"Becoming the strongest woman in the world!" Chun-li Match-up Thread

zangief tips

0:07 - I would have either tried anti air or backdash to stay away. I tend to go with backdash as its a little safer

the entire first round it seemed like you were just way too close to him. Theres only a few things that are really viable in that range, and st.mp-hazanshu is not one of them in this match, even though I do use that a lot in others.

0:53 - You should have thrown out a st. rh. You probably could have hit him with it right before the dash animation or right at the end.

at 1:03 the correct thing to do (imo) was to walk back and throw a fireball or walk back and hit him with a st.rh.

at 1:25 you threw a full screen ex fireball and he just use his lariat and built ex while you didnt. You moved in. what you should have done was build EX meter. you then threw another ex fireball. You should be building your super while hitting him with st. rh at the appropriate distance (usually at the end of a lariat hes vulnerable).

at 1:45 you did a hazanshu. I wouldnt have done this, most geifs would have saw this coming and possibly would have setup some kind of spd. You had no reason to go in like that. You again threw an EX fireball. .

2:11 you threw another ex fireball and ran in to do a hazanshu and it got punished.

more st.rh, stop moving in, hazanshu really isnt that viable in this match. His lariats are very punishable by cr or st rh

Gief was one of my worst matches in vanilla SF4. In Super I’ve learned one thing and that is to stay away from him. I’d use st.HP or st.HK mostly. Instead of HSU I’d try to get in with j.RH or j.HP if you must. HSU is just easier for him to punish on reaction with Lariat. I try to stay in mid-range so I out of his grab range. Should he jump in, it’s fairly easy to keep in out at that range. Beware of EX green hands though. Once he has a knock down on you it could be over very quickly. On wake up I either backdash, nj.RH or EX SBK.

It was obvious you didn’t know what to do at the end of the 2nd round. He had the life lead, you barely had any meter and throwing kikoukens at full screen sure doesnt work. I’d had walked to him and tried hitting him with a st.RH to at least force him to do something, hoping he’d mess up his defense.

Not sure if it’s useful at all, but it works fairly well for me now to keep him out.

As for the Viper match, I thought you did pretty well. I don’t think I could have done any better. You just missed the blocks on the burn kicks, which costs you the match. And you kinda went focus crazy in round 3.

Thanks for the tips and ya I did get focus happy that’s something I have to stop doing in the viper mach up lol. Also is there any other way to get out of the corner, because I have a bad neutral jumping habit when I’m cornered or when I get knocked down and I just end up getting air thrown or reversal or even an ultra and end up losing the match. Does the st.mk anti air work well against players that like to jump in allot because I never use the move at all and st.rh and st.hp trade or lose half of the time against the shoto jumping roundhouse.

Alright guys I’m gonna jump in here and ask for some advice.

Out of all the characters in the cast, the most characters I have trouble with are Dudley, Ibuki, and Makoto.

But I will discuss Ibuki and my experience today.
I played a guy named xlopsidedx or something like that, and he has pretty mean Ibuki.

I don’t know what to do against this god damn ninja.

I need tips on:

  • footsies, spacing, air attacks
  • how to prevent/counter: kunai attack on wakeup
  • how to prevent/counter: crossup kunah attack on wakeup
  • how to prevent/counter: her basics and her pokes. (her c.MP has hella range and it can link into neckbreaker?? WTF??)
  • " ": her annoying running away and teleporting shit
  • " " : her slide kick (c.MK) omg fucking hate this one
  • “” : what do I do against her floaty-tricky crossup aerial attacks? (j.lk & j.mk especially) her crossups are hella good cause she FLOATS for a long time and then does a flip, and also jumps hella far and high too. what the hell, she’s broken

I also ate her god damn qcb,kick move that she can SPAM OVER AND OVER WITHOUT GETTING PUNISHEDD??

this bitch is insane… the matchup is not 6-4 for me… its the other way around

The Ibuki player told me Ibuki’s weakness was “pokes”… but… is that her ONLY weakness?

@VCFAN1001

All I watched was your Zangief match. Honestly, you have a lot of work on that match up. I saw a lot full screen play, where although you don’t take damage, you lose the advantage because Gief can just Lariat a free meter for himself. And, although you get meter for throwing kikokens, the meter Gief gets for EXgreenhand is very valuable to him in this matchup.

