@VCFAN1001
All I watched was your Zangief match. Honestly, you have a lot of work on that match up. I saw a lot full screen play, where although you don’t take damage, you lose the advantage because Gief can just Lariat a free meter for himself. And, although you get meter for throwing kikokens, the meter Gief gets for EXgreenhand is very valuable to him in this matchup.
So in general, cause I can’t remember specifics from your match, if Gief doesn’t have meter, you can throw kikoken to force him to do something, but I’d only recommend this from like 3/4 screen or so. Also, s.rh is your best friend in this matchup. If you think he’s going to jump or walk forward, press s.rh. If you tag him with this enough times, most of the time they will try and counter with either focus or lariat. From there, you can react accordingly (focus you can either throw, or do nothing and see if he whiffs it, or if he dashes forward you can s.rh, if he dashes back you can walk forward to try and push him in the corner. If he lariat’s you sweep him.) If Gief begins to crouch to avoid your s.rh, s.fp is also a good button to use. What I’ve learned is if Gief pushes you into the corner then you have to choose your spots on where to press s.rh, s.fp, and c.rh in order to slowly push him out. As for AA’s, I either use df.lk, sweep, s.rh, or even s.mk. You should mix it up with those, because some of Gief’s jump ins beat specific AA’s.
Also, in regards to your gameplay, you wasted 3 meters on EXkikoken from full screen. You could’ve used that for something else, whether it be a ex legs combo or an ex sbk. You also could’ve built your super, and try and bait his EXgreenhand and punish with super.
You need to work on forcing the Gief to play footsies with you. If he decides to just walk in the corner then hey, you have him in the corner where you should press yoru advantage.
Also, please stop using hazanshu against Gief, especially if you have the lead, I’m not sure if you had the lead here, but I remember seeing you do s.mp xx hazanshu, which he blocked, and you put yourself in danger.
@extravagent
I’m no expert on the Ibuki matchup, but it shouldn’t be that hard. Taking your ‘I need tips on’ one by one…
-Footsies, Spacing, and Air Attacks
This is pretty general IMO, and is just somethign you need to work on personally. In terms of footsies, I’m pretty sure your s.mp can beat most of Ibuki’s attacks. Ibuki doesn’t have any outstanding normals. You should be around s.mp range in terms of spacing, so like 1/2 screen away, or even 2/3 screen away to punish her super jumps. In terms of Air Attacks, I’m not really sure wha tyou mean by this. dflk is a good AA from what I know in this matchup. I’m not quite sure on any other AA’s. Just using theory fighter, I think either s.mk should be a good AA also.
-Kunai on wakeup
EXSBK beats the kunai, but I think if Ibuki times it correctly it will beat it. I have yet to play an Ibuki that is that good at timing it though. In terms of how to block it, I personally react to when she throws the kunai. If she throws it before the peak of her jump then I block high noncrossup, if she throws it around/at her peak, I block high crossup. I’d suggest going into training mode and testing it out yourself if you can.
-Her basic pokes (slide and c.mp)
Bait them and punish. Sort of figure out why she’s doing them and bait it. Ibuki’s like to slide kikokens, so fake a kikoken and punish. C.mp isn’t that fast, I’m sure you can beat it with s.mp. And if you can’t, bait it and punish. This should be Chun101.
-her annoying runaway and teleports
If you’re talking about jump back kunai, I would focus until I get U1 and punish with dash ultra. In terms of her teleports, I can’t really help you there. It all is about just seeing how your opponent is using them.
-Against her ‘floaty’ jumps.
AA them? For the most part I don’t understand your explanation of this. If they’re floaty, her jump shouldn’t be good. IMO, the only thing about Ibuki’s jump that fk’s me up is how far it goes, but that’s why you stay 1/2-2/3’rds screen to properly AA.
-And her qcb+kick move.
Yes, this is a pretty annoying move. But just block low, and keep blocking. Ibuki eventually has to stop. I believe it can be punished with Super, but I’m not sure.
I hope this helped both of you guys. I’m not real expert, but just writing what I know about these matchups.