as soon as you release MP+MK, push forward twice and hold back asap. You don’t have to wait for Bison to retract his arms before doing the dash motion.
By buffering the dash command early, you get enough charge to bust out PC after cl.HP
as soon as you release MP+MK, push forward twice and hold back asap. You don’t have to wait for Bison to retract his arms before doing the dash motion.
By buffering the dash command early, you get enough charge to bust out PC after cl.HP
to add to what japots said there is also timing on when you should tag them with your fierce punch, I like to use the crouching motion as my visual cue to hit the the fierce punch. By this I mean once you focus (get the crumple) and dash in, if you use down back to gain your charge back instead of just straight back. Then you will see Bison crouch as soon as possible after he dashes, once you see this if you have buffered your charge right (hit back quick enough after the dash) then that should be a perfect visual cue to combo s.hp>PC/SK.
Hey guys I’m thinking this vid belongs here because I have a question about it… the reason I ask is because this Abel had 4000PP and I thought of this shinanigan just cause its always fun to do something new. But what I want to know is, if its a viable tactic against players as long as they aren’t shotos?
The shinanigans start at 57 or around there…
[media=youtube]5j7FrpNA1Xk[/media]
quick question on who can punish on blocked ex-pc in the corner? i know charas like claw, makoto, viper, and guy can. (i can’t think of more on the top on my head right now.)
also, which charas does the pc cross-up work best for? i know guile is for one.
Yo is the Aki Fukuoka (SSf4) on PSN the same Aki@Fukuoka?
This is a list of characters who can punish escape EX-PC:
http://shoryuken.com/f260/ex-psycho-safe-reversal-guide-228571/
^I’m not talking about escape EX PC. What I’m talking about is waiting until they stand in the corner off of a knock down, and then from that distance in the vid I posted, throwing an EX PC. Then using that for mixup, and the question was if it was just that specific player, or is a legit mixup and if it is against what characters is it useful agaisnt?
The competition here is great. I’m always at Shinjuku Sportsland in Shibuya and I’ve seen a lot of top grandmasters play (Neurosis, TKD, TUC, Fuudo, PPN, and the list goes on) as well as notable Masters (Kim1234, etc.). Obviously I can’t hang with them when they’re playing seriously, but I’d like to think that I can hang with some of the regulars here. When I first got here, I pegged myself in the 10k BP to 15k BP range, but now I think I’m close to beating people in the 20s to 30k BP. So I definitely feel like I have improved, although I still have most of the same weaknesses, just slightly better covered up (one of which is that I’m scared to anti-air a lot of shoto jump ins because I’m tired of flat out losing to j. rh).
But yeah, I’m anxious to go home and see how much I’ve improved. I definitely feel a lot more knowledgeable about the game (frame traps, when the opponent is likely to get hit by EX Headstomp, matchups) but I’m curious if I’m still as susceptible to the same BS from the regulars that play me everyday at home as I was when I got back. For the life of me I always eat Balrog’s crouching jab even when we’re at neutral frames.
I finally got the hang of the Fpxxpc from focus! When I first did it I was so happy I did a jig. So I’ve been practicing this and the J.mk, Cr.lp, C.lp, Cr.MkxxSK, hell attack to ultra, and I’m aware of the LkX3 Sk even though I’m ass plinking. And I’ve been trying do do the Pc cross up but failing pretty badly, does it need to be Ex? Also what other BNB should I work to add to my Bison arsenal?
i think you mean j.mk cr. lp cl.sp sk. Also, you don’t need to plink cr.lk * 3 to sk. I know it seems hard at first, but since its the same move three times, once you get the rhythm it’s really not that hard. And no, the crossup actually shouldn’t be EX, it’s fierce, if you’re talking about the setup after a scissors knockdown.
You should really get the cr. lp, cl. lp, cr. lk/mk link because it is pretty much bison’s only truly airtight blockstring. Meaning that most other combos you do can be reversal shoryu’d on block.
