I think I’ll take a stab at why he believes the infinite isn’t worth it. I’ll also mention some good parts.
=Arguement for the infinite
+The infinite sets up tag combos AND the risk of landing ugly DHCs. Count this as 2 points.
+You can make your opponent look bad [useless, they should look dead]
+You build okay meter (see arguement against)
++new As a side note, you can also score the infinite of the Capcom beta assist. [Dlk+capcom, dmk sj cancell, hk or drop Capcom and immediately sj hk. Both work]
If you don’t abuse it [as in do more than 2 reps] it can be very useful as you give your assist character time to leave. You can now score a combo that tags in another character. Tagging in the likes of Sent, Mags, Ironman, or Cable is liable to peace out a character [and in the case of Ironman might even end his game].
=Arguement against infinite
-The maximum damage you’ll do to your opponent is 60%.
-The opponent gains meter at almost twice the rate you do for hitting them.
-There are far meaner things you can do in less time than it takes to infinite for the full 45 hits.
-Capcom assist blows them back and sets up something like Inferno XX Armageddon [whiffed]DHC HSF.
-Infinite reliance often means Cyc assist. This means that you might have to be slightly more stationary near your opponent to take advantage. There is also the fact the space Cyc controls can sometimes be controlled by BH’s pokes, and your head is less protected without Capcom. Capcom also makes it more dificult for Sent to tapdance on your head. [Of course, if you can control your demons he shouldn’t be there anyways neutralizing this.]
In other words, you maxed their meter without dusting a character. This creates a potentially unnecessary critical breakdown point. It can triple compound a later error. It can even cause other ones as the other character might have more lattitude. If he pays you back for the hit he might do what you should have (killed someone), and has the firepower to do it thanks to you. This is assuming that he didn’t have that capability before. If he did, the arguement is mildly moot. Your next character gets guardbroken into the supers he shouldn’t have had, and you’re now behind possibly 2.5 characters to 1
Example: BH, Cable, Cyc vs Mags, Cable, Sent-a
BH infinites Mags, tags in Cable, Their mags dies (I’m being lenient). Your meterless character [BH or Cable] is now staring down a loaded Cable. This is not good.
In conclusion
I don’t think it’s a good idea to rely on the infinite as your method of doing damage. If you feel the need to use it, restrict it’s use to 2 reps MAXIMUM. That’s it. To each his own I guess.