Getting past the aesthetics of the whole “too many sexualized women” stereotype, I’ve always been kind of curious on how DOA is from like a mechanics or structural standpoint.
That’s good to hear. I always hate it when someone passes on a good fighter with solid mechanics because of some small aesthetic thing, because it just seems shallow, immature, and comes across as the reason for disliking it being nothing more than “because!”.
I’d like to play AH3 one day and the only thing holding me back is money (that and, not sure if I’d be able to find people to play with consistently).
BUT. Saying that, while I have no doubt it’s a good game, there are few character designs in it that appeal to me. It’s not because it’s full of girls or whatnot, just because their designs aren’t immediate eye catching to me. That’s just my two cents. It wouldn’t stop me from playing it.
Virtua Fighter is supposed to be really good but, also really hard and all that too. Though I hear a lot of people say it teaches fundamentals really well.
I’d probably go with KoFXIII. I think it’s probably the most soundly designed game of this gen even if the metagame has gotten kind of one-dimensional. The pace of it is awesome and the balance of it is such that pretty much anyone’s viable in the right hands.
I haven’t played BlazBlue since CS2 though, so for all I know, CP could be pretty amazing.
+1 to whoever said GGXXAC+R though. If we’re counting that, then that’s easily the one imo.
Well that is true, but I can deal with moe fighters are whatever they are called if the gameplay is fun. Althought AH is the only game with that type of vibe that I can actually sit down to play, so idk what level my tolerance is at lol
It’s not ultra easy to get into, I find it to be alright, but that’s because I used to play a lot of DOA, and those games are similar, The whole VF5 is “for experts” and etc is usually damage control for an excuse as why its not that popular.
Hmm… As someone who plays both DOA and VF, DOA is essentially VF with less emphasis on frames and adds emphasis to holds and hit stun. Additionally, instead of P+K+G (H in DOA notation), most stances are initialized with directions and P+K in addition to the in-string transitions.
A few questions:
-To DOA/VF5 advocates: Would you truly say your game is better than or on par with TTT2? That game balances between all play styles perfectly, with only one character truly being considered bad, and he’s a joke. Tekken has possibly the best online of a high-budget fighter this generation, and is exceedingly hype to both play and watch. It is accessible to new players (that can understand 3D fighters) and satisfying for mid and high level players. And, as far as I know, Tekken eclipses them in the variety of characters, stages, and modes. If you can make a case for one of those two games being better than TTT2, I would love to hear it.
-Anime fighters that aren’t from Arc: Even if your gameplay is better, which is very subjective, how do those games stack up to the single player and netcode of Arc’s games? Those are the two main hurdles anime fighters face in coming to the US, so I’d love to hear of any others that are doing well.
I feel like there should be 2 best games, the one with the best gameplay, and the one with the best networking. If one game nails both of those categories, then so be it. I realize that judging gameplay is hard, but it seems unfair to heavily judge a game based on the netcode, since fighters have local scenes and tournaments too. My local FGC is all about KOFXIII, which had terrible netcode until recently with the Steam version(which still isn’t that great, just usable). BlazBlue has better netcode, but I personally don’t play it, even though I own it, so the netcode doesn’t matter to me. Plus, I could never find anyone with a good connection when I tried to go online in BB:CSE.
I didn’t play TTT2, but I’m curious about why people love it. I never really got into Tekken, but I honestly haven’t given the series a chance since 2. I didn’t really like the floaty juggling or the drawn-out throws.
Balance across all play styles? Uh huh… If I remember right, isn’t this the same game where the official EVO tournaments were at the lowest turn-out? Not to mention how repetitive some teams can get…
Also, if I can tell you one thing about Tekken, you damn well need to know how to punish effectively, or else you get screwed over faster than the pooch. Same if you can’t combo or time tags right, and I’m skeptical a lot of people prefer the Tekken control scheme compared to VF/DOA. Yes, you need to press a button to block, but only one punch and kick input, in additional to throws and all button combnations having their own button, I feel is the better design.
I don’t know why TTT2 appealed to me, but I remember having a bunch of Best Buy gift cards and not knowing what games to spend them on and ultimately getting TTT2 and SCV for free. With me, Tag 2 is the first Tekken game I’ve ever played and while everything I’ve learned and discovered has been self taught, I’ve found that it sort of forces you to learn things fast or get blown up all the time. You can’t like try and turn it into a slugfest, and you have to really quickly learn what comes out fast, what doesn’t, and the timing of a bunch of things. Plus, I feel like moreso than any other fighter I’ve played, TTT2 has forced me to keep calm when playing and not mash out inputs, since if you try to, your characters will kinda just twitch a little bit and maybe throw out a standing 1. Like, I never ‘got’ the big deal on Tekken before, but the whole Tag aspect of it with this version and all the characters and the balance, netcode, etc, just makes it seem so hype.
As for how non-Arcsys anime fighters do over here…well, Marvel’s always been popular, and KOFXIII’s doing well. With that being said though, I’d always felt that every fighter other than Virtua Fighter and maybe DOA is at least partly anime in some way, and it just varies on how much they’re anime.
Best fighting game of this generation? I might be cheating by saying this but GGAC+R. It’s just awesome they decided to update the game.
Just imagine if there was a new (and well done) version of your favorite fighting game, same engine but with new stuff to explore. That’s pretty much how +R feels to me.