"BEST BIPSON!" - Dictator Match-Ups

I think Kisaku’s also on pad. A lot of stuff is a little difficult to pull off on it.

i’ve been complemented on the fact my skill is where its at, considering I use a mangled ass pad.

anywho, how often do some of you guys use meter building DRs and shit like that? enough to consider it a valid part of Bison’s ‘gameplan’ ??? I kinda used to use it, and HS mindgames, but stopped after so many bad shit happening on account of that. However, I’ve noticed my gameplay seems weaker. It also seems Bison builds meter a little slower now to be honest.

I use DR mindgames either when the opponent is at full screen and is unable to punish it, or on wake-up to bait reversals. This along with headstomp mindgames are good parts in Bison’s gameplan, but should not be the main focus.

I DR here and there from full screen; bait into empty DR throw; build some meter while avoiding fireballs.

Ok Cammy’s TKCS yet again causes major problems. Don’t say st.lk, you have so little time to react your just guessing as evidenced by the counter hit each time you mange to get lucky and worse standing. Standing with cammy is suicide up close. Name one crouching normal with a decent chance of beating it…

Stop thinking about beating it and start thinking about blocking it.

Thats usually what it boils down to, but that puts you right where she wants you, in a guessing game of ok when is she gonna tick throw, if you guess wrong you eat dmg either from a throw, or the wrong guess and the crouch tech gets stuffed when it throws out a short which gives her a free bnb.

Yea, it’s a bitch like that. Still, I’d rather eat that throw damage than a fat combo. Besides, if you block through the onslaught you can find opportunities to escape – I’m not that familiar with the Cammy match, but I’m pretty sure that you can act after a blocked non-EX CS (teleport away, backdash, invincible out, etc.) If you press buttons all desperate to get out of the mixup, chances are you’re gonna start eating damage before you can rationally find that place to escape.

And just to restate an old idea, you gotta keep Cammy out so that you can avoid her pressure game.

Oh I do try and keep her out but a good Cammy will always find a way in, my issues has been how to handle it once she does get in. Your options as far as a blocked non ex tkcs is backdash useful but you can only do it so much, teleport lol at this one, can we say free ultra or combo due to its major suckage?, and a well timed ex pc if you think she’s gonna do another tkcs or stick a normal out this one is sadly the best option but it is also very dangerous once she has U1, if she manages to block its a free ultra.

>crouching normal

for cammy, only thing that is trouble is cannon spike, that is about all, most of her move you can react in pretty good range, if she jump and do air drill move, teleport back, but watch out for spike arrow follow up to chase, so sometime ready for charge a good EX HS, it will trade/catch her when she do air drill move.

EX grab(hoolingan) is pretty if she pull it in far distance, EX PC fix most things.
just watch out cannon spike, that is sht give me most trouble, and watch out for air grab, lot of fastest (lp lp DR is very very fast) DR and mix most time with EX move will make her think before she jump in next time.

most user use cannon spike so much, so just do simple move like sk, and bait for spike/arrow, and ARROW beat SK for clean, that is why some time is good idea to FA and catch her doing stupid arrow, and not even mention most of cammy move are very punish able, a mistake arrow? c.MP into PC will be good, or use H.SK and use cross up PC since they love to wake up cannon spike, that’s see can they auto correct this or better shut up and sit tight ready to be bison’s cute quite beaaach.

and most bison normal is losing to her, use c.mp to do the range combo, don’t stay too close they will cannon spike hell lot, so use c.short as minimal and engage her when she make mistake, try make cammy chase you, I don’t think her move is good when she is a chaser, she can use her move effective when you jump in, back off j.air drill and wait for arror/spike, if she back up watch out hoolingan, air/ground jump in and punish with EX PC or EX HS.

U1 is very bad choice here, she can do a air move, or bait out a U1 and defended,U2 is not best, but is usable when she pull out her ultra and get blocked.
CQC is easy, just do a jump in and bait out, lot of people think j.HK is very likly, duh? not when I see you have Ultra meter! I will do few cross over and just one last time jump in to her in front, duh come every where you like it!! boom cammy will love her daddy sweet and meaty FA3 + U2.

Does anyone have a answer to sakura’s jump high kick jump in? I tried doing s.HK but it gets beaten flat, i’ve tried c.fp and still loses… wtf?

