Bison's Q&A Thread: Ask here before making new threads!

Usually:
-lack of charge
-finishing in down-forward, or pushing the buttons too quickly and hitting them while the stick is registering down-forward.

Yeah I know, it was bad. I don’t know why I jump though; I guess it just feels like the easiest way to get closer. It’s incredibly scrubby I know…

If you’re on you’re feet, you should be looking to counter the demon flip by going air to air. You can make him pay with big damage if you land strong into rh, or strongx2 ultra. If you’ve been knocked down, the demon flip is a safe jump on your wakeup, and he can OS sweep/shoryu/etc, so you’re going to have to just deal. If he’s doing a pressure string and cancels a normal into demon flip you can again punish by going air to air (jump back fierce if you’re not feeling confident about jumping forward). The key is to look for the demon flips and be ready to react.

Most jaguar kicks are -2 on block, so you can’t punish them. What you can do is slip in a cr short or st short after blocking. A lot of adon’s love to press buttons after jk, so you can score an easy counter hit. The only thing they can do to beat it is guess rising jaguar, so you can start baiting it for a punish. Watch for when they have meter to fadc. Note that this doesn’t apply for air jaguar kicks, which adon gets more frame advantage from. You’re best bet is to block and late tech after those. In general, you should try to keep him out and stuff jk’s with RH so that he can’t get that pressure game started.

Also, teleport coming out when you’re trying to U1 is purely an input error. Even if you don’t have charge, if you do the input for the ultra ‘correctly’ (no diagonals) you will not get a teleport. It happens because most people start charging in downback, and this game recognizes a number of sequences involving diagonals as a dp motion. The best way to avoid it is to end the motion in up+forward.

It’s working :slight_smile: and feel free to keep it up lol, but when you come up against a Ken/Ryu/gief/guile/loads of other AA happy people with good reactions, you’ll have nothing to fall back on that’s all. Still a good Bison :slight_smile: I enjoy our games :smiley:

What is the best possible punish after a focus crumple?

Also I read somewhere that it takes 4 frames to crouch? So if I were trying to avoid a move that hits high, like Guy’s air throw, should I perform a cr.LK to crouch since it immediately puts me into crouch?

Hey guys,
What does the input look like when you do focus attack --> Fierce Punch–>Fierce PychoCrush? I haven’t been able to pull it of like I see most people do. When I focus, I dash forward and hold back immediately but I dont think its enough charge time. How do you do it? It would also help me perform the dash U1 cause I haven’t been able to do that either.

You haft to wait an extra half a second to get full charge after you dash from the focus attack. Also do the psycho crusher as late as possible during the fierce punch animation. Also FA crumble, c.strong,c.forward, fierce psycho is a better alternative which works on 80 percent of the cast.

Hey,

I’ve been wondering, does anyone know how close fierce anti-tech throw trap works ? Or more precisely, why does it work ?

Say you do c.LP s.HP on block. c.LP is +2, s.HP is 8 frames startup so there’s a 6 frames gap. But since throws are 3f, shouldn’t you get thrown during startup ? This has been bugging me for a while.

Most people only crouch tech and not back+throw.

If they’re spamming back throw or just time it well when you’re doing that frame trap you get scooped

It works because people LATE tech which prevents them from sticking out a move and getting eaten up by early frame traps or invincible moves. You can still get thrown or if the opponent is mashing jab, he can jab you out of your frame trap.

Yep as stated above, use this against people who are clever with their defensive game, players who delay cr.tech.

With pre-charge before the dash cancel
Without ultra, if the focus doesn’t catch you by surprise, then you can do cl.hp xx hp pc for most damage. This works on everybody, but timing is super tight on chun and sim. In those cases you can use cl. mp or cr. mp instead.

Character specific, but for more damage, you can do cl.mk, cr.mk xx hp pc. Works on Ken, Ryu, Fei, Rose off the top of my head, and a few others.

Another character specific combo is cr.mp, cr.mk xx hp pc. Does slightly less damage, but works on a lot more characters than the above, except on Guile, Sagat, Adon.

Without pre-charge before the dash cancel
If it does catch you by surprise, (i.e. you don’t precharge before you buffer the dash), then you can do cr.lp, st.lk, cr.mk xx scissors. On some characters you can do cr.lp, st.lp, st.lk, cr.mk xx scissors. That gives you absolutely enough time to charge, but it whiffs on some people.

Against characters with weird hitboxes like Guy and Balrog, without charge you’ll have to settle for cr.mp, st.hk.

You can substitute scissors instead of pc wherever you see it, which pushes your opponent closer to the corner for a little less damage and stun. You can also end with lp pc and go for crossup pc shenanigans.

Regarding the 4 frames to crouch, I thought you were talking about fuzzy guard, but when I looked at the hitboxes, I saw that doing a low move lowers your hitboxes faster. You may get caught by his elbow instead, though.

Focus crumple -> Backdash -> LP Psycho Crusher can mix into…
LP Psycho Crusher, hit in front
MP Psycho Crusher, cross over
HP Psycho Crusher, cross over and if they block properly a non-cross over, you chip safely away.

Alright thanks a ton for the help :slight_smile:

My friend wants to learn mr Bison and she asked me how to buffer charge with him. What is she asking by that? I’m sure I do that naturally but I don’t know exactly what the expression means. How should I answer this for her?

When I cross up Boxer or Honda they often headbutt away. Is it possible to use a cr.HK option select reliably to catch them? It only works intermittently for me.

Either she means 1) dash ultra, which is relatively useless for Bison, or 2) just precharging before you finish a special move. The second case usually happens when you do raw scissors right after each other, or crossup psycho after lk scissors knockdown.

You can do it against Balrog, but Honda’s headbutt lands too slow for the OS slide to catch.

Got a question:

If you time a meaty Cr Short on opponent wakeup to hit on the last active frame then that should be safe right? By my calcs then it should beat out throws (3 frame startup) and Cr Techs (At least 3 frame startup for the short) and you should be back blocking by the time invincible reversals are active right?

I appreciate the timing is tough but the reasoning is sound isn’t it?

Cheers.

There are 8 recovery frames after the active frames on cr lk. This means that meaty cr lk will still get hit by any reversal 8 frames or faster. So while you’d be safe against slower things like ex messiah or ex psycho, youd still eat wake up dps.

In additional to what MHC posted, when people crouch tech, it’s usually not on the first frame. If the person waits slightly before teching, they will block your meaty c.lk.

Also, cl.lp only has 5 recovery frames. Food for thought.