Birdie Combo/Tech Thread: Chain (and Banana and Soda Can?) Combos

Yes, but only when it’s at its meatiest and a counter hit.

edit
Here’s a simple corner combo everyone can do after a stun that doesn’t involve cans or bananas.

  • (corner) j.HK, sHK, sMP xx Bullhorn xx VT(flame whiffs), cHP xx HP Bullhead_Bullhorn - 366 – EX Chain is 381 – CA is 561

edit
since I’m not sure if this combo works on all characters, I’ve added this one to situational combos.

  • sHK CC, walk, sHK, sMP xx EX Bullhorn xx VT, MP Bullhead – 460 / 716 – EX Chain is 488 / 724 – EX Bullhead is 470 / 732

Since this combo does over 700 stun, it would mean characters like Akuma and Cammy will be stunned after a normal throw.

guys, in season 2 now you can do:

-(corner)bull head(ground)>VT>bull horn.
-(mid screen) ex bull head(max range)>VT> strong bull head/ex hanging chain(hard).

i will continue searching new stuff.

This one’s already in the combo list.

  • Corner Bullheads xx VT: MP Bullhead / Bullhorn (+7 dmg)

This is new thanks to the reduced total frames on VT.
Neato!

I retest this and actually you can make it work in every character if you delay de bull horn into v.trigger cancellation.

Indeed so and it’s not only just usable on cMP xx Bullhorn.

If you late cancel out of cHP xx Bullhorn, then you can finally get the flames to hit midscreen without needing to rely on the corner!
This boosts the damage by a ton, because we not only get the VT damage, but we also get much better enders: VT MP Bullhead / EX Chain compared to VT LP Bullhead / EX Bullhead

in a nutshell:

  • cHP xx Bullhorn xx VT, LP Bullhead – 255 / 463 – EX Bullhead is 297 / 498 – CA is 500

  • cHP xx Bullhorn xx Late VT, MP Bullhead – 325 / 520 – EX Chain is 369 / 532 – CA is 529

A whopping increase of 70 dmg

Low profile bait on Uriens EX HB. Requires a hard read. Leaves you anywhere between +3 and +6 after slide. VERY risky because if Urien doesn’t head butt, you’re -8 no matter what. It might be wiser to just block and go for the CC but you can sprinkle this tech in there to play mind games if you know hes going for that EX headbutt.

Public Service Announcement: If you’re playing a douchey Guile who insists on using v-skill, PUNISH THAT SHIT. And if he follows up with a boom, even better! =)

I think I’ve posted this before but I’ll give it another go: Guile has a hurt box that extends pretty well in front and below him when he uses v-skill. Birdies sweep is perfect for punishing it. Don’t get bogged down with a boom happy Guile. YOU HAVE OPTIONS! Use sweep, 3HP and 6HP to get through the barrage.

A simple caveat: Don’t try using sweep from closer than the distance shown in this video. You will get hit by his v-skill most of the time.

I actually use those two againts guile and urine haha. I used to do 8.mp but people just delay the ex.headbutt, which sucks…

Another Urien PSA. This ones much more useful:

Meaty s. LK recovers quick enough for Birdie to block Uriens EX-head butt on wake up. Consequently, if the meaty s.LK hits, it allows Birdie to link into st. MP.

Good, good tech! Thanks!

Pretty important piece of tech for Birdie after v-trigger combo activation.

i just found this out today but i dont know if anyone posted this tech. it makes DP Whiff and your on the best end of it where u can dash in for a full combo

Not sure if this was known but I’m pretty sure the Birdie community could use this once in a while.

BIRDIE CR.HP INTO V-TRIGGER CONCEPT

Apologies in advance for the audio inconsistencies.
Explanation of vid:
Oki cr. HP into v-trigger is Birdies best option for getting a true 50/50 on his opponent. The buff to v-trigger in season 2 and a unique cr. HP property allow this to happen. cr. HP into v-trigger puts Birdie at point blank range when done correctly. This is a better option going into v-trigger than the st. MP into M bullhead mix up we see most Birdies do. st.MP into M bullhead does give you a +3 on block advantage but the push back only allows you to either command grab or go for a cr. LP xx st. LK. Not optimal.

Birdies cr. HP into v-trigger is +2 on block but there is virtually no push back when used as an oki tool. These are some of his safe options while using this button into v-trigger.

Birdie is viable right now. Mena RD won Game Over this past weekend. I really hope they give Birdie more tools since they’re making ex bullhead punishable on block. Don’t ruin the fat man, Capcom!

https://youtu.be/dR9MvzDnilw

Yup its the rise of the birdman!

Yes, my video QUALITY sucks once again. The software I use to edit these is total ass and I’m too lazy to get another one.

Anyway, a few things:

1st: I don’t see any Birdies (even the pro’s) using the potential of st. LK, cr. LK, and cr. LP to its fullest after an anti air. You don’t need a counter hit for the sheer majority of these set ups. Just really good timing and practice. Hit the lab and make it happen.
2nd: Birdie needs to make every possible conversion count as he doesn’t have crazy bullshit mixups that the top tier of the cast have.
3rd: I wouldn’t mess with a cr. MP meaty. I threw that in the video to show its potential but it will leave you at -3 on block at best.
4th: If you land his st. LK at the latest point in the active frame cycle, it will leave you +5 on block (They eat a throw/command throw or you can use st. MP right after. The gap between both st. LK and st. MP would be 2 frames and theres no normal thats fast enough to interrupt it so you continue your pressure) or +10 on counter hit.
5th: Works with Birdies air normals AA as well. They are a bit harder to land because it all depends how high Birdie knocks them out of the sky so practice, practice, practice.

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