Blackheart team worth noting?

Do we have to have the Cyclops vs. Commando argument again? It’s getting real fucking old.

yea please stop arguing it all works out with wat ppl want theres othere characters for ppl’s liking’s like i dont like capcom or cyke i use sonson lmao cuz shes funny as hell!! but yea ummm i was reding bout the HOD semi infinite it only works if ur BY HIMSELF!! in the corner so yea not much use cuz we all know he’s not that great by himself right dasrik? but yea im pretty sure he has to be by himself but if not then forget i said anything…

Especially now that I found Blackhearts reset, he is. You can’t do it with commando. I played today and had 12 wins against a few guys that I ussualy give me good competition. I smoked them 12 straight. Man his reset is too good.

Yeah, it only works when Bh is by himself, however, you can do it anywhere on the screen. When you get the demons attached do a team super. Do it again before they hit the ground, and repeat until you have no more supers. oh yeah, you can even do a an inferno after the last super.

Blackheart’s not crap by himself per se, he just can’t do any damage.

And I’ll take sure damage over resets any day of the week.

No, blackhearts not that bad by himself. You’re right he has a hard time dishing out damage whether he’s alone, or with a full team. He’s just not as manouverable as the top4. You have to be patient with him. You have to be constantly moving . Never stay on the ground. His jabs in the air have a lot of priority. If you opponent makes a mistake and is caught in demons, do a reset for a couple of reps.It’s sure damage,they can’t block it.

:wtf: Excuse me? BH can’t dish out damage as part of a full team? It’s pretty much taken for granted by every player who knows what’s what in the state of Oregon that if my BH hits you with anything half solid at the front of Watts, you’re not going to survive it unless I just don’t want to take BH off point instead of executing the DHC on you.

However, curiosity compels me to ask… what reset are you talking about?

All i’m saying is that Bh doesn’t get as many oppertunities to do damage as a(well played) top4 do. The reset is easy. As soon as you get him caught in the air with the forward demons,he will bounce and hit the floor once. right after that(next to him) do a crouching short with cyclops. Super jump and hit him again with the demons. repeat a couple of times, or mix it up with an infinate, and end with an inferno heart of darkness. Does crazy damage. Just don’t abuse it, people tend to find it really cheap. :rolleyes:

Well, there’s a big difference. Magneto can chain most any hit at low to medium altitude into basically anything he wants, and he’s limited to hypergrav-tempest combos higher up in the air. Storm can chain almost any hit anywhere on the screen into Storm/Sentinel DHC, but if she doesn’t have Sentinel behind her, her ability to do damage is far more limited on her own. Cable can shoot for one meter high in the air and for three or more near the ground. Sentinel has full screen reach on the ground and about half screen reach in the air, but makes up for it with a quick fly mode.

BH, by comparison, can chain most ranged hits from the air and any poke on the ground into killing someone outright. His ability to do a ton of damage at close range in the air is somewhat limited, but he makes up for this by being able to control the area around him as well or better than anybody in the game and making himself about as physically untouchable as you get this side of a loaded Strider. There are a lot of things that you just flat out cannot do on a BH that’s got a good DHC (like Watts) sitting around without getting a character killed, from a lot more angles than people realize.

Sure, it definately helps to dish out damage with a good DHC like Storm. I just don’t do it because I have Cable second and we all know how good his dhc is. You exactly proved my point in your first paragraph. Sure you chain a damaging combo with his crouching short, but people expect that so they watch out for it. And you’re right, Blackheart does control space better than any other character in the game. That’s what makes him so fun to play. Let me know how that reset works out for you.

:wtf: You can chain stuff off of his ranged air attacks too. It’s not just the cr. short…

Of coarse you can chain stuff off his ranged air attacks, but his crouching short is his bread and butter. :rolleyes:

Hey Dasrik, do you know Blackhearts timing for multiple infernos before HOD? I can get 2 of them easy, but going for 3 and ending it with a HOD is difficult. I did it a couple of times, but it’s very hard. Any help would be appreciated. Thanx.

What, no love Dasrik?

It’s not that, it’s that I honestly don’t know.

Alright, thanx for letting me know.

Well, it’s only possible to do off of certain assists or on certain characters. BH can do multiple infernos to another BH before HOD relatively easy off of Commando, if you through the first inferno fairly quickly off the Commando hit (faster than you normally would), although if you try more than two of them you’re asking for it to whiff. It’s also not too hard to get the Watts DHC off of it either, you just cancel to Sentinel right after BH starts to come down from the second inferno. I don’t know of any other chars that you can multiple-inferno off of Commando, because it has to be a heavy one that’s going to fall at a low arc like BH that won’t also fall quickly enough that he’ll recover from Commando before his horizontal speed slows enough to inferno him like Sentinel and Juggernaut do.

It’s easier to do it off of Cyclops. Row had a BH/Sent/Cyclops combo in a video where you double-inferno off of Cyclops and then tag Sentinel and HSF them off of that.

The timing for HOD off of multiple infernos is the same as it would be off a single one, in terms of cancelling the inferno and getting the HOD.

I’ve been able to repeat both of these to some degree, but the timing on them is so insanely dicey that I would never try either of them in a tournament. It’s precise enough that you I’m not sure a human could really do it reliably under pressure.

I wasn’t sure about the timing. I’ll try the one you suggested. Thanx.

By most ranged attacks do you mean his sj hp, hk, or something I’m missing?

What are some of these things that’ll get someone killed that most angles people don’t see?

Well, this is, in particular, a statement that BH can hit the Watts DHC off of a lot more things than just poking somebody.

If you jump in and run into a j. fierce, BH can kill you off of it.

If you do something stupid like a jumping viper beam and get hit by a sj. rh, BH can kill you off of it.

If you get poked, BH can kill you off of it.

If you get hit by just about any kind of normal chain that leads to a Commando hit at all, BH can kill you off of it. If you get hit by any kind of aerial hit that BH can hit a st. short/fwd/Commando off of (and yes, this juggles pretty trivially off of sj. rh hits), BH can kill you off of it. If you start super jumping around and mashing on buttons to build meter and BH stays on the ground, he can kill you at any time off of an inferno into the DHC from there. If you try countering Cable at the wrong time into an inferno/HOD that’s chipping at another character, thinking that you’ll take the hit and shoot him to death, BH can DHC to Sentinel and it will hit you a lot more often than not. If you get over a j. fierce and try to hit BH in order to make the fierce demons go away, and he jumps up to meet you and pokes you back into the demons, he can kill you off of that. If you try to dash under BH on a sj and he hits you with rh right underneath hit and then airdashes over to where it lands, he can kill you off of that. Heck, theoretically if Magneto airdashes over the top, you can stick out a short inferno for him, let him run into that, and then poke or rh him when he comes down to the ground into Commando and kill him that way. (This is the only one of these things that I haven’t personally done, but I suspect it’s very possible.)

The main thing that BH can’t do is chain into sj. supers and then DHC from that. That’s the main thing that the main four have on him. However, he can chain a lot of his ranged aerial attacks into things on the ground, unlike basically everyone else who lacks a fast aerial super, and he can control enough space that his ability to defend himself from the stuff that other people can do in return and kill people for enough slip-ups that he’s got a lot more life left in him than people give him credit for.