So in general, cause I can’t remember specifics from your match, if Gief doesn’t have meter, you can throw kikoken to force him to do something, but I’d only recommend this from like 3/4 screen or so. Also, s.rh is your best friend in this matchup. If you think he’s going to jump or walk forward, press s.rh. If you tag him with this enough times, most of the time they will try and counter with either focus or lariat. From there, you can react accordingly (focus you can either throw, or do nothing and see if he whiffs it, or if he dashes forward you can s.rh, if he dashes back you can walk forward to try and push him in the corner. If he lariat’s you sweep him.) If Gief begins to crouch to avoid your s.rh, s.fp is also a good button to use. What I’ve learned is if Gief pushes you into the corner then you have to choose your spots on where to press s.rh, s.fp, and c.rh in order to slowly push him out. As for AA’s, I either use df.lk, sweep, s.rh, or even s.mk. You should mix it up with those, because some of Gief’s jump ins beat specific AA’s.

Also, in regards to your gameplay, you wasted 3 meters on EXkikoken from full screen. You could’ve used that for something else, whether it be a ex legs combo or an ex sbk. You also could’ve built your super, and try and bait his EXgreenhand and punish with super.

You need to work on forcing the Gief to play footsies with you. If he decides to just walk in the corner then hey, you have him in the corner where you should press yoru advantage.

Also, please stop using hazanshu against Gief, especially if you have the lead, I’m not sure if you had the lead here, but I remember seeing you do s.mp xx hazanshu, which he blocked, and you put yourself in danger.

@extravagent
I’m no expert on the Ibuki matchup, but it shouldn’t be that hard. Taking your ‘I need tips on’ one by one…

-Footsies, Spacing, and Air Attacks

This is pretty general IMO, and is just somethign you need to work on personally. In terms of footsies, I’m pretty sure your s.mp can beat most of Ibuki’s attacks. Ibuki doesn’t have any outstanding normals. You should be around s.mp range in terms of spacing, so like 1/2 screen away, or even 2/3 screen away to punish her super jumps. In terms of Air Attacks, I’m not really sure wha tyou mean by this. dflk is a good AA from what I know in this matchup. I’m not quite sure on any other AA’s. Just using theory fighter, I think either s.mk should be a good AA also.

-Kunai on wakeup

EXSBK beats the kunai, but I think if Ibuki times it correctly it will beat it. I have yet to play an Ibuki that is that good at timing it though. In terms of how to block it, I personally react to when she throws the kunai. If she throws it before the peak of her jump then I block high noncrossup, if she throws it around/at her peak, I block high crossup. I’d suggest going into training mode and testing it out yourself if you can.

-Her basic pokes (slide and c.mp)

Bait them and punish. Sort of figure out why she’s doing them and bait it. Ibuki’s like to slide kikokens, so fake a kikoken and punish. C.mp isn’t that fast, I’m sure you can beat it with s.mp. And if you can’t, bait it and punish. This should be Chun101.

-her annoying runaway and teleports

If you’re talking about jump back kunai, I would focus until I get U1 and punish with dash ultra. In terms of her teleports, I can’t really help you there. It all is about just seeing how your opponent is using them.

-Against her ‘floaty’ jumps.

AA them? For the most part I don’t understand your explanation of this. If they’re floaty, her jump shouldn’t be good. IMO, the only thing about Ibuki’s jump that fk’s me up is how far it goes, but that’s why you stay 1/2-2/3’rds screen to properly AA.

-And her qcb+kick move.

Yes, this is a pretty annoying move. But just block low, and keep blocking. Ibuki eventually has to stop. I believe it can be punished with Super, but I’m not sure.

I hope this helped both of you guys. I’m not real expert, but just writing what I know about these matchups.

IMO Ultra 1 is a better choice against Zangief. You can punish blocked banishing flats (all versions including ex), even if he fadc cancels and backdashes, your ultra 1 will still get full hits. You can also punish him while he’s building meter doing lariats from full distance, and if he whiffs spd, you can punish with u1 as well.

I am out of town and have been away from my computer, but I can try to offer some insight here. Posting via my phone so please excuse spelling and stupid autocorrect errors.

Against Gief, I definitely agree you should always, always ALWAYS pick Ultra 1. In addition to being able to punish Green Hand, whiffed Lariat and whiffed SPD, it also fully juggles on him in the corner.

Plus, Chun badly needs the extra damage output compared to Ultra 2, which would almost always be juggled into (and thus scaled damage) in this matchup.

