Airknee smash, sLP (3f active), Lariat and cHP are pretty good. sHK can also be used as a situational AA on neutral jumpers.
Lariat and cHP being on the slower side, but it comes with great reward and high dmg output for an anti air, especially if you have Vskill stocked, for that forced crush counter on lariat.
I feel like Alex and Birdie are quite similar in some regards after mucking about with him last night. Big normals that can can keep people out or lead into big damage off crush counters or knockdowns when used correctly. I feel like the main difference is Alex has greater mobility normally and better anti fireball tools from his chop and down charge punch and kick specials, while birdie has better anti airs and more shenanigans in his normal game coming from can and banana.
“So yeah birdie can upback on wake up and let go of two buttons and has a fully invul reversal now
Cant be thrown no more”
Busy, at work. Can someone test this? Just from a random fb post, but I can’t verify atm.
Posts like that was pretty much expected since you have more neutral and back prejump frames since the patch, but it’s also nothing new and could already be done by Birdie and other characters pre-patch.
While in prejump frames you’re throw invincible (that’s no surprise) and you can special cancel it. This way you can avoid throws if timed well enough. Now that everyone has an additional prejump frame, you take longer to jump which means you also have a bigger window to cancel your prejump frames from.
In Vanilla SF4: A common tactic for zangief to escape Akuma’s meaty demonflip grab setups was to jump cancel his lariat so that akuma’s grab would whiff. There was no other way back in Vanilla.
So to break it down what’s actually happening:
- A throw has 2 active frames
- From hitstun/blockstun or wakeup, you’re already 2f throw invincible.
- Birdie has neutral and back 5 pre-jump frames (5 frames to special cancel and being throw invincible)
- If the Opponent does throw while u’re making use of the prejump frames, then the throw will whiff
- If the opponent does a delayed throw, then you will get thrown out of your special cancel or you will be in the air if u didn’t do anything.
- The special itself isn’t throw invincible at all
TLDR; The special itself isn’t throw invincible. He could already evade throws by making use of his prejump frames and then special canceling, but it’s just easier to do.
Thanks Angerus, got excited when I heard reversal, knew it didn’t seem to make sense.
Still have so much trouble with EX Bullhorn release, even in neutral, never mind on wakeup
so, can you please explain what i should do, please?
on the exactly frame of the reversal frame in the wakeup, i release the bullhorn ex and jump back on the same time?

so, can you please explain what i should do, please?
on the exactly frame of the reversal frame in the wakeup, i release the bullhorn ex and jump back on the same time?
Well, alright then…
It’s only really handy when you know what you’re doing and what your opponent’s tendencies are. Prejump frame cancelling will definitely lose to meaties and delayed throws.
With that said, it’s more or less like this, be warned I could be off by a frame or two if it isn’t similar to SF4.
Opponent initiates a misstimed throw, 4 frames before you wake up. (example of mistiming a meaty throw)
- 1st frame from getting up and doing nothing: 1st frame of throw invincibility kicks in - 1st active frame of throw whiffs
- 2nd frame from getting up and doing nothing: 2nd frame of throw invincibility kicks in - 2nd active frame of throw whiffs
- 3rd frame from getting up and doing nothing: no more throw invincibility - opponent now enters recovery frames from throw, you can punish this.
Opponent initiates a meaty throw, 3 frames before you wake up.
- 1st frame from getting up and doing nothing: 1st frame of throw invincibility kicks in - 4th startup frame of opponent’s throw
- 2nd frame from getting up and doing nothing: 2nd frame of throw invincibility kicks in - 1st active frame of throw whiffs
- 3rd frame from getting up and doing nothing: no more throw invincibility - 2nd active frame of throw connects
- you’re punished
Opponent initiates a meaty throw, 3 frames before you wake up. You decide to special cancel your prejump frames.
- 1st frame from getting up and holding up: 1st frame of throw invincibility kicks in naturally and also from prejump. - 4th startup frame of opponent’s throw
- 2nd frame from getting up and holding up: 2nd frame of throw invincibility kicks in naturally and also from prejump - 1st active frame of throw whiffs
- 3rd frame from getting up and holding up: 3rd frame of throw invincibility from prejump - 2nd active frame of throw whiffs
- 4th frame from getting up and holding up: 4th frame of throw invincibility from prejump - opponent now enters recovery frames from throw, you can punish this.
- 5th frame from getting up and holding up: you special cancel the prejump frames with a special (bullhorn, bullhead, whatever) - opponent is still in recovery.
- 6th frame and so on depends on startup of your special and the throw recovery frames, but you most likely punished his throw.
Opponent initiates a delayed throw, 1 frame before you wake up. You decided to special cancel your prejump frames.
- 1st frame from getting up and holding up: 1st frame of throw invincibility kicks in naturally and also from prejump. - 2nd startup frame of opponent’s throw
- 2nd frame from getting up and holding up: 2nd frame of throw invincibility kicks in naturally and also from prejump. - 3rd startup frame of opponent’s throw
- 3rd frame from getting up and holding up: 3rd frame of throw invincibility from prejump. - 4th startup frame of opponent’s throw
- 4th frame from getting up and holding up: 4th frame of throw invincibility from prejump - 1st active frame of throw whiffs
- 5th frame from getting up and holding up: you special cancel the prejump frames with a special (bullhorn, bullhead, whatever) - 2nd active frame of throw connects
- you’re punished
So if I understand this right: Prejump special cancelling will lose to a meaty attack despite EX Bullhorn’s invincibility, since you’re vulnerable during those prejump frames?
The added prejump frames gives the opponent more frames to hit you with an attack if you’re trying to prejump cancel?
Is this known? You can cross up and land in front with j.mp. I don’t know how to do it reliable though…: https://www.youtube.com/watch?v=truLJ9Pjcuk

