Giving Birdie an air chain that’s quick enough to pull off on reaction would make his antiair game way overpowered. He’s already got probably the easiest antiair in the game, that puts the opponent into a mixup the moment they land. His chain game is fine.
If it’s buffed to be +5 on hit, we can always hitconfirm sLP off of sMP. It’s a strong 30 dmg increase for most combos, but it’s not too crazy of a buff since you might still prefer sLK to maintain being + on block.
If it’s buffed to have 6f startup, we can just always sHK, sMP to easily hitconfirm and combo from many ranges without sHK needing to be a meaty. Way too strong!
yea i honestly dont think he needs a buff i just think i need to get better. i got demolished by a super gold ken yesterday in battle lounge and it wasn’t because birdie sucks it was because he outplayed me. with that said i did just hit super gold myself…and i feel like i scumbaged my way there
i disagree about it being way to strong. Birdie can combo cr.mp into lk and it’s not a big deal. And birdie’s sweet spot is at arms length other wise he would get CH himself since his moves are too slow vs alot of the cast any closer. comboing MP into itself would make him a bit scarier within arms length… Birdie is pretty much needs to be in hugging range or arms length which is only good vs people who like to push buttons but if they dont then birdie has trouble opening up people. Sure birdie does biggie damage off basic stuff but it’s offset by a lot of the cast who can get a lot of DAMAGE because they can combo more than 2 hits at any range. Look at Bison he can CH you from far and close and deal big damage. Alot of birdie’s tool require meter and unfortunately he may need those tools to escape/reversal as well…because he’s free to pressure…and let’s be honest non ex raveger is a total gimmick now…and ex raveger is getting to harder by the day. People are wising up.
Not saying Birdie is bad…but he needs a little bump somewhere is all since people now know how to deal with him…maybe ex command grab having as good of range as mikas ex grab would help a lot.
But maybe i’m jumping the gun. Maybe the added jump frames in the new patch would give Birdie a nice buff.
i think people need to stop making complains about birdie. the character is already really good, he is top 5 or 7 easily, amazing normals, good tools to deal with zoning, a lot of stun/damage/health and his own ability to zone with v.skill. the issues comes from his offense/ he lack of set ups/safe offense approach at close distance. people focus to much on bull revenger, f.hp and killing head to do damage, and they are getting punished for that. instead we should focus more on develop more frame trap/shimmy/normal throw offense, i saw a lot of birdie player whose forgot they have normal grabs (they only tech throws, lol) so they offense get weakened.
Birdie was completely MIA at FR… kinda sad, but I expected it. He seems like a strong character when people don’t know the game much, but when the knowledge comes, he drops off quickly.
Novice here, and I feel like I’m at a huge disadvantage the moment I screwed up somewhere and lose life lead. I have no idea how to open people up sitting there in crouch mode waiting for you to do stuff. Almost everything he does is just so slow and punishable. The best thing I can think of is V-Trigger EX bullhead and walk speed, but this means he needs meter and V-Trigger to do stuff other characters can do in base, and you lose your V-reversal safety net.
One regional and many tournaments. Birdie is strong but isn’t exactly anything but straight forward…Even LPN ditched him. Maybe good for Ryu matchups tho…if he’s top “5” then he’s tied with lots of other characters for the spot.
try dashing command grab…if not just walk out of their inside range and press buttons and hope they press something. s.mk is a good tool to use and bait something and use standing hk for a crush counter… wait for meter and try to whiff punish something with ex bull raveger or ex chain. a good player will probably neutral jump on reaction to anything yellow of his. If they are super turtly then try building vmeter with your vskill
Sagat in Super Turbo is incredibly straight forward but it still really strong. That has no determination on relative strength.
Birdie against bad players is easy to win with. When people start getting good, you need to have excellent defense and great footsies. The character is simple to pick up but difficult to win with.
Birdie has great buttons, great anti-air, massive damage, a variety of setups and mixups and huge comeback potential.
You guys can write him off if you want, but the character is fundamentally strong and there is no reason to drop him other than if you don’t like him.
By far, Birdie’s greatest problem is when he gets cornered by someone with a good attack plan. Dear lord. Once someone like Laura or Mika or Gief get you locked down, Birdie feels so very, very helpless. I’m guessing this turns a lot of people off of him.
I don’t care! I just… need… to learn… to freaking PUNISH and COMBO. Jesus flipped, I’m in Super Silver and I’ve never even once landed a Bullhead into Super, or even a light into L. Bullhead. It’s embarrassing, I tell ya.
Im so hurt lol. Im the gate keeper of ultra bronze cause im prolly playing too fair in ranked lol. Thats what im about. Punishes and bullying people with normals when i put them in the corner
who the heck is writing him off…the character IS fundamentally strong and fundamentally flawed as well…also lol at comparing super turbo sagat to Birdie a straight forward powerhouse indeed with incredible projectiles and shoryuken.
You act like buffing the slightest thing about Birdie to make him more in line with the top 3 would ruin the balance of the game. Also i faced and beaten and lost to great players like Alex Valle, Tampa Bison, Jibbo, PGX_Ice. Flash Metroid, Sethlolol, OMGItsAndre, BanananaKen and more and they get better every time i play them. The match up knowledge is real and i believe it will get tougher. Asking for more +hit on mp on counter hit so he can combo another mp off it would not suddenly break the character? Or maybe even something like having his normal throws land the opponent closer to Birdie and that would be a great tool but not change the overall neutral game of his in anyway. Or hell, even 1 simple thing like not make his v-reversal shit would greatly help Birdie but be a factor in any other way. I’m not asking for something crazy like to return his jab jab jab headbut combo. Any little touch will do.
But like i said, maybe the added frames on neutral jump and jump back would inadvertently help Birdies pressure. We’ll see. I still think his v-reversal needs buff tho.
That’s basically all I do and I made gold recently. I do a lot better when I hold forward for most of the match. I just walk them into the corner and St mk them all day.
Fair play gets you places. I get most of my damage from bullying with pokes, and from antiairing and then doing the hit/command throw mixup. Play him like a wall, know your ranges, put a can out when you can. I just struggle more with the more patient types. And runaway Nash. Uuuugh runaway Nash.
Oh yeah, I also get good damage from EX Chains. Once you’ve got them poke-fishing, EX Chains catches them unawares a lot.
It feels like I’d go much higher if I punished unsafe blocked normals with more than just MK pokes, where I’m often close enough that I could MP-M. Bullhead. And also if I get down the LK into Bullhead punish to blocked normals that I now just punish with a single light hit.
I also basically never use Revenger in any shape or form. Gotta throw in the occasional one to catch fireballers, and EX Revenger from a short distance would be really good against all the patient turtlers.
I did a mirror match against a Birdie who was in Ultra Silver, and whose main gameplan (in the mirror match, at least) seemed to be landing those Revengers. Most of the time he got antiaired and mixup’d for it (and I beat him pretty soundly), but they’re surprisingly easy to get caught by once you’re not pushing buttons nonstop.