On the other hand i might start using LP PC as a anti air. It works rather nicely…

i think U1 is superior against cammy. you can catch “safe” ranged spiral arrows to get in, and it still does more damage than U2 off a blocked cannon spike or ultra. The only use of U2 is chasing a whiffed ultra under you. And if you are relying on your opponent being dumb enough to whiff ultra, you shouldn’t be relying on your ultra.

Nah man, sak’s j.hk is one of the best jumpins in the game. Only EX PC will beat it clean. Although, saks likes to abuse the move since it’s so good. This is when you can hit her with U1 antiair. Her hit box becomes so long when she does the jumpin, it’s not hard to catch her.

The only reason U1 is catching her off a safe arrow is because 95% of the time they are trying to do a followup cannon spike because most people try and punish the arrow on block no matter what distance. Unless you are catching it as its traveling towards you and not on block, that’s a different matter. Frak I get people trying to do the same thing to safe slide or lp crusher.

I know your trying to help and I appreciate it but most of this advice is only handy vs very bad Cammy’s. Those are not the kind of Cammy’s I have trouble with. Honestly as far as ultra choice both are equally bad vs Cammy as your not likely to ever get the opportunity to land either vs a good one, though I do tend towards U2 simply because it keeps her thinking since due to U2’s hitbox if she jumps badly once I can make her pay while U1 is rather limited in that, plus I can use U2 as a ghetto escape if I need to as most people still expect me to try and land the thing and not use it as an escape.

lp PC isnt as good as u think

also, don’t forget about neutral jump FK, FP, and MK. They’re all valuable Anti-Airs. Also, never discount backdashing/

I wonder if tonylew is still update the first post but somethings I found out:

Dee Jay’s anti air jack knife can be safe jumped but not fake safe jump. I tried all sorts of distance with the fake safe jump and I still got caught by it but a safe jump (forward throw, wait half a second, jump forward and hit hp at the last possible moment) can make every jack knife whiff.

Guy’s ex-hurricane kick behaves the same way, it can only be safe jumped. I don’t think regular version of hurricane kick is a reliable anti air so if guy doesn’t have ex bar, you can fake safe jump him.

cammy if get arrow in close, that is normally safe, unless she cross full screen and give me a arrow…

safe arrow can wait then punish with other stuff, wait for f.PC since they like NJ.HK a lot…sometime is hard to catch the arrow, but once you do, you are chuck norris.
:rofl:
BTW arrow beat SK clean, don’t spam SK, since they just can arrow you to death.

cammy is kind of like dalhsim/seth effect, is so hard to get in, but once you get in, holy you can kill they pretty fast.

when you chase they, be very careful.

I have hard time today vs a ken, ID you earn it or something, is from Canada, his ken just do one thing and beat my bison clean, one move.
kara throw.

I know what he try to do, but I can’t stop him from doing it.
kara–>stay in distance, kata again—>stay in distance.
I mesh the c.lp and eat SRK, kara again I wake up, no jump, no sht.
how I tech it? and how I know he not SRK me or something when I wake up?
I can’t do anything against ken when I wake up, after he get first knock down then game is done…

Yeah I’m still actively reading this thread for solid updates. The bigger missing pieces of good information is still the SF4 console characters and the new SSF4 characters.

I’m obviously not putting up certain things like “OMG I got hit by uppercuts on all my jump ins, shotos beat Bison 7-3 in my experience!” or “BTW arrow beat SK clean, don’t spam SK, since they just can arrow you to death.” It’s evident as to why those things worked on you at the time.

I get my ass whooped a lot by skilled players using other obscure characters that I don’t know too much about but it’s not going to sway my perspective on the match ups. I hope people don’t expect me to just put up every single thing. They should be logical and practical things in the match ups.

I posted some pretty good matchup discussions about Abel, Blanka, and Cammy. I understand you have your own views on the matchups Tony but it seems like there is some good stuff posted in here that you have not really posted in the spoilers. Most of them seem kinda vague and left very open ended with more options about how that character plays against Bison, rather than how Bison should be playing against those characters. I’m not talking shit or dogging on you at all, I’m just stating what I notice when I read the spoilers.