttons, so that happens.
Negative edge on activation does you no good and actually makes it harder to combo unless it’s one of the characters like rose where holding the buttons doesn’t matter because you will get the full combo anyways.
After the animation for U1 starts you don’t need to hold the 3P, since the game ignores your inputs during those animations.
You only have to hold it again right before the animation ends