I’m no expert on cr. lk, cr. lp x3 since I don’t use it, but when I do cr. lk x3 xx sk, I know it has specific spacing that you must have to not whiff the third lk. It’s not SUPER strict, but it’s strict enough so that you need to be pretty close.
I usually do this against the comp to work on my use of FA as well as getting the right spacing: FA (charge to level 2) release (cpu blocks) -> dash cancel the recovery -> cr. lk (into string/combo). That way you’re super close so you can use whatever combo you need to (esp. ones that require close moves like cs. fp or cs. jab).
Also, I’m not exactly sure what the details are of Bison’s moves. I don’t know if any of them have enough blockstun NOT to get reversaled but they all have their uses. I like using j. fp as a general jump in (esp. safe jumps), but j. rh is really good too. If you have an instance where you want to use j. mk, you can almost always use j. rh instead. It also has better range than j. fp.
Anyway, the best way to NOT get reversaled? Bait it out. I do j. mk -> PAUSE. If reversal comes out, punish. If not, continue with short short short scissors, etc.
Last, but not least. Fellow Bison’s: I noticed you can run through Vega as he stands up (to test, knock Vega down through scissor kick and continue dashing as he stands). Is there any use for this? Maybe a mixup of some sort? Considering he has horrible reversals, I’d imagine this is viable in some fashion?
My question is a different one, hope someone can help me though:
I have already purchased the Super Shadoloo Pack, and I really want the Shadoloo pack too. btw I have a xbox360.
I cannot find this pack on xbox live, but I find the pack on the internet on the xbox live marketplace, but ONLY in the Street Fighter 4 Vanilla section.
Does anybody knows if thats the one for SSF4 too? That would be the only explaination to me why I cannot find the Shadoloo pack in SSF4 page and on xbox live…
I was watching a match where the bison FADC out of a SK did a combo (pretty sure it was C.lp, C.lp C.lk) but I’m not sure and cancelled the kick into another SK. Seems pretty awesome but I’m curious how practical it is, do any of you ever use this combo?
recently i’ve been totally tripping up my friend with ambiguous cross up j.hp or frontal j.hp. he can’t really just mash his reversal to anti air because i might end up on the other side as a cross up and i could just punish him. if he uses akuma or someone, i havent tried this yet but i know the option select slide might work.
so off of an untechable knockdown in the middle of the screen (cuz in the corner you might not have enough room to make it an ambiguous jump), isn’t this really the best wakeup game you can do?
properly timed nj.hp on an untechable knockdown beats lariat in my experience but the guessing game afterwards is not in your favor if the gief is good.
-When performing Knee Press/Psycho Crusher in combos (or anytime), is it better to always perform it as (after charging) forward, back + button press to maximize charge time, or just forward + button press?
I didn’t want to make a new topic for this kind of question:
I am relatively new to the series and fighting games in general, I have tried all characters and I really suck g, the only char I can win consistently is M.Bison!
Would you say it’s true that he is noob-friendly, more than most of the rest?
charging is easier to me, he deals great damage, you don’t need many combos at low to mid level and he can be played very differently!
haha i guess he can sort of dish out a lot of damage because the roundhouse and s.mk are pretty reliable and are quick so you have more opportunities to use them as opposed to characters with crappier normals. but his punishes and bread and butter combos are only average damage really, partly because he can’t fadc into ultra…
anyways i have a question about dash in throw:
it’s pretty important part of bison’s game. i think the best time to use it is when your opponent is less likely to press buttons, you know, because otherwise theyll stuff your dash. in other words, when they are on the defensive. since that’s the case, when do you normally find opportunities when the opponent is scared enough so you can do this? i noticed one other time you can use it is when they expect a ex psycho crusher to get out, and you dash throw instead. one possible idea i had is during scissor kick trap, if they like to try to stuff your scissor kick, you can wait for them to hit a normal and then dash in throw if you don’t want to scissor kick them again.