Blanka General Chat

How do you guys do your Lightning? I feel like there has to be a better way to do it than just keep mashing jab until it comes out? My opponent sees it coming from a mile away.

Piano or…mash really. You can disguise the punch mash though

For instance, you can do jumping fierce > cr. jab > electricity. If they block, it is safe.

I just started too and I’m having trouble with hitting cr.lp x electricity. It’s easier to do it out of cl.hp. I’ve been doing cr.lk(or cr.mk) > cl.hp > electricity. It does more damage and I hit it more reliably. Piano it: HP MP LP LP MP

So I’ve heard Blanka is really bad in this game, possibly even bottom 5. However he’s my favorite SF character and I committed to making him work despite his problems. Who is a good partner for Blanka? I’m looking into Alisa, Poison, Kuma and Jack X right now.<br>

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<div class=“QuoteAuthor”><a href="/profile/14909/FuLLBLeeD">FuLLBLeeD</a> said:</div>
<div class=“QuoteText”>So I’ve heard Blanka is really bad in this game, possibly even bottom 5. However he’s my favorite SF character and I committed to making him work despite his problems. Who is a good partner for Blanka? I’m looking into Alisa, Poison, Kuma and Jack X right now.<br></div>
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Actually, He isn’t nearly as bad as people make him. I have beaten a few crowns using him (I main blanka).Blanka is as good as you use him. He has minimal combos but his oki and ability to get into the opponent is very good making him more of a character who does launchers. He has a few cmobos though but they require meter or jumpins. I would suggest using kuma because you want a strong character and a non charge character. 2 charge characters isn’t always the greatest idea. Good luck, if you need any combos, tag combos, or anything, just shoot me a pm or post in here and quote me.

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<div class=“QuoteAuthor”><a href="/profile/79151/AsaCarter">AsaCarter</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/14909/FuLLBLeeD">FuLLBLeeD</a> said:</div>
<div class=“QuoteText”>So I’ve heard Blanka is really bad in this game, possibly even bottom 5. However he’s my favorite SF character and I committed to making him work despite his problems. Who is a good partner for Blanka? I’m looking into Alisa, Poison, Kuma and Jack X right now.<br></div>
</blockquote>

Actually, He isn’t nearly as bad as people make him. I have beaten a few crowns using him (I main blanka).Blanka is as good as you use him. He has minimal combos but his oki and ability to get into the opponent is very good making him more of a character who does launchers. He has a few cmobos though but they require meter or jumpins. I would suggest using kuma because you want a strong character and a non charge character. 2 charge characters isn’t always the greatest idea. Good luck, if you need any combos, tag combos, or anything, just shoot me a pm or post in here and quote me.<br><br><br></div>
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Yeah man, if you could give me some essential Blanka combos I would really appreciate it. Thanks!

<blockquote class=“Quote” style=“font-family: Arial, Verdana; line-height: normal;”>
<div class=“QuoteAuthor”><a href="/profile/14909/FuLLBLeeD">FuLLBLeeD</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/79151/AsaCarter">AsaCarter</a> said:</div>
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<div class=“QuoteAuthor”><a href="/profile/14909/FuLLBLeeD">FuLLBLeeD</a> said:</div>
<div class=“QuoteText”>So I’ve heard Blanka is really bad in this game, possibly even bottom 5. However he’s my favorite SF character and I committed to making him work despite his problems. Who is a good partner for Blanka? I’m looking into Alisa, Poison, Kuma and Jack X right now.<br></div>
</blockquote>

