yo alpha go find a yama thread
2 Questions:
1: What’s the most versatile pressure string? I’m trying c lp * 2 c mk xx lk scissors, but that doesn’t do very well because I’m way to close and the scissors ends up hitting twice a lot. I’m also trying c lp c mk s mp xx lk scissors, which is better, except the s mp goes above a lot of the smaller characters. Is there anything better out there?
2: Is it just me or does Bison build meter very slowly?
im new to bison myself,but i dont think he builds slow,infact i think hes pretty quick. try d.MK-d.MK-LK scissors or cr.LP-cr.LP-s.LK-scissors instead of s.MP
i read here that its best to use MK,but i find it safer if you learn the distances. you gotta FEEL your time to choose between LK or MK.
whiff a LP DP to build up meter,but just like any move you whiff to build up meter,becareful to not get punished for it. choose smart moments to whiff. you always build up blocking or attacking anyway,so dont panic.
if theres more strings please add. im learning myself
forgot to mention: d.MK whiff that bitch for meter too. whiff wisely
Build meter with lp dps, use those carefully though because against people like vega, they’ll jump in on you on reaction. d.mk is the initial meter builder for bison.
For block strings:
Against Small People I Do:
c.lk, c.lp, s.mp, lk sciccors / c.lp, c.lp, c.lk, s.mk, lk sciccors
this pushes you back far enough for the sciccors to hit only once. the second variation is not very good because the s.mk does not hit fast and allows mashing opponents to sometimes mash out. The only reason you should be using that is against real small characters like iori or ryu, the s.mp always misses IIRC. You can always try to use it to trick them with CC like bas did against Ricky; c.lk, c.lp, s.lp(whiff), walk up activate.
Fat Characters:
c.lp, c.lp, c.lp, s.mp, lk sciccors
Practically the one above but with 3 c.lps. I use this all the time because if it’s also a great hit confirm combo into death CC.
Question:
Is it just me or is blanka the only one that can be linked with a c.mk, c.lp, s.mp, sciccors? It also seems that hes the only one thats big enough for sakura to link the j.hp, c.hp, hk hurricane, s.lp link. Is he the biggest character in the game?
Blanka might have the largest crouching sprite in the game, IIRC that combo was done on him while he was crouching.
the sakura 1 frame link? No, he was standing, not sure about crouching. but i do that combo on him standing and it works.
Oh, ok I appear to have both vids, one where blanka’s crouching (mem combo) and one where he’s standing (tosaka) I think.
Is c mk s mp link reliable? Or is it 1 frame? I think that might help me keep my charge if I lose it and get a sudden punish opportunity (like walk up c mk)…but maybe not. Oh yeah, in terms of rolls, is Bison’s good enough to randomly (e.g. once a match or so) use to get behind/in close to the opponent? Or is it godawful like Hibiki’s?
Hmmm, looking at my pic, I only actually use one of those characters now.
Bison’s roll is good, but not top tier like Ioris. That c.mk, s.mp is not reliable because you cant confirm off it unlike sakuras hurricane kick into s.lp can be hk hurricane, s.lp, s.lp, s.lk shoryu. or s.lp s.mp shoryu.
If you’re fighting blanka, you’re WAY better off going with c.mk, c.lp, s.mp link. MUCH easier.
Edit:
after looking up Bison’s roll on Buk’s faq, it shows that he rolls for 116 pixels…I’d say that is average rolling length, compared to ioris or guiles, which go for miles… and hes only vulnerable for 3 frames, 4 if you cant the frame before.
Bison 116 [27/1U/3R]
Yes, bison’s roll is semi-safe but dont use it so often. whiff a move first then roll… c.mk, roll. c.lp, roll.
Thnx H&K.
I have another question: I’ve seen some people do stuff to counter a meaty RC elec, such as wakeup RC elec (Blanka), RC running slash (Hibiki), etc. Usually I see Bison eat the chip, or try to activate, walk back and fail. Why doesn’t Bison do a teleport? It is invincible throughout the duration of the startup frames.
it is safe. but, dont use it too much, they’ll catch on and punish…
you can also use:
wake up RC psycho crusher(which is bad if they catch on)
Wake up RC psycho banish???
Wake Up RC head stomp, or devil reverse…
Also, if you activate, dont walk back because you WILL get shocked, just attack… I think, ill try this out later and give it a try.
Why would anyone want to play R2 Bison? Especially when you have better alternatives like Blanka, Kyo, etc. out there? Maybe even Hibiki might be a better choice.
Does Bison really need that extra bit of life and damage?
I put my bison r2.
He can come back like THAT, one combo -> custom is EASILY 10000 damage. EASILY. And come on, hes fuckin bison man. Fuck blanka, that green piece of shit.
When I play him I put him R2, neither vega or hibiki really cut it at R2 ifor me. I got too frustrated at my lack of 100% execution on the combos though, so I don’t really play him anymore. I miss the c.mk or s.mp way too often after the jabs. Which is a shame, cuz <3 bison.
just practice, all i can say. i know you probably get that. This is how i get it down, i practiced it straight for like 1 week. then after that i got it a lot more. if i ever miss it, i will practice the timing until it is burned into my brain. now i get it 75% of the time.which is still low for me, so ima get that shit down to 100%.
Alright, you made me a believer :karate:
if you have meter and wanna land a custom always do c.lp-c.lp-s.lk xx scissor… no need to fuck up when all you have to worry about is the painting
If someone has me trapped in the corner, what are my options to escape? Should I risk RC psycho/RC devil’s reverse? Or should I teleport, and what’s the risk with each? (e.g. Would I get punished harder than a hp/hk if I do RC psycho and they block?)
Thanks
taking a fierce isn’t worth it to get out of the corner, you might even get dizzied if you were getting worked beforehand, i would either teleport out (relatively safe) or RC headstomp out (link here: buk’s explanation on making it safe). you could viably RC psycho crusher out if they jump (either AA them or just psycho crusher under them)
rc crusher is a good option considering a fierce doesnt do that much dmg. theoretically every option is punishable by some kind of random fireball super. If you hit them with the crusher, it frusterates ur opponent (gay i know) and causes them to lose patience so you can capitalize.
does the damage differ from a R1 Bison’s CC to a R2 Bison’s CC? It shouldn’t be that significant right? I think that’s why a lot of ppl are putting him second R1 now instead of R2 but i’m not sure.