"Becoming the strongest woman in the world!" Chun-li Match-up Thread

…Fack.

Not sure about reversals, but conventional armor breaks def beat out Cammy/Fei U2.

It has always interested me but I was never sure. As the type of person who likes knowing how the mechanics of the game work, I’m kind of surprised I hadn’t thought about it sooner tbh.

I mean the situations you’d be able to actually land a Reversal in against Cammy or Fei’s U2 are super rare since they’re usually used when they know an attack is coming or in crouch tech situations, when they anticipate an attack is coming… but it’d be super trolly to see actually happen.

i havent tested, but reversals barring fireballs gain focus breaking properties, so counter ultras wont tag those moves. In the other hand some moves that have focus breaking properties can be tag with counter ultras as said moves have the property in one just one part instead of the whole move, ie. chicken wing

How do you guys deal with a honda butt splash in the corner? I feel like i’m mistiming my focus dash or ex bird because I kept getting stuffed by the light version. Is there a clean punish to a blocked one?

You can super it on block. You can jab the HP version. But you’re talking about dealing with it on the corner (presumably crossup). Can’t you just release the focus attack as a strike then punish?

Yeah, Super on block. The usual approach to buttslam is FA (I usually do it late as possible), then your punish of choice

I guess the recovery on that is pretty deceptive since it looked like honda is able to do another slam/ ex slam as soon as he lands. But I’ll keep those in mind for my next honda fights. Thanks guys!

i hate the flow chart honda

blocked buttslam? -> Ex something

i feel like ryu has a slight advantage over chun li and thats its not a 5-5 matchup, what do you guys think?

Many said it wasn’t in vanilla, because vanilla Ryu and the damage. I would like to think it was pretty even in Super up until now. If it’s advantage Ryu, I don’t see it being really big, maybe only 5.5 if you believe in decimals.

yeah its very solid mu, it tends to feel as a hard or easy mu just because the large amount of players that play ryu, there are some really good and there are others no so good at this particular mu at all

Any tips as ryu in the matchup? I find she can counter poke well and approach with fb if she gets a kd. Hsu is also difficult to react to. I see daigo taking risks with predictive tatsus in the matchup.

what??

if you are having problems against hzu you need to practice your reflexes or avoid the online play altogether. naked hzu is a free hp SRK, free focus crumple, even st.hk or cr.hp from ryu is more than enough to stop it. you can even grab her upon landing before it actually hits… ITOH if you are being punished by throwing fireballs you need to watch that range, hzu cant punish a fireball from all ranges and in some cases it needs some anticipation, so watch your micro-zoning (aka fireball patterns) and learn when you can do a srk after a hadoken so you can stuff the hzu…

If it’s not EX HSU, you can even mash jab if she does it too far away/poorly spaced.

I think you guys are exaggerating how easy it is to react to hsu. I see top ryus blocking it.

We get hit out of it rather easily if we don’t put thought into it, so it’s understandable. Reaction AA is good against it. Good FA use generally puts an end to HSU (over)use.

I have FADCed out of Hazanshu before when it gets Focus Absorbed so I don’t eat a big crumple, but I’m never sure how much time I have to punish in that situation. Assuming they release the FA which they almost always do if they think it will get them a crumple, I’d have to check and see if there is enough time to dash forward again and cr.HP xx Legs. Usually in that situation I always just sweep, but I know there is a better punish option than that.

But on topic, I know for sure that many people are able to react to Hazanshu to punish… Even if they’re not reacting and just mashing crouch jab, that works. I’ve seen it get stuffed in more ways than I can count, I think. No explanation on “a lot of top players block Hazanshu” but then again I personally disagree.

actually if they focus absorb with dash cancel you cant do much even if you are using FADC yourself snake.

@gzx:

Yeah focus dash-> combo or doing ultra on reaction are amongst the easiest ways to deal with hasanshu. If hsu lands just out of range, just whiff punish it with sweep or something.
If you’re telegraphing your fireballs with Ryu though, then it’s not that hard to just react to those with HSU. Stagger and fake your FBs occasionally so they won’t be precdictable and pay attention to whether the Chun player is pre-buffering the move (bobbing up and down… makes it even easier to react than normal).

-As far as Chun’s pokes… yeah they’re good. For poking back, I’d say go for Ryu’s cr. mk at max range so you’re hitting with just the tip, it’s very active. It can counter hit a lot of her pokes (but it is punishable with a reversal super if she has it, so watch for that or at least test the Chun player if you can afford to take the damage). This suggestion is just for poking. Don’t habitually cancel into FB if she’s sitting on charged super or ultra meter…it’s easy to punish to from that range if we see the habit of cancelling it from a blocked cr. mk.
-Also stay just outside of her st. mp range and be ready to whiff punish it with sweep or cr. mk.
-Fireballs and EX fireballs from that range are poking tools too, so use them as well (just make sure she’s not sitting on charge to punish… because even though it’s MUCH harder to react from that close, it’s still possible and we’ll still go for it if we read it. Staggering your FBs can also be very effective here).
-A well placed jump-in while she’s doing something like st. mp will get you in because she doesn’t have time for a proper anti-air and can usually only block, lvl 1 focus strike or focus backdash at best. Blocking a jump-in is probably the 2nd worst position Chun can be in besides being knocked down by someone with a great knockdown/safejump game. You can DP the lvl 1 focus strike on reaction. The focus backdash is usually the one that’ll keep me alive and breathing (it also baits the reaction DP), but I’ve had some good Ryu’s chase down the backdash and sweep it.

-Focus absorbing or lvl 1 focus striking her far range pokes and backdashing out of it to build your ultra can be annoying as she can’t really do much about it imo, except try to gain some ground by stepping forward (remember she’s a charge character though so sometimes she’ll be too busy holding charge to do this every time). I cancel st. mp into her fireball to beat the focus strike sometimes but focus backdash is usually something I have to let people get away with most of the time. Otherwise, I think she’s very good at dealing with focus from where the 1st hit of her cr. hp can reach.
-As far as Chun Li approaching with her fb on a knockdown, it isn’t that bad. She’ll be in, but she’s not like a rushdown monster or anything and she has to respect the DP just like most other characters (she usually has to be more careful around it because her health isn’t that high and it can turn around the match quickly if she eats DP or DP FADC ultra).
I play Ryu on the side, but these are also observations from the solid Ryu’s I’ve played.

SnakeAes, regarding focus FADC backdashing out of hsu to bait the strike if people go for a crumple. Focus strikes have a lot of whiff recovery but I don’t know if it’s slow enough for you to dash in for a full punish. Usually I just immediately go for the b+mk target combo or ultra 2 because I feel like I don’t have a lot of time to act once I see that the strike got baited.