No, the difference to ME is merely comfort. Im equally skilled with the controller in comparison to the stick.
yeah, i use a stick, and dont have too many problems with Bison. Several other characters really need a stick to use them to their full potential
Yeah, kinda weird. Not even TKD is a grandmaster anymore. I think you have to have over 120k BP to be a grandmaster now. TKD was a grandmaster a week or two ago though… But yeah, they both came down to the tourney. Neurosis beat TUC in a mirror match in the tourney. Really interesting to watch. They were KINDA aggressive, but at the same time, 2 of the rounds were on by Time-Out.
Stick won’t necessarily make you better, but for more people it gives them a higher potential.
I think the Grand Master ranks are for a top % of players, regardless of how much BP. I don’t think it’s at a fixed BP number.
alright, honda. Jesus. What can I do? I know the stuff in the first post but, he can do seriously 2 things and beast me.
What did you get hit by a lot? There’s a solution to everything reactionary and preemptively. Most of it has to do with getting damage in and staying out of his attacks.
Ah. I thought it was on a per character basis, not per player.
Did you see this vid of shervin playing a honda? I think it’s pretty helpful.
[media=youtube]WnYZNvCrBxc[/media]
Honda eh? Alright, here we go:
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know that scissors > headbutt. You can scissors (lk and mk at certain ranges) and its safe, but you can punish his non-ex headbutts free
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If you’re fighting a good honda, he will be defensive and not throw out too many headbutts. This will allow you to sit on a life lead or start offense easier cuz he’s scared
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focus buttslams. If you focus the first part, backdash and punish. If you focus the second, lvl 2 FA and punish.
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Just cuz honda doesn’t have an anti-air, don’t think you can jump in for free. If he predicts a jumpin or HS, he will nj. fierce you out of it and it will hurt!
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safejump crossup mk is gdlk. Even if honda autocorrect Ex headbutts, he’s out a meter, and charge and you can continue your pressure. If he doesn’t headbutt, you know he lost charge anyway, so fuck him up.
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Honda gets good mixup off his blocked jumpins between lp hands and ochio. Be aware of his tick ochio setups.
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Feel free to antiair nf. fierce with st. hk free. The angle of st. hk usually hits honda’s body and not his hands.
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Beware of jumpin hk or hp: it will beat or trade with st. hk, and not in your favor. In these cases, it is appropriate to ex PC for antiair, or if you see it coming, cr. hp. Yes, the cr. hp may not trade in your favor, but it resets him, giving you enough time to dash in and apply more pressure with shorts or whatever you want.
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teleport can be your friend here. Honda will be scratching his head on how to get in since he can’t headbutt and jump in free. Once he gets that ideal space ( i.e. his cr. lp or dash in ochio range), you can just teleport to reset his hard work and really frustrate him.
That’s what i got.
i heard they make u actually have a street fight against a fellow street fighter player, and its to the death. Winner gets the title, and a severed head for their wall.
and you lose these honors when you are beaten, yet spared
also, poker on tuesdays
and none of that pussy texas hold’em shit
timing for save jump shoto is very weird, and I think is ALL DIFFERENT! all upper cut type can get whiff by bison j.HK in very low angle, but depend on the line.
I try to play online and put in replay, every time I chose TRAINING ROOM for this purpose, to see where is my j.HK landing at.
now mostly is FIRST LINE in the background, the very first horizontal line above the ground is the line that j.HK should be alignment to, bison will be kick bruce-lee like and his tip of toe also will be very close to other character.
Now is trouble, for Cody, his Ultra miss me like crazy everytime I jump in j.hp, shoto? not so much unless they use H.DP so they will get hit and I got combo.
Timing is really insane, only can be done by KNOCKDOWN confirm and they not wake up for a sec, if they bounce back, 99% they win if you jump into shoto, unless is cross over so GDLK j.MK hit their back and reset for either ready for mesh tech grab or other SRK…
who can tell me best solution? jump in for non-cross over is worth a try for shoto? I just hate scrub shoto who don’t know anything beside jump/foot sweep and repeat, I want to learn something since he got good BP, and what? 5 time in the row J.HK sweep is best you got?? no wonder my bison have sht face because every possible shoto jump in hard kick have left marks on him all day long…
Is it me or is ultra 2 becoming less useful?
[media=youtube]cbBpmjCTlSk[/media]
Diago wasn’t scared of ultra 2 at all and he just kept spamming fireballs over and over…
It’s just you.
He really was not throwing punishable fireballs. Daigo isn’t that predictable(I don’t mean that in a fan boy sort of way).
I think there was only 1 fireball in that entire match you could have punished on reaction and it wasn’t a predictable one(Bison was actually teching a knockdown at the time).
Maybe I’m wrong and an expert could prove me wrong but once Bison has that ultra it appeared that Daigo almost stopped with fireballs completely and the ones he did throw were not punishable/predictable.
Long story short: Is Ultra 2 less useful now in higher level play than it has been thus far? Probably, better players will know how to adapt to not letting Bison have a chance to land it (through being predictable or throwing unsafe fireballs). However, the real question is: Is it less useful than Ultra 1? I doubt it.
lol revenge time outs where in effect.
Daigo went from chucking them out nonstop, to having to actually think about it (and slowing down on using them) once Bison had ultra. Like its been said before. You dont even need to land the ultra, just make them change their gameplan because you CAN land ultra.
Also, Daigo is notorious for spending the first round just testing your reflexes and shit
Lol, I’ll give you some advice buddy. First off, I gotta bold the best part of your post.
