Honestly I wouldnt crouch tech at all against Guy. If I see the frame trap mentioned (esp if its being abused), theres a way out thats easy.
idk pre ultra was db>guy
not even teching lol
I’ve gotta hand it to you dudes, you’re always right. I met another Guy player last night, he wasn’t one of the beasts which I normally encounter but the way I usually play this match-up it wouldn’t have mattered. down-back + crouching mp really freed me up to be able to work my game, instead of cowering in the corner wondering what the fuck to do. I’ve been on bad beats lately. My PP is going up, because I’ve been using Chun-Li predominantly, instead of fucking about with characters I’ve got no clue about, even though that’s fun; but my BP took a severe hit with all the beasts playing in Europe lately. I guess peeps have been boning up on their game before Pro-Tour hit in Birmingham this weekend. Looking forward to see Valmaster’s final day matches, because I had other shit to be getting on with and couldn’t sit down and watch it. I hear he was as beastly as ever.
I’m pretty upset. At WNF yesterday I lost to an Elena. I don’t feel I should’ve lost, because I did make good reads and blocked probably 80% of the overheads, but I just don’t know the punishes or the spacing. I need to study the matchup… a lot.
Hey, guys. I’ve been playing Chun-Li for a little while and I’m feeling more and more comfortable with her than ever. However, while I’m still getting the gist of certain match-up’s, there are a few that just leave me feeling clueless. The one I want to focus on now is Seth. I seem to always get pushed back into the corner against him–and then it becomes a guessing game between getting stomped or spd’d.
I also can’t seem to deter them from dive-kicking or jumping at me, so there’s that as well. I’m trying to AA more consistently, but I’m not sure how I’m supposed to AA Seth. I just really have no idea what the gameplan is supposed to be here. Seth’s really annoying to fight.
So are there any reliable ways to deal with Seth? Also, would this match-up be considered even or bad for Chun?
I don’t know about USF4, but in v2012 it was one the hardest Chun matches imo. If he decides to divekick and go in, it can be really tough. I think you kind of want to get an early lead and just try and survive. You can opt to stay far (careful if he has U1 though) or near (just outside shoryuken range), but don’t stay in one spot forever. With Seth, I think you need to make every point of damage count, because of his hp.
I’m finding it hard to put into words what I do in the matchup aside from dealing with his ranged moves and vortex (I agree divekicks and the spd’s are hard to get around), so I’ll just share the vids that helped me with the matchup.
I always though Nashfan plays the matchup quite well (though he says it’s the m/u he hates the most :lol: ), so give the vids a look-see.
https://www.youtube.com/watch?v=a33gWUOx8q8
https://www.youtube.com/watch?v=M4cZLGWTgUY
https://www.youtube.com/watch?v=9Rw1bp0JGSA
The Oita-jin vs Dashio set is one of the longest I’ve seen on the matchup, so I’ll include it too.
Any truth to Seth far s. hp Dhalsim arms being less punishable by Chun U1 now? Or was that c. hp? Looking at the new frames now.
At least I know I’m not the only one who hates fighting this fucker, lol. I’m definitely going to watch all of the videos and see how I can improve my approach to fighting Seth. Thanks, 4neqs.
So, I think Yun - Chun Li is actually a 7-3 matchup. Anyone agree? I genuinely dont want to play that match anymore and I’m going to start counter picking it exclusively.
I think it’s even. Apparently Vivi thinks it’s in Chun’s favor. I don’t agree with that, but I understand it more to not see it as a serious advantage for Yun. U2 and cr. jab help out a lot to deter his divekick, which was the main thing I saw as skewing it in his favor. There are other AAs, but you can actually react with these and not really worry too much about altered timing and use them to also cover that close angle that’s kind of a blind spot for Chun (well… not vs. this DK anymore though). That then gives you more room to use your other AAs on him.
The other thing is his massive conversion ability if he gets in and gets an opening, but keeping him out is really not that hard compared to trying it with other non-DP characters and Chun is also one of the few characters that limits his DK/crossup shenanigans after getting knocked down. He gets around FBs pretty easily, so she can’t rely on those too much. She can focus dash through shoulder for a full punish, because a lot of them fish for the red focus combo now with st. MP or cr. MK. Having the fastest dash in the game actually is significant here for Chun because she’s at least +6 after dashing through a shoulder. It’s gotten to the point where his command grab and EX grab is the main thing that makes him truly threatening to me when he gets in… and even that’s beatable for big damage.
I used to use U1 for punishing palms, but he builds the meter anyway with shoulder (usually after a knockdown), so letting him do palm is not a big deal. You can still move in and whiff punish it with B+ MK target combo into U2 anyway.
if hes up close his dive kick is insanely difficult to deal with, not to mention his setups on chun. He has a million ways in while chun does no real damage trying to keep him out. Kikoken is a major risk because its very easy for him to use that as a way in for a dive kick.
