"BEST BIPSON!" - Dictator Match-Ups

wait I thought throw cr.lk into jump in is for 4f reversal.

the one I saw is at Kim1234 game against who I don’t know, is throw them into corner, cr.MK, jump fierce.
indeed is very hard to tell is cross up or not, I can’t even tell if he use fierce very late, it looks so much like unblockable.

I find some cool stuff too on Bison anti air, I know a lot people already know this, but just make sure I understand it right.

  1. st.roundhouse beats a lot of mid-far screen jump in attempt, I remember this work super well vs neutral jump honda, I was hit him from half screen.
    this advantage can change if they come too close to you, you lose to:
    ==ANY JUMP IN with POSITION/ANGLE CHANGE, IF YOU ROUND HOUSE YOU LOSE, ANY CHARACTER HAVE AIR MOVE CAN DO THIS.
    ==Jump in and push attack early, roundhouse only punish the late jump or neutral jump attempt, Gen for example can get in from far but make your kick whiff.
    ==Focus your kick, that is dangerous, when they know and dash forward and FOCUS, if you push KICK you get crumble, GEN DID THAT A LOT TO ME.
    ==Dash in while your move recovery, like stay out your roundhouse range ASAP when you kick if they whiff they dash in and throw you, character have
    fast dash can do that easy, like evil ryu and dictator can do it too.
    ==late footsie but have longer effect, like Makoto, her hands have BRICK HITBOX, and if you kick and her punch at same time, your move comes first
    but I think Makoto gonna win, even you hit later still lose to it because those hands stay there forever, same as her st.roundhouse, that lag stay there 3 sec.

  2. Neutral Jump.
    =Neutral Jump roundhouse is…very very good, it punish most stuff in closer range but if they press attack early with long duration time (like dictator jump MK) you will lose, very good against certain pattern love jump in or don’t know how to abuse jump in against dictator, don’t work on smart player that well.

=Neutral jump Fierce. this beats a LOT of stuff too, I mash it because it last long and it can hit pretty high if you think they will at higher place.
it beats early jump attack, but it lose to late attack sometime, this is one you mix it up with when smart player adopt and start work on you.
It work well vs Larient too.

=Neutral Jump MK.
is kind of both between roundhouse and fierce, but lose to early attack too and at high point, is pretty far, I kick out ibuki try to throw out a kunai before at corner.
it works with people like jump in where your st round house whiff, mostly they try to jump again when they land, and cr.fierce is hard to land while NJ.ROUNDHOUSE will get beat, using this you will have range and accuracy to push they away from the mid/high air space, and likely they will start adopt or they lose to you (either time or HP) while you farm all their health due to their stupid jump in.

this is 3 I know most, but other stuff is cool too, I am still try to learn.

on some character looking too hard for a cross up, jump back fierce/jump back roundhouse works, and jump in fierce I don’t like much since it make you in very bad position depend on character.

cr.fierce bears dive kick, or trade, only thing need to be careful is watch the timing, as soon as they jump you cr.fierce, but if is too late since a lot of YUN/YANG like neutral jump a lot to make people into anti air panic, roundhouse might serve them well at far range, I use st.MP as mid and cr.fierce as punish tool when I gets good read, add some jump fierce will confuse them too, they will TRY to punish your jump fierce so your cr.fierce can work on them even better.

finally, if you are bossy, st.FIERCE is very very painful and is a lot of stun too, I think this move get buffed somehow in SUPER and never gets nerf again.
this st.fierce also punish close range neutral jump, if they gets too close, magically it become CLOSE ST.FIERCE, SWEET!

Yesterday I did a full a focus attack through Akuma’s firey fireball (half circle-back one). Why is that I got through it unscathed?

Because the light version of it only does one hit. So you can focus through it. Wouldn’t advise it though

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Can someone break this down for me? Why is andre getting away with doing those sk loops in the corner? Why didn’t daigo just DP that shit I can’t understand. Is it because this is SSFIV? Because whenever I try to do something like that I just get DP’d right away…

I guess you mean the 2nd round, when ppl are saying Daigo wants to block? Daigo has a huge lifelead and is fine with just blocking 5+ sk for chip. Almost every Bison player will start doing something else after a couple of SK’s (s. rh/headstomp ect.). Plus he had already been hit by some random stuff by Bison the round before, in the corner. And I think Andre had Ultra, so the only real comeback he had was whiff DP xx punish with Ultra. But one can only guess:)

The risk isn’t worth it. I thought Daigo might neutral jump one of them but that exposes him to j.mpx2->ultra 2.

One of the best matches I’ve ever seen. I think Daigo started wearing noise-cancelling headphones after this match.

If they ran it back Daigo would probably destroy Jago in a set.

I have to lay this down, I really like Bison in 2012, he mostly has 5-5 match ups and 6-4 match ups in his favor like Oni, Hakan and maybe E.Ryu but I don’t have enough experience against him since nobody plays him, like at all.

Only bad match up is Zangief, and it’s really really bad, I’d say at least 7-3 if you guess right everytime but can’t see a competent Zangief ever losing to a Bison. But I’m pretty happy that I stuck with Bison all the way and tbh one really bad match up is not that bad, I just have to find a good counter pick and I’m all set.

my 0,02

IMO - Guile, Honda, Seth are bad matchup’s for him, but everyone thinks different about that. But Zangief is at best a 6-4 (probably more like 4.5-5.5) but it can be very tiresome to play.
I also think MU’s like: Guy, DJ, Juri, Claw and THawk are hard to box against Dic because its hard to find top players playing them.

