Bionic AAAAAAAARRRRRRRRRMMMMMMMMM! MvC3 BioCom general discussion

Hi, new to forum + spencer. I was wondering what is spencer’s most damaging midscreen combo and corner combo with a wesker otg assist. If someone can annotate it here or link me to and existing video, that would be great!

So guys, I’m not a Spencer player, but I have no clue how to get him off my ass. I feel like he can just air grapple to get in, force me to block high lows until pushblock pushes him away, and then grapple again to get right back in. I’ve been told to go for air throws, but Spencer moves really quickly during the grapple and when I jump, the blockstun from the hook gives him his ticket in. Add in a decent projectile assist, and it’s an absolute nightmare. Any help here?

:eek: The character is just very vulnerable to throws in general, so remember that throws are retardedly fast and be patient.

Spencer has a hard time making his ground strings safe without assists, so try not pushblocking and see if you can throw then.

If Spencer is making his strings safe, pushblock after the second hit in his string to force him to use ground zipline or a similar method to approach you. If he latches onto you with ground zipline, you can’t counter throw him, BUT you will get the chance for a normal throw he can break as long as you don’t pushblock it.

Spencer moving around in the air is probably more vulnerable. The assist he has determines how difficult it is to throw him if he’s zipping horizontally, since very few assists make his ziplines airtight. When attempting to throw him out of zipline, try your best to jump while he’s already in transit instead of before. If you can avoid the blockstun from the grapple, that makes your life much easier.

As Yannick mentioned, horizontal zip is a free throw even with assist calls if you time it properly. You can throw out of a normal jump diagonal zip as well (though if an assist covers properly you could get frame trapped). Super jump height is the only one to be mindful of; he’ll usually recover in air and then go into an Air L or S, and that can be trickier to get him out of.

On the ground, like any other character block low then high. The overhead has a pretty long animation, and is easy to anticipate/react to. He’s at frame disadvantage for both a ground horizontal zip or a blocked over head; both put him at point blank and you can throw him afterwords (this also takes away the overhead >> armor piercer >> hyper guessing game).

Hahaha what? I’m pretty sure this is not true given it’s +4 on hit. Can’t guarantee when away from my setup but I’ve been counterthrown out of holding up after this exactly never against some pretty throw-happy people so uh

Blocked overhead is -2

I would never have guessed that, damn

I thought it was +2 on block. Wish I got the New Testament after all.

Yeah a disparity of six frames between hit and block sounds really, really wrong for Marvel. When I get home I’ll test to make certain that’s accurate because it really seems like it’s not.

Guide says it’s -2, and some people who I play regularly with will always throw me after blocking it to avoid any potential armor piercer/jawbreaker/lancer guessing game. No harm in testing it though.

It is -2, afaik it’s a free command grab for wesker and normal grab for most characters now that they fixed the bug.

Well that’s a disappointment.

why isn’t it special cancellable, sigh

Hey guys, new to this particular thread. Had a question about team building with Spencer. My tentative team right now is Spencer/Hawkeye/Wesker in that order. My Hawkeye is pretty ass and i’m not too confident in my Wesker yet. But I don’t know too much about the team synergy and all that. My question would be, should I switch out Hawkeye for someone like Doom? Or somebody completely different?

Detrimantix’s Spencer is godlike. That is all.

He’s ok, but not in Combofiend’s league. He would say the same.

True, but I tend to rate all Spencer’s in a different category entirely from Combofiend’s. I will say when I ran into him online he was doing pretty much every complicated Spencer combo I’ve seen here, with just some absolute sick conversions with hits that I didn’t even think could be comboed from, and over the course of the twenty or so games I saw him play, he barely dropped any of them. He didn’t have the clutch run you down factor of Combofiend, but he was definitely pulling off more complicated combos than I usually see Combofiend do. I was really impressed, definitely the sickest Spencer I’ve personally played against.

Don’t get me wrong, he’s good. I know him irl and he’s even better offline. Spencer is not his best character though.

And Combofiend keeps it pretty simple so that’s not too hard.

Was he running Spencer/Wesker/Sentinel?

Yeah, but also spencer doom wesker. His doom and wesker weren’t anything special, but spencer plus missiles/drones was rough, especially when any stray hit led to a TOD. I kept getting really close to taking him down (we each got to last character with just a bit of health a few times in a row) as long as I took out spencer, but I just could not get the last hit. I think he 6-0ed me or something like that. He 23-0ed the lobby in general. Pretty humbling, though also inspiring since we went the distance almost every time (he crushed me pretty bad the last match, but I’m gonna blame it on the alcohol). Definitely showed me what I need to work on with Spencer.

Yeah, he sandbags a lot. Lol, don’t take it to heart.

whats a good block string with spencer when you get in…i also feel like im way to predictable with him…everyone usually blocks everything i throw at them unless i get a lucky cross up he have an thing decent to help trip people up?