Okay, so first a disclaimer: This is based off of vanilla SF since I’m in Japanese arcades. There are probably better options in super since all DPs got nerfed and can be beaten or traded with in your favor.
Second, you have to gauge how good of a player the other person is. If they are good (as in, capable of auto-correct DP on purpose) then I would not recommend crossover j. mk. I don’t know if you can time it right so that they can’t auto-correct it. Even if you can, it doesn’t give you so much of an advantage because they can shoryuken right after the blockstun (you can’t do a blockstring off of it). Now if they DO go for the shoryuken, you can bait and punish. But then you didn’t really accomplish anything since you basically just reset the situation except that you risked getting DP’d.
Bison sucks in the safe jump department because he can only safe jump after untechable knockdowns (mostly throws). I’m not sure if it’s possible to safejump after a slide (except for FADC’d ones of course). Anyway, if you forward throw, you can pseudo-safejump j. fp on shotos (walk forward a step or two then j. fp) which should cause them to whiff (maybe you can time this so that it beats dragon punches in super). Alternatively you can headstomp for guaranteed chip or devl’s reverse for the mixup (land into short short short; land into throw; etc.). After backthrow you can safejump shotos with j. rh but I don’t know the timing of this.
I would NOT recommend jumping in on a shoto until you’re a good player. Best player in my state tells me I always used to lose to shotos because I jumped in too much. I watch him play Bison and he jumps in all day (or so it seems). The key is that while he may jump in as much as I did, his spacing, timing, and footsies were so much more developed than mine that he could get away with it. Why SHOULDN’T the opponent be ready to dragon punch you every single time if you can’t make them afraid of your ground game? So first make shotos afraid of your ground game (for fireballs: neutral jump, focus absorb, jump forward when you’re at a range that they can’t punish, etc.). THEN you can think about jumping in. Just don’t do it too much or you’ll lose the match.
As for them jumping at you: standing roundhouse unless they lead in with j. roundhouse and then you can switch it up to cr. fp.
Can Bison punish cr. mk -> fireball with U2? He can do it with U1…
Also, I don’t know how useful U2 will be at high level play. I’m positive high level players will find a use for it. I (as well as grandmasters I’ve seen play in Japan) use U1 just fine (of course we have to, since this is arcade). At first I used to cry about how nobody would jump once Bison had U1 ready to go, but you’d be surprised how easy it is to get the opponent to jump. Bison’s best thing is cornering people and people naturally want to get out of the corner. If your pressure is good enough, they’re ALMOST forced to jump out. Also, I pulled off the “knock opponent down, fake focus attack, backdash, j. mp x 2 into Nightmare Booster” a few times today. I was so happy haha. I also pulled off j. mp x 2 into teleport too <_<
^^ hmmm interesting,
On a completely unrelated note, TOY STORY 3 was AWESOME. I teared up a little bit.
<----23 year old man here
Heroicmedic33 your bison was beast, but problem is ryu just too balance out and it’s user is also the real beast…think about it, ryu was medium character, nothing special is his special, so it means he can multitasking a lot sht which bison have to be extra careful for it, I know I am scrub but even me can feel your aggressiveness and to SA to get in, and daigo use that as bait and force you to make choice, you have to get in anyway since that was your original plan, and daigo know ryu well, can’t see punishable foot sweep, and tons of fireball, btw most of them are safe, and because is so close and intense it makes those fireball LOOKS like they are fast, really fast, besides FA to get in start a c.lk, I can’t think anything else.
I just can’t stop thinking what if you DO land a EX skull diver, just one on daigo, what will happen? I am no fan boy but sure that dude you play names daigo the beast is homo sapiens, which means he make mistake, in fact, I not see any good timing ex skull diver ever land on any high lv play…is that move totally worth nothing? not even chance to gambling for 1 shot? I don’t know, maybe you FA for half the game and daigo just so sure you will not dare to pull that out so just keep fireball spamming.
U2 is very useful for cross over jump for me, if you see them already move on air as long as their active frame is not too long, they will miss you in air and met you on floor, but is hard since people fall in different timing, I have so much trouble fight dalhsim after just fight a rufus…it fk me up since they fall in air in different time so I miss dalhsim a lot.
work super good on guile, their double foot sweep kill them.
and also the air grab, most character after passing 1/3 screen height will hit by Ultra 2 unless they .got air move and reflex to pull it out. and that make no sense since unless they make a empty jump and make air move in air, your Ultra will hit them, and since you HAVE ULTRA, unless they really stupid they will stop jump in/do air attack (EX: ken air tornado kick)(change way they approach, thanks notorious ultra 2)
I don’t know, I always try to make new approach and play what a total noob will do sometime, is fun, and change what people think you will do, and I guess that is why daigo just keep winning, his basic knowledge is massive and experience too. all he need just to spice up little every time so nothing really can be certain on him…
the problem is u guys are all playing a character you really know (bison), vs a character you really know (and its ANOTHER BISON) in mirror matches and shit. every time i get invited to peoples endless battles, its bison vs bison, over and over and over and over, player after player. Its called Street Fighter, not Street Bison.
if ur having trouble with ryu, maybe u should play more ryu’s. Or play him yourself. Best advice I ever got was to learn a character if you’re having trouble against them. That’s how I came to Bison back in the day. Once you play a character for yourself, and SEE their weaknesses, you can use these to your advantage when you fight them later.
I realize my trouble characters. Even with my alts, there are just some characters who will always be an achilles heel to you. Its a rough world, wishing to be the best Bison, AND know every other character in the game.