for bison stuff up normal:
when you lose charge, can’t punish? think again!
those quick and fast close move can be use when you don’t have charge and they just whiff the hell lot DP and landing, s.HP > s.HK with sweet 200 damage and buff the charge yet you got your l.sk ready for ANY DUMB FOOT SWEEP DARE TO SHOW OFF!
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Bison will be GDLK if anyone can do those move perfect, only problem now left is wake up option without meter and anti air, which both can only be solve by dash or teleport only…which is very sad, either they get 50% chance to beat the sht out of you or you will barely alive after a wake up.
s.HK is GDLK ANSWER! Bestow it upon me and I may let you live!
c.MP into s.HK
s.HP into s.HK
far) s.MP into s.HK
close)s.MK into s.HK
close)s.MK into s.MK
the list went on and on, there is too much connect option for bison as long as you start with m/h move in close, the damage output is fast and painful, if they don’t be careful and think this is just his normal they are wrong, most character can get stun pretty fast under those so call bison “normal”.
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they are really fast, so people will just "uh? what just happen? oh he kick me…"
but if you think about it, the damage almost like a DP somehow and hell you don’t need charge for it, and is totally safe unless they got super/ultra or your timing for input is wrong so you eat DP… -
sadly, those maybe-target-combo are super hard, no joke, I spend few hr on those and find only c.MP into s.HK is barely usable, s.HP into s.HK is best but is very very hard…either you get it or you don’t, and those mistake can be costly, maybe the game since you might eat a ultra if your s.HP>s.HK is not linked.
3)scary sht is since the normal don’t need meter and can build meter fast, unless you miss the timing, those random DP can’t be that much thread to you anymore, just keep them in bay and SK them to death, mix tic throw/ frame trap into s.HP s.HK will make they confuse like new born, again, your timing must be perfect, no choice.
- it can be linked, but is even harder, most I can do is j.MK into c.MP into s.HK, and maybe 1/10 I can do it…this works very well against jumper since he keep cross to mess up your charge, so why not just block and PUNISH them with sweet target combo?
I still try to find how fast those thing can go and how well it mix with tic/trap mind game, if it works, this can be hell lot fun.
P.S:
Defending sometime will be worst option than dash/teleport/slide, because either throw/knockdown will reset everything.
try to avoid reset is what bison should be focus and can make others piss since they have to re-engage you.
Just thought about being trapped, bison have seriously problem if defend too long and risk being reset and knock down again. (ex vortex user and those akuma s.HKx2 c.MK tasu into H.DP FADC fireball…reset in corner repeat again. same can be done by viper, really good furte, and even chun li can be super nasty…)
If in corner I will look for timing for cross over and use slide to run away, slide/teleport/dash maybe the only few option since slide is kind of auto correct foot sweep and long active frame, so maybe a not bad escape tool.
dash/teleport/slide…still too risky, because everyone have blank check from bison for jump-in use.