Claw is an interesting one. Personally I’ve found quite a lot of Claw players to fight against recently and I think it’s 5-5. Sure if bad claws are getting beaten by Bison they’re going to say he wins the match, but honestly on the ground Vega tears Bison up. You can’t just use lk scissors as an easy get in as his pokes with claw stuff it with ease. The normally comfortable footsie tool st.mk is rivalled by Vegas cr.mp (it’s especially scarier if he OS’s it into EX wall dive), not to mention Vega has a very similar st.mk. You might suggest to jump at him as his AA’s are pretty poor, but Bison’s floaty jump means Vega can air throw you on reaction relatively easily. So you have to fight him on the ground for the most part.

I find Bison really relies on getting Claw in the corner in this match. Once he’s in the corner Bison controls the match completely, but it Vega gets out you have a mountain to climb to get past his footsies and knock him down.

But yeah on the point above, I feel Guile is 7-3, Honda, Chun, Seth, Abel, Gief 6-4 and he has a mass of 5-5’s. Got to admit I’m surprised nobody mentioned him on the top players list on eventhubs. I think he’s at least tenth and is pretty solid in this version.

Hondas slow fat ass makes him easy to outmaneuver, and as far as Seth is concerned I think everyone has trouble against him, if you cant get him down you have to win a guessing game in order to win, you need to have your best tools to escape him, and he needs meter for his mix ups and safe DP’s. It’s a meter fight where you have a disadvantage because Seth OWNS the air, It might be worse a worse fight then I think but we’ll see.

And for Vega, yeah air grab is a bitch in this match, and he outpokes the universe with that claw, but he sucks if you can get up close and he can’t really punish DR if you keep it smart so you got your meter management well covered.

Maybe the reason they didn’t mention him is that there are not really many Dictator players in Japan? Shun Goku Neurosis is the only really high ranked dictator in the Japanese arcade scene ( isn’t he? ) and he can’t go and body everybody all alone now can he?

what am i reading?

honda slow? since when?
no dictators in japan? what about kim1234 and dogura? or does kim not count because he is an american living in japan?

I agree with the Claw matchup. Actually feels abit like playing vs Sim sometimes.

But it does not matter if Honda is slow. Bison has no tool’s vs a downback Honda other that trying to poke with s. mk. They both have get outs with EX meter, but Honda has forward walking chip + a command grab and the dmg he deals is still very solid compared to Bison. Plus he is hard to AA.

My problem with Seth is that the matchup feels very random. If u get some decent hit’s from footsies ect. + a good read its round, but Bison has no solid gameplan imo. Seth has c. grab, dp and divekick, so the fact that he is very hard to AA makes this MU really difficult because his mixup from a blocked jumpin is so strong.

The Seth MU probably feels random to you because you can’t just get away with sitting on down back and blocking. I mean yeah you could, but you’d get command grabbed to death. The key is really not getting knocked down and always saving meter. I think every blocked headstomp is a free U1 for Seth if done correctly which is annoying because it limits the tools Bison can use. Any good Seth will blow up his skull driver follow-up too with cs.fierce.

You really do have to play random in a sense. You can’t be too predictable or any Seth player will destroy you. Bison can’t use jump back normals THAT effectively because seths j.mp dismantles any he has, and it leads to another mix-up. The plus points are that only a few hits will be enough to KO this guy, so you need to be patient but instinctive. If you panic too much he does an easy hit confirm off a CH into his legs special, if you stay too grounded you eat a few command grabs and lose life that way. You really have to make the right guesses and punish them with Max dmg stuff. Like doing U1 to punish his DP on block.

It’s a hard match-up in my opinion. Like I said earlier 6-4 Seth, but for completely different reasons than against Guile or Honda for instance. At least vs Guile and Honda you can play at your own pace and really take your time. Against Seth most of the time the fight is at his pace unless you manage to kill his momentum.

just start jumping around like a madman and doing psycho crushers everytime you aren’t jumping. streeeeet fighter!!!

If u have space behind you Seth can’t punish headstomp if you dont do the followup.
Btw vs Honda: safe jumps OS back teleport will punish EX headbutt.

I really scare full scale rush Honda, like Mike Ross…should looking very hard into trading instead blocking.

Bison has really no tools against any downback character ( except other Bison and maybe un-oiled Hakan )

Hello bison users

Do u all have any advice for the Chun li match up as in how to deal with the neutral jump hard kick crap (neutral jump period lol)
Another thing if i go through a EX fireball with EX PC land in front of my opponent cant i still tech grab or its impossible

I’ve never really known how to counter this well either, but I think hell attack would work well. If they’re neutral jumping to bait your scissors, you could also try headstomp, but I think if Chun times it properly head stomp is beaten clean. St. roundhouse is pretty risky. I often try to use this, and more often than not it will completelely miss. I guess this is one of Chun’s best normals for a reason.

As for EX PC, you can tech/grab straight after if it’s done from the right distance, usually full screen gives you the best frame advantage (least frame disadvantage) as far as I know. If I’ve made a mistake somewhere, anyone feel free to correct.