Its also really hard to anti air him if he knows you’re using jabs to anti air his dive kick. He will just jump in with a normal and its not easy to react to that and adjust your anti air.
EX Lunge having +1 on block is a real bitch too. he can nj then dive kick, throw, go into pressure etc. You can gamble but he has so many options here and they help him keep the advantage.
At mid to far range if Yun is using lunges to get in whiff cr.mk with exlegs buffer (like cammy looks for st.mp xx drill) it beat lunges clean. Anti Airing Yun is an issue but jab checks and focus backdash are your best options imo. Given you can react very late with focus backdash on none divekick jump ins you at least keep space (just gotta worry about the Yun corner game)…
I don’t see an issue with Chun Kikoken game given how its best used in every match up and her great range of normals anyway I never play a kikoken based zoning game with Chun but yeah it makes Kikokens only useful at pretty much full screen…
Yun is hard but punish bad divekicks, jab check well spaced divekicks, focus backdash awkward jump ins and cr.mk check lunge punches, use your better normals and you can do better…
Btw I do think the MU sucks ass and is heavily in Yuns favour but I’m not sure it’s as bad as 7-3, then again I probably don’t play ‘good enough’ Yuns, also was thinking of uploading a couple of Chun mirrors against an ‘Amazing’ Euro Chun on my friendslist but they aren’t Ultra, would people still want to see them?
If he’s too close (like about to cross up), I’d just try to go up with him and go for air to air because the worst he can do then is air reset you and give you a lot of time to think. But crouching jab (better than standing jab btw and has an extra active frame + lower hurtbox) covers point blank too (I seen it hit even up to her bicep/shoulder and near her face). The only thing it doesn’t cover is cross ups, but if you block a crossup/non-crossup DK high, that’s punishable.
One more thing regarding the cr. jab AA: if you have charge you can cancel into kikoken after anti-airing with it and go in to start your own pressure.
Him trying to switch up to a normal jump in is why I feel you have more room to anti-air and not less. If he wants to actually touch you with a jump in, he needs to be in a certain range where your air to airs are much better and can’t really be baited with an altered DK. So he has to go air to air to try and beat you instead. You can also trade with (or even beat) his normal jump ins with the cr. jab mentioned above (their hitboxes aren’t phenomenal). It’s not really necessary to adjust the timing of this.
This is also where the new Kikosho shines, he can’t do anything to avoid it once his feet leave the ground (which I’m pretty much always looking for vs. these types of characters because they would rather ignore your ground game). The nerf to his DK recovery makes this punish pretty much free, potentially taking 40% of his health. Her other anti-airs are still good, especially vs. his normal jumps, but you need to check his DK with the fast AA first before he feels the need to do that in most cases.
-Wii Whippet already mentioned you can cr. mk to beat EX lunge and hit him with it, but you can also make it whiff under and punish afterward. Kikosho is also a punish against it when facing it head on, so threaten with that buffer motion and show him you know how to get under it and you’ll have him wondering how he’s going to get in. If I block it, I usually expect a throw more than a DK or normal, so hasanshu is usually not too risky. Cl. HK if I’m calling out the DK. It’s all reads after blocking that anyway. If you’re gonna guess right… make it hurt.
There’s more that goes into the matchup, but in general the things I used to see as an advantage for him (outside of raw damage), I’m not really seeing that way anymore as I come to understand more on how they work.
So, huh…
Just bought Ultra.
Chun’s cr.lp > st.Fierce never links on crouching Honda.
Ever.
Probably always been the case (I always noticed I missed that link vs a ton of crouching characters), but anyways…
There are so many finnicky hitboxes in ultra it’s insane. Absolutely insane.
That’s been an issue for a while on quite a few crouching characters. Usually if I notice them crouching as I’m hitting with a string of jabs nowadays and I don’t remember if it’s one of the characters st. HP whiffs on (I know it whiffs on crouching Honda, Juri and Gen for sure), then I’ll end it with cr. mk xx kikoken (fireball gets blocked) instead and follow up with pressure .
What do you guys do in neutral against abel? The step kick is scary. The range where I don’t have to block it but can whiff punish seems really small.
Bully him while he has no EX for EX roll basically.
That thread really ought to be revived into the new matchup one
cr.lp or cr.lk can’t be linked after Hazanshu on Poison.
I really hate the Poison matchup because of stuff like that. It’s bad enough that she recovers so fast with FBs and that Love Me Tender is a really gimmicky 50/50 if you block it. I shouldn’t need to be also worrying about dropping a link or juggle when I get an opening just because she wants to be… “different”.
I’m afraid Capcom will probably never fix those hurtboxes either.
Found an nice little trick against Guil . If he does his double sweep you can lk hazan shu over the second hit and net a free combo.
I’m new to chun so maybe this is old news but I don’t recall seeing it anywhere.