"List your favorite combos here using standard abbreviation conventions. Include the proper damage from the training data in training mode.
In order to get an accurate number, make sure to set your character’s super meter to either “Normal” or “Max Start” because “Infinity” and “Recover” will give the combo an illegal damage boost. Also, make sure to perform the combo against P-Groove or A-Groove because some of the other grooves have meter-based defense bonuses. Finally, make sure to perform the combo when the opponent has a full lifebar, because otherwise the damage will be reduced depending on how low the opponent’s health is.
Also, discuss any glitches or bugs the character has, not including Roll Cancel. RC discussion belongs in a strategy thread." -Majestros
Well, as we all know A-groove is by far Beni’s best groove, since his CC’s do pretty good damage and he has RC’s. So what’s the most damaging CC for Benimaru? The most I got was a little over 8100, but I messed up and did the super to early.
Aside from A-groove, he has some decent combos super-wise.
Corner C-groove:
c.fp xx lvl 2 lightning fist xx dp+hp, juggle with lvl 1 lightning fist. dmg: 7700
c.fp xx lvl 1 lightning fist, juggle with lvl 1 lightning fist. dmg: 5215
Anywhere:
c.lk x3, c.mk xx lvl 1 dash super. dmg: 3313
A traded hk dp, juggle with any lvl lightning fist
lvl 1:3930 lvl 2:5336 ,into lvl 1:7425 lvl 3:6890
A-groove:
Basic AA CC: hk dp, whiff c.lk, [j.fp x3]xN, fp lightning fist. xx super lightning fist
Damage:-----
Basic ground CC: c.lk xx qcf+k, s.fp xN, f+mk xx elect trigger super
Damage:-----
I’ll add damage later, and the “nicer looking” CC’s. The most damaging CC I could get from him was in the corner:
s.fp x8, qcf+mp, qcf+hp xN, elect trigger super
Damage: a little more than 8.5k
I’ll post more later.