Is this known? You can cross up and land in front with j.mp. I don’t know how to do it reliable though…: https://www.youtube.com/watch?v=truLJ9Pjcuk
Yeah I want to figure set ups for this badly. Luckily I can capitalise most of the time by hit confirming afterwards but the odd occasion I don’t realise and bullhead comes out as killing head
Yeah, Jump MP can be a curse. No headbutt input = bad times for all

Is this known? You can cross up and land in front with j.mp. I don’t know how to do it reliable though…
In the video thread there is a clip of this setup after lk.chain. EDIT: I thought it was there but couldn’t find it. Here it is: https://twitter.com/definitiondeny/status/712110950296502272
Hey guys so I’ve been using Birdie from the start. And I have to say that I’m still having trouble using him. So I have a few questions
-How are you guys dealing with typical online shenanigans like constantly jumping back and mashing.
-I’m having trouble with landing my hit confirms in a real match. Is there a way I can practice that in training mode?
-How can you guys tell when to press a button? Some matches in particular I’m in block stun most of the time.
-Is there any sets up of landing st.hk?I Usually just do his Cr.mp then go for his St.HK

Hey guys so I’ve been using Birdie from the start. And I have to say that I’m still having trouble using him. So I have a few questions
-How are you guys dealing with typical online shenanigans like constantly jumping back and mashing.
-I’m having trouble with landing my hit confirms in a real match. Is there a way I can practice that in training mode?
-How can you guys tell when to press a button? Some matches in particular I’m in block stun most of the time.
-Is there any sets up of landing st.hk?I Usually just do his Cr.mp then go for his St.HK
1.) If they’re jumping away, you could Bullhorn, or just walk them to the corner. If they’re jumping at you then cr.MP will just wreck them outright and leads to the aforementioned st.HK. As for mashers, st.HK and st.MP are your friend. That or just drop junk food everywhere and give them rope to hang themselves.
2.) Set the Dummy to Random guard and you can practice reacting to the hit/blockstun. Setting them to Random Recovery can help figure out what sort of hit-confirms and followups you get from your other confirms, as well.
3.) Reading frame data and checking out other characters’ movelists will help you figure out what is or isn’t safe, and by how much. When you get hit, hold it, and if they’re doing plus blockstrings just wait it out until they push you back to neutral. If you’re in serious hot water V-Reversal is an option.
4.) You can do it after a forward throw (you’ll have to dash in to continue a combo from the CC), LK Hanging Chain, or dash-in st.HK after CA. You can also time it meaty after Bullhorn, but the timing changes depending on their tech.
Game out for a month and a half now, and all the betas previous, and still get fucked by ex bullhorn just magically not appearing now and then awooooo :mad:
Yea join the club still cant get it right…all this alex training is stealing my birdie powers
is there any distance where birdies sweep is safe?

is there any distance where birdies sweep is safe?
usually right after f.throw, where it’s also meaty.
Hey Dudes. Quick question regarding Birdie colors. This seems simple but I can’t seem to find any answer anywhere.
How do you unlock additional colors for the ALT costume (Fat Bison)? I’ve got my colors for default but unsure how to get the colors shown on the current SRK cover story.
Since I’m Ultra Silver for life, I can at least be colorful.
^ From what I’ve seen, you’re stuck doing another few bouts of Survival for now, while specifically using the costumes. It’s dumb as hell, yes.