Actually, He isn’t nearly as bad as people make him. I have beaten a few crowns using him (I main blanka).Blanka is as good as you use him. He has minimal combos but his oki and ability to get into the opponent is very good making him more of a character who does launchers. He has a few cmobos though but they require meter or jumpins. I would suggest using kuma because you want a strong character and a non charge character. 2 charge characters isn’t always the greatest idea. Good luck, if you need any combos, tag combos, or anything, just shoot me a pm or post in here and quote me.<br><br><br></div>
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Yeah man, if you could give me some essential Blanka combos I would really appreciate it. Thanks!</div>
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<br><div style=“font-family: Arial, Verdana; line-height: normal;”>After launchers:</div><div style=“font-family: Arial, Verdana; line-height: normal;”>- Cr. Mk, Cr. MK xx Heavy Upball</div><div style=“font-family: Arial, Verdana; line-height: normal;”>Corner launcher combos</div><div style=“font-family: Arial, Verdana; line-height: normal;”>- Electricty, Cr. MK, Cr.MK xx Upball</div><div style=“font-family: Arial, Verdana; line-height: normal;”>- Cr. MK, Cr. MK, Cr. MK xx Upball</div><div style=“font-family: Arial, Verdana; line-height: normal;”>- EX Electricty, Electricity, Cr. MK, Cr. MK xx Upabll</div><div style=“font-family: Arial, Verdana; line-height: normal;”>After Jump Ins</div><div style=“font-family: Arial, Verdana; line-height: normal;”>- J. HK, Cr. MK xx Ex Hori Ball, Cr.MK xx Heavy Upball <span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”>(if you don’t have meter for the EX Hori, just end it with a heavy upball) - 376 Damage</span></div><div style=“font-family: Arial, Verdana; line-height: normal;”><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”>- J. HK, S. HK, S. LP xx Hop Forward, Cr. MK, Cr. HP - 294 Damage</span></div><div>- J.HK, S. HK, Cr. MP, Cr. HP (if the combo above is too difficult to consistently do) - 282 damage</div><div>Air to Air Combos</div><div>- J.HP, Cr.LK, Cr.MK xx Heavy Upball (only works if the jupming heavy is a counter hit, it will groundbounce if it counters) -294 Damage</div><div>Corner Jump Ins</div><div>J. HK, S. HK, Cr. MK, Cr. MK xx Heavy Upball - 358 Damage</div><div><br></div><div>Hopefully this helps.</div>

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<div class=“QuoteAuthor”><a href="/profile/79151/AsaCarter">AsaCarter</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote” style=“font-family: Arial, Verdana; line-height: normal;”>
<div class=“QuoteAuthor”><a href="/profile/14909/FuLLBLeeD">FuLLBLeeD</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/79151/AsaCarter">AsaCarter</a> said:</div>
<div class=“QuoteText”><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/14909/FuLLBLeeD">FuLLBLeeD</a> said:</div>
<div class=“QuoteText”>So I’ve heard Blanka is really bad in this game, possibly even bottom 5. However he’s my favorite SF character and I committed to making him work despite his problems. Who is a good partner for Blanka? I’m looking into Alisa, Poison, Kuma and Jack X right now.<br></div>
</blockquote>

Actually, He isn’t nearly as bad as people make him. I have beaten a few crowns using him (I main blanka).Blanka is as good as you use him. He has minimal combos but his oki and ability to get into the opponent is very good making him more of a character who does launchers. He has a few cmobos though but they require meter or jumpins. I would suggest using kuma because you want a strong character and a non charge character. 2 charge characters isn’t always the greatest idea. Good luck, if you need any combos, tag combos, or anything, just shoot me a pm or post in here and quote me.<br><br><br></div>
</blockquote>

Yeah man, if you could give me some essential Blanka combos I would really appreciate it. Thanks!</div>
</blockquote>

<br><div style=“font-family: Arial, Verdana; line-height: normal;”>After launchers:</div><div style=“font-family: Arial, Verdana; line-height: normal;”>- Cr. Mk, Cr. MK xx Heavy Upball</div><div style=“font-family: Arial, Verdana; line-height: normal;”>Corner launcher combos</div><div style=“font-family: Arial, Verdana; line-height: normal;”>- Electricty, Cr. MK, Cr.MK xx Upball</div><div style=“font-family: Arial, Verdana; line-height: normal;”>- Cr. MK, Cr. MK, Cr. MK xx Upball</div><div style=“font-family: Arial, Verdana; line-height: normal;”>- EX Electricty, Electricity, Cr. MK, Cr. MK xx Upabll</div><div style=“font-family: Arial, Verdana; line-height: normal;”>After Jump Ins</div><div style=“font-family: Arial, Verdana; line-height: normal;”>- J. HK, Cr. MK xx Ex Hori Ball, Cr.MK xx Heavy Upball <span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”>(if you don’t have meter for the EX Hori, just end it with a heavy upball) - 376 Damage</span></div><div style=“font-family: Arial, Verdana; line-height: normal;”><span style=“font-family: ‘lucida grande’, ‘Lucida Sans Unicode’, tahoma, sans-serif; line-height: 1.7em;”>- J. HK, S. HK, S. LP xx Hop Forward, Cr. MK, Cr. HP - 294 Damage</span></div><div>- J.HK, S. HK, Cr. MP, Cr. HP (if the combo above is too difficult to consistently do) - 282 damage</div><div>Air to Air Combos</div><div>- J.HP, Cr.LK, Cr.MK xx Heavy Upball (only works if the jupming heavy is a counter hit, it will groundbounce if it counters) -294 Damage</div><div>Corner Jump Ins</div><div>J. HK, S. HK, Cr. MK, Cr. MK xx Heavy Upball - 358 Damage</div><div><br></div><div>Hopefully this helps.</div></div>
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Thank you so much!<br>

if you need frame traps, block strings, or set ups, just ask me, always open to help

