The setup of forward throw, back hop, mp ball into X setup is cruddy.
A friend of mine pointed it out a long long time ago, and he was all excited about it. The best one we figured out would be a crouch lk into elec setup. Its a frame perfect meaty setup if done correctly (im pretty sure, if we mashed throw, the throw would get beaten, and thats my usual test for those kind of things).
There were 2 problems with the setup. First is that it had to be done pretty much frame perfect in order to not get throw after the mp ball. The second problem is that, and i admit this is likely character specific, but we tested on several characters, and the mp ball would ALWAYS cross up. so while it was a nice little meaty setup, once anyone figured out the ball always crossed up, we figured its usefulness would decline. That, combined with the strict executional requirements kinda killed it for me.
After forward throw, I like to mix up anything between overhead, , ambiguous elec, ambiguous low lk into elec, or safejump hp/hk, or cross-up hp. If I land an ambiguous elec setup, I like to fadc the elec as it creates the opportunity for another ambiguous elec setup. There is not enough time for overhead setups though, but crouch lk~elec, fadc, dash dash/hop, ambiguous crouch lk~elec builds up hella meter, allows for conitnued elec pressure (thus more meter gain) and is roughly 400 dmg, not too bad for 2 bars of meter.
Ves: If I havent played SF for almost 2 months (i had 2 days of practice in that time), and there is a tournament on thursday. Please tell me that theory fighter is just as good as actually playing the game. Bc execution doesnt count, and blanka can win just by blocking, and blah blah blah…ugh