I’m having a hard time against even really scrubby cammys, I keep falling for that stupid J.fp to cr.RH mix up. So I jump back and lose all ability to pressure or punish. And I sometimes get slammed just by spamming spiral arrow. Any advice for learning to defend against mix ups or is it just another get slammed until you get it kind of thing? Also anything to beat cammys crap would be helpful.
Poke her to death also her dp is safe jumpable after throw(use j.hp). Also I have had succes with cross up j. roundhouse beating her dp. You can focus her instant overhead. Crouch her hooligan flip.And block I’d rather eat a throw than a combo.
ehondas are owning my soul.
After I finally started blocking the mix ups poking the shit out of her worked pretty awesome.
Is there anyway to punish Rufus’s dive kick?
On block? Not really. Maybe c.LK but you risk eating an EX Messiah if he thinks you’re going to try to punish/reversal. If he likes to go for multiple divekicks in a row, s.LK will often stuff that.
when rufus goes for divekicks, is there a way to alter crouch tech timing so that you don’t get hit by the dive kick and also tech throw? i tried it and it didn’t work. just wondering if anyone figured it out.
Also dying horribly to a decent Cammy player.
Bison can’t anti air so she gets in for free. Cannon Strike and her J.HK seem really hard to anti air. My opponent uses them alot to get in. I try to at least chip cannon strike on landing with scissors but if I’m off with the timing I’m eating a combo. Ex.Cannon strike is also a pain to anti air and when he has meter he mixes up up into that.
Once in her stupid dive kick pressure start and my opponent mixes up the angle of the cannon strike to confuse me on weather it will cross up as well as use her jumping lk to cross up. I can block only so much of it but its so consistent eventually I’ll block the wrong way and eat a combo which my opponent almost never misses. Sometime at close range I can stuff her cannon strike with forward jumping mk but that merely creates a 50.50 reset.
Cannon Strike pressure gives her lots of meter while it keeps me more or less starved of it. I can ex.psycho out if I have meter until my opponent has ultra or super assuming my opponent has not broken my charge. Ex.DR is okay if I’m not corner trapped, he will look to focus it if I try to hit with it (and if I do EX.DR attack he simply back dashes out) so all I can do is steer away from him but I’m usually back under pressure pretty quickly. If I DR in the corner I’ll eat focus attack or Cannon Strike. If I’m not cornered trapped he normally is able to spiral arrow teleport on reaction if I use it on wake up to avoid dive kick pressure.
With so much meter he can set up his ultra alot by FADC his Cannon Strike.
Spiral Arrow I can mostly deal with. Problem is when it hits it pushes you into the corner for more pressure. I do get to punish these quite a bit with c.lk links into scissors but damage isn’t a great reward. Least I get some meter. Occasionally if I predict them I get big damaging off jumping back hp, c.mp xx hp psycho crusher but its rare.
Offensively I’ve tried a fair bit.
Jumping at her losses 90% of the time to her S.HK.
90% of my attempt to cross her up when she is standing and I get reset with her cl.lp and then get crossed up by her jumping.lk and back into the pressure.
I do land a few pokes but being in range for them means my opponent will randomly spiral arrow under s.hk or jump over a s.mk poke and start the pressure all over again.
The odd occassion I corner trap Cammy I do normally get good damage.
My opponent is aware of safe jumps and the puesdo safe jump and doesn’t fall for them. If I attempt it he will simply block and try to tech the string tech or as soon as he blocks the jump in do a cannon spike to interupt any block string I try and start. HE will mix up between the 2 options.
He is also aware that Cannon Spike on block is punishable by ultra so I almost never get the opportunity.
My opponent has exceptionally fast reactions and hits combo’s very consistently. He isn’t too strong at teching nor does he use any of Cammy’s option selects. He knows the match up well as we play alot. He’s learnd alot of Bisons tricks from me and adapted accordingly. I thought I was closing the gap between us but he hammered me in our last session.
Any advice at all would be great. Match seems well in Cammy’s favour.
Bison’s c.strong can often go “under” Balrog’s j.roundhouse. It’s kinda like how shoto players use c.forward to lower their hitbox underneath a number of jump-attacks. It’s not that practical (because AA’ing j.roundhouse from this distance isn’t difficult), but maybe it has greater application elsewhere.
I may not have infinite knowledge on this matchup. However do this, when cammy jumps, the SECOND she jumps, do LP psycho crusher, tell me how it works out
Might try this myself if I remember to do it as I find this match a royal pain as well.
I don’t know if this has been mentioned, but this is really important to the Dictator/Rufus match-up. It makes Rufus’ U2 pretty ineffective towards Bison.
Note: This will not work if Rufus activates U2 when he:
- Is literally next to you while you are in the corner.
- Rufus’ back is about 1.5 characters away from the corner, as you will be juggled against the corner due to the crazy hitbox of the ultra.
If Rufus activates his second ultra in any situation, you can use EX Stomp to gain advantage. These are the situations this tactic will help.
-If you are literally next to Rufus and he activates U2, doing an EX stomp after the flash will result in you getting hit three times. However, the amount of damage you take from these hits is less than the chip damage you would receive. and you are now in a situation to do a meaty punish.
-If you are about 2.5 characters away from Rufus when he activates, doing a reversal EX stomp will beat it clean. If you miss the reversal, and do the stomp anytime after, you will trade with Rufus. But you do the full 180 to Rufus, while you receive next to no damage.
Also, Bison’s U1 will beat it if the first scissors from the ultra hits Rufus in case you didn’t know.
And randomly, Bison’s OS U2 will catch all of Bison’s teleports.
Chaps, what’s the best punish without charge? If I have charge I usually got for st.fierce xx scissors/Psycho crusher, but I’m never sure what to do other wise - I end up throwing normally, but there must be something better?
Throwing/slide is good for setting up the wakeup game against some people. If you’re going for raw damage with no charge, the best option is crouch strong, standing roundhouse (180 damage, a 1 frame link, but not too hard if you plink). Against some characters you can do cr jab, st jab, st short, cr fwd xx scissors/psycho crusher. The string at the beginning will give you time to build a charge. However, this combo requires you to be close and doesn’t work on everyone.
Nice, thanks for the ideas - cr.strong into RH sounds good so will work on that.
Whats the input for the U2 OS?
j.HP~qcfqcf+kkk, if j.HP hits, doesn’t come out. If j.HP whiffs, Ultra 2 comes out then get ready to steer it on their recovery
my new favourite thing to do as bison:
u2, after it connects, PC, FADC, throw If they block it, I’ve yet to see them tech the throw (people ain’t used to PC FADC, and their mind is still reeeeeeling from the Abortion Punch). Feel free to FADC into cLK as well, or whatever tickles your fancy. Also, if it hits and you FADC, you can recover in time, and position, for a great ambiguous crossup
Your probably playing online. I bet they are teching the throw, but stupid lag wont let 'em
Hi All,
I am still in the process of learning Bison. One thing I have not seen mentioned here is that c.hp seems to beat jumping tatsu for good damage (esp. ken but also ryu…haven’t tried akuma but I assume it does work).