Another good combo to do is cr. lk cr. lp * 3 to scissors. This is because the lp loop is airtight and the fact that it is a 4 hit string as opposed to bisons other 3 hit strings (cr. lk * 3, ct. lp cl. lp cr.mk) gives you good mixup. This means that when you do blockstrings, it really keeps the opponent on their toes about whether you will continue the string or throw.
Is the Sp in the j.mk cr. lp cl.sp sk a strong punch? If so I couldn’t get it. And you were totally right about the 3Lk once I got a rhythm I got it, only once or twice but hey it’s a start. I’m getting that cr. lp, cl. lp, cr. lk/mk and the focus HP cancel, hell to ultra down finally. And MAN that cr. lk cr. lp * 3 to scissors is brutal I couldn’t get it crouched, I got some of it standing but is that no good? Also for the cross up PC will the computer block it no matter what in training? If that’s the case if they get turned around does that mean you did it right? Thanks in advance you guys have been crazy helpful.
PC cross up is easy. Just knock them down in any fashion and PC as they’re getting up. It takes like 3-4 tries to get the timing down. It doesn’t matter which one you use although obviously light punch is slower than fierce punch is faster and you can adjust the punch relative to the timing. Also, the biggest B&B is cr. lk x3 -> scissor kick because of its versatility. You can really get to a high level using just this combo, though as you get better, obviously the other B&B is great too (cr. lp -> close standing lp -> cr. mk -> RH sk or fp PC) or some variation of that.
This one isn’t bad, though cr. lk x 4 -> scissor kick isn’t uncommon. Also be aware that after the j. mk, you can be shoryu’d. I forgot if this is on block AND on hit, but definitely be careful on block.
cl. sp is close standing punch and it’s a light. As for being able to do the combo standing… how do you do 4 crouching moves in a row standing? The computer blocks everything in all block, but I’m not sure what the rules are for auto-block. I guess if you do it too soon after knock down, it’ll block it on auto just because of the rule it has (if too soon after previous non-comboed attack, block all). If they turn around to block, that means you did it right.
Ha ha I mean I was able to connect the 3 Lp standing but not crouching, is the standing one not as good?
I don’t know the frame data on standing jab, but crouching jab is pretty good. I believe you can chain the jabs together so it should be easy to do the combo. Just mash jab until you get three and then cancel into whatever you want.
The jabs aren’t so bad now, but the Lk keeps pushing me away so I can’t finish the string am I doing it too slow? Also if I’m eating shoryuken’s between the Jmp cr.lp st.lp cr.lk/mk xxSK combo am I doing it too slowly? And does the SK at the end matter, should I just stick with lk?
Umm, I’m sorry, which string are you talking about again?
Also, j. mp cr. lp, st. lp, cr. lk/mk xx sk… where are you getting reversal’d in between? Also, do people really do that combo after j. mp? You mean j. mk? If I had to guess, I’d say that you’re getting reversal’d after j. mk. It’s definitely not safe on block (if you hit another button, you’ll eat reversal), but I think it MIGHT be safe on hit. I don’t use it very much anymore because I keep eating auto-correct DP. Also, if your combo skills are GOOD, always use cr. mk xx roundhouse scissor kicks. If your combo skills are bad, use cr. lk xx lk scissor kicks. Cr. lk combos into either lk or mk scissors. The problem is that the mk scissors aren’t safe on block so if you miss your combo, you’re screwed. But if you are good at hitting combos, might as well get free damage with cr. mk xx rh sk.
For some reason, the 2nd hit of the hell attack ALWAYS gets me a counter-hit when ppl try to focus attack it. I cant explain it but it literally always earns me a counter-hit and a combo opportunity.
Perhaps they’re releasing the FA between the two hits? I can’t imagine it always giving CH by default.
Yeah I dont believe its an auto-counter hit, but it gives me a very high %.
Yeah they’re releasing the FA in between hits. The FA attack is really slow.
Cr.Lk, Cr.lp X3
Yeah I meant mk (lol posting at 4 am), yeah upon trying it more it’s totally the mk I’m getting slammed on. Which do you use instead?