Peacock has zero good close range options and will lose the button war to every other character.
She needs assists more than anyone.
Peacock has zero good close range options and will lose the button war to every other character.
She needs assists more than anyone.
Eh I guess, probably just hard for me to get close using Cerebella.
Just get Double assist and Hornet Bomb if they get too close… :I
If you have Hornet Bomber then you aren’t playing solo.
And yeah getting close with Cerebella is a task. It’s a horrid match up, but then again what kind of grappler has a good match up against the keep away character?
I look to Solo Fortune for a character that shows just how bad Solo Peacock is. That head is practically an assist and covers your approach so well. And once Fortune is in she is not getting out, ESPECIALLY if Peacock isn’t packing an AAA.
That’s a rule. Any poster guy/girl must have a great accessibility. The only game who violates this rule is Tekken. Freaking Mishimas…
I swear Cerebella is so damn powerful by herself. I literally played a solo Cerebella and that bitch killed my Filia in 2 supers only. Cus you know how ultimate showstopper will eat up your character if you are doing normal moves against her. 1 ultimate showstopper is half life against a 2 player team, i dont even want to think of what it does to a 3 character team.
It’s near 75% life.
The trick with fighting Cerebella is just playing complete run away against her. She has to commit to her approach options so you can generally get around her if you’re careful.
Yeah but I’m using a rushdown character, the only thing i have that can keep away would be her ringlet spire and even then it doesn’t do enough damage to cerebella. And i tend to have a bad mentality that if the character is a rushdown character that i have to play it as that.
Sounds like you need to break that mentality! Though yeah, Ringlet Spire ain’t that great of a projectile.
Have you considered going for time outs? :U
No I don’t because i eventually get impatient and end up making a mistake that makes me lose last second. However, i have no problem waiting it out on someone who tries to run away when they don’t have the life lead, which is pretty funny.
Fortune and Parasoul are the prime solos, the former moreso than the latter.
Peacock and Bella are strong solo on day1, but their character design shouldn’t actually permit it.
Painwheel builds too much meter, Filia needs an assist to make her pressure safe,
Double uses too much meter, Valentine might work but I also deem her meter intensive.
Parasoul without assists has issues against Peacocks zoning, so I’d call Fortune the #1.
I really can’t see Fortune as a solo character. I just don’t see what you see in her…
I think Parasoul is too weak to be used by herself. She needs an assist to cover her movability. Valentine doesn’t need much meter to cause massive damage. Filia really does need an assist for her pressuring to be useful. Solo Painwheel’s are the scariest things ever, they’re the ones I have nightmares about. Peacock needs [S]Double[/S] an assist to cover zoning keepaway. Cerebella is just too slow to be good as a solo.
I really think solo wise Painwheel and Valentine are the good ones. But that’s just my opinion at the moment. There’s probably a monster solo Filia in hiding.
You fight Cerebella like you would any other grappler. Carefully and out of grabbing reach. I haven’t had much experience against Cerebella’s though.
I know that out of the three, Filia have a bigger quantity of moves that are safe on block (looking at you, s.MP.). And also, isn’t she Ryu with a airdash?
I think Valentine solo will die off also as people realize assists own her up and her special moves are garbage without any assist help.
Moons has been getting pretty good mileage off of solo Parasoul in tournaments. At first I wasn’t sure about solo Painwheel but her overall maneuverability with flight and huge damage, not very character specific combos make her an ideal choice for solo. Especially with all of her options for ignoring hits with her hatred guard and the fact that she has the least problem with hornet bomber assist of any character in the game.
Her base mobility is decent at best. Because of her slow walk and her dash who got a average speed. However, all you need is something to cancel into Flight and…
At the moment I agree with Vulpes. Headgames followed by j.Hp are the best to go solo with at the moment. However, I feel like each character has the tools they need to compete in every matchup thus far. I can see every character having a reasonable chance at Solo once we understand the game and the characters a bit more. This is going to make characters we see as unviable solo very dangerous later on.
A high mobility character with a safe offense, who needs neither an GTFO assist due to invincible SRK (into full combo) nor an approach one due to head making zoning exceedingly difficult. Oh and the head also doubles as a mixup tool so you don’t even need an assist for mean crossups and/or strong resets.
I don’t see anything in Fortune to be lacking aside from perhaps her dmg output - which would make her a better rather than a worse solo.
What exactly do you think she needs in an assist and why?
Okay, so I asked Mike the question and here’s the answer:
We can safely say that if you guys plan on getting a solo Peacock rolling, expect to work a lot on it.
I’ve seen a few solo Peacock players, but from those that I’ve played against, it’s been a keep away strategy. In other words, they keep jumping back and try to play the range game against you.
That being said, I think Peacock is one of those characters that need an assist to help keep her distance game intact.
Thus confirming what Mike told me. But, again, anyone makes good solos when played right.
So is this a question of “whose the better solo character” or “which character has the least bad matchups”.
This is talking from a standpoint where the player does moderately well with all characters; not just one in particular.