<blockquote class=“Quote” style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>
<div class=“QuoteAuthor”><a href="/profile/22140/Dedemaru">Dedemaru</a> said:</div>
<div class=“QuoteText”>How do you guys do your Lightning? I feel like there has to be a better way to do it than just keep mashing jab until it comes out? My opponent sees it coming from a mile away.</div>
</blockquote>

<font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>I use slide method on a fightpad with my thumb:  LP MP HP MP LP. It also works starting with HP when standing close to the opponent: HP MP LP MP HP. Hardest one for me is using the Honda version for fierce electricity after cr. jab : LP MP HP MP HP. It only does 10 more damage.</span></font><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div><font face=“Arial, Verdana” size=“2”><span style=“line-height: normal;”>When I’m playing Blanka, my whole strategy is pokes and building meter. Essentially, pokes build meter so I kill two birds with one stone. Sometimes I even go DBZ mode and mash fierce electricity to build meter. That usually forces the opponent to come to me instead of waiting for me to go balls in (pun intended) I use hops to move around while holding my down charge and use hop and elec pressure as well as cr. normals to get them to jump. Depending on which direction they jump and what Up ball I use, sometimes I can trade and perform another up ball. Rainbow ball is also stupid good cause it can be hard to block and takes a big chunk of life away. Usually I tag cancel into Marduk for a command grab if it’s blocked. The range on lvl. 3 is so fast and deceptively far it’s cringe-worthy. It punishes fireballs, whiffed normals, jump-ins/jump-outs, and special moves.</span></font></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”><br></div><div style=“font-family: Arial, Verdana; font-size: 10pt; font-style: normal; font-variant: normal; font-weight: normal; line-height: normal;”>As far as normals go, standing fierce is pretty good. It moves him forward, stuffs a lot of buttons at close range and hits jumpers. Cr. fierce is also good. I actually AAed a Gief player at Winter Brawl with it. Silde is your “I forgot Blanka goes under stuff” move and overhead makes people stand up. standing MP and crouching MK are good pokes, with MP spamable for meter building. Also, who can forget standing HK, that moves that gives blanka a free juggle. Will definitely practice these combos from it.</div><blockquote class=“Quote”><div class=“QuoteAuthor”><br></div></blockquote>

I would go with Jack-X or Alisa out of those. Alisa is just super good and derp. She can build meter very well and has multi-hit attacks which are very good for TC into Blanka.

Jack-X is a pretty solid choice too. I was actually thinking of doing that team because I’m trying to learn jack. Jack is useful because he packs a lot more damage than Alisa. He’s a little bit more useful than Kuma too because he helps out with Seismo xx tag cancel into Blanka, which is dirty. I really wanted to use Blanka/Kuma but they don’t really help each other outside of Kuma adding damage to boost chains. Alisa is a better overall character though than both of them.

I really haven’t had the time I want to spend with this game and probably won’t for awhile. What didn’t you like about Blanka/Kuma? I think my big problem right now is that I have no idea how to play Kuma, but I’ll definitely give Alisa and Jack-X a try.

Also I’d like to say that as someone who uses piano method for electricity (LP HP MP LP HP 4 lyfe) I am really getting sick and tired of getting accidental chain combos. Is there anything I do to not get chain combos.

youtube.com/watch?v=UOudcmydFOg
You could try this little trick used in this video and see if it helps you in any way

I’m convinced that Dudley is Blanka’s best partner, because he can set up the chip infinite for only 1 meter by switch canceling from H machine gun blow, hopping over, and doing M electricity.

Also, when you tag cancel from Dudley’s H Jet Upper in a combo (anywhere on screen), blanka can immediately dash forward, juggle with H electricity, cr.mk xx H upball. This works because Dudley stays standing on the original side which acts as a wall for Blanka to juggle with Electricity without knocking the opponent away. You can also do H electricity, st.hp xx H horizontal ball (or upball if you can do it).

Some mixups after forward throw in this video. Crossup ball vs. fake crossup. If they roll and you start with M or H electricity after your whiffed cr.hp, they’re in the chip infinite (which if anyone doesn’t know how it works, you link M electricity which is +9 on block, 8 frame startup)

Empty jump low setup

If you use piano method for electricity what’s the easiest way to do the blockstun infinite? Still having trouble getting anything other than a blocked chain combo.

Me either bleed n been playing for almost a year now blanka as main, I’ve given up but that electricity in the corner 2cr mks, xx upball is no joke

Dont listen to anyone that says blanka is a bad character in this game. If someone says that it’s bc they can’t play with him. Lower damage than most characters in the game but ferocious speed n unpredictable

I also do not use piano method for electricity. I mash like I have since blanka was born