So how about that Juri eh? I lost to one at ranbats the other day. Her FB game is pretty good and Chun is not beating her in a fireball war anytime soon. Even though I can ultra the FB stores, it wasn’t enough to take the matches as I messed up in some other areas (like dropping some links, getting hit by surprise EX pinwheel and then getting opened up by too many Ultra 1 mixups after the knock down). I also didn’t react properly to her EX Katsuchi (teleport-like move) when I did the safe jump. Even though it’s an easy thing to react to (if she goes in the air just AA with cr. mk -> combo or air grab her), I didn’t expect it at all as it’s been a while since I played vs Juri.
Anyway there was something that didn’t occur to me while playing vs. her zoning game and while it may be obvious to others, it wasn’t to me at the time: while the opponent is busy storing FBs (like 2 or more) , even though she recovers fast from releasing them, it’s still not too bad of an idea to just HSU over the low one to get in on her because the player is too busy holding down the other kick buttons to focus it or punish HSU on reaction.
Another thing I found in training (because if they know you can ultra punish FB stores on reaction, they won’t do it until you let go of your charge) is that you can whiff punish the FB storage from like 2/3 of the screen away with st. HK. It has a pretty large hittable area and enough recovery that you can do that and they probably won’t expect it. From closer just use st. HP as a quicker whiff punish.
Other than that the matchup is pretty straight forward and that’s the hardest part to get around imo. A lot of her other specials are punishable on block (just don’t drop your links like I did). Don’t throw FBs too much because not only is her FB game stronger, but she can also divekick them on reaction. FSE ultra is a pain sometimes (she can actually build extra revenge meter while it’s active), it seems to last forever at times but it is what it is.