Against his Quick Lariat (KKK) I’ve noticed that s.FP works better than s.HK. that’s just my experience, your mileage may vary. If he jumps from far away, st.HK, if he jumps from closer, personally I use st.HP.

EX Kikoken is (generally speaking) a bad idea in most matchups anyways, so especially against Gief I wouldn’t use it since he has easy ways around it, Lariat especially. If he is full screen, you may have success with LP Kikoken, as it will travel one screen’s distance before disappearing, so if he lariats too early you might still he able to tag him with it. If that happens, Dash Ultra 1 can combo if your reactions and execution are good enough.

Against Ibuki, you will just have to learn to block.

Something about the kunai that is important to remember is that you don’t block the kunai, you block Ibuki. The reason the kunai vortex works so well is that people instinctively try to block the projectile, when all you really need to do is block the character.

So as soon as Ibuki goes past your head, start blocking the other direction. The only exception to this is if the Ibuki player has execution so good that they can time the kunai to hit right as she passes over your head, which can be a pain. In that case, guess, or backdash.

A lot of people don’t like back dash against Ibuki’s kunai because it can still cause you to take damage. If you get reset though, you land on your feet and have essentially been hit by one projectile which can’t allow Ibuki to combo after. If you back dash right, you escape. Against an Ibuki whose combo execution is very good, I’d prefer taking the hit or taking the chance rather than giving Ibuki an opportunity to score big damage and another untechable knockdown.

EX Spinning Bird Kick all that shit and tell that bitch to calm down. Keep your pimp legs strong.

Buttons for getting out of lazy pressure strings like this.
jab(cr or far)
cr.mk
far.hp
hasan shu (try mk first)
EX legs
EX spinning bird

You’ll have to figure out which one works in this situation without me however.

You can safe jump her, a bit, especially if she doesn’t have meter, she seems to get meter fairly fast however. I can’t really help you otherwise, I don’t know the matchup that well.

against gief. be careful of the use of st.hk during his lariat. you might get hit too. maybe it’s just me but i’ve been trading against chun’s favor for it. i’m still not sure what the timing for it is because when he does it from far away, i’m gonna have to walk forward a bit before st.hk which is different from when he does it up close, the timing is much different.

on ibuki, i’ve had much success blocking on the direction where her kunai came from. then after ibuki lands and tries a blockstring, i’ll spam backdash lol. not much of a good idea but it works sometimes.

@nezzedaoriginal
i think by floaty jump he meant the regular jump of ibuki. sometimes, it feel like st.mk/st.hp will hit her but not really since she will go over you and cross up. kinda like guy.

It should be just a spacing/timing issue because I almost never trade whenever I punish Gief’s lariat with standing roundhouse. Just remember to hit his head with the tip off her foot right before the lariat’s finished. It’s harder to do online since there’s lag though.

Theory correction: You’ll be put in a juggle state cuz you’ll be hit airborn. I bet that awesome Ibuki would be able to react with a Kazekiri juggle.

Are you sure? I’ve never seen this happen as I’m almost positive that’s an air reset.

As sure as I can be without the game in front of me! From frame 9-18, Chun is airborne. 19-22, she’s grounded.

Here’s an Ibuki combo for you: Lvl 2 Focus > Backdash (they fall on their knees and become air-borne, right?) > TK HP Kunai > Raida Juggle. Raida is 6 frames, I think… That is probably a pretty nice reaction for an Ibuki to have in her arsenal for a random juggle situation.

Hmmm. Interesting. I play against some pretty good Ibukis and I’ve never seen this happen.

Yeah I use that exact Ibuki Combo if I’m styling on people (which happen very rarely, my Ibuki is pretty flowchart lol)

Been a very long long long long time since i posted something, but what are you guys strategies against C.Viper, her match up is getting increasingly hard for me. Sometimes I feel like i should rush her down, then other times i dont wanna be too close becoz of her stupid burn kick shenanigans and shit, cant sit back and throw fireball becoz of ground pound.

I kno proper use of FA is good in this match but its just hard to keep good pressure on her for mixups which Chun li has a good amount of.

Where is Dime X…does he play Chun still…and what about Shizza?

See its been awhile…:shake:

I believe Dime switched to Ibuki when Super came out, and Shizza is on hiatus to take a break ever since he placed at EVO. I think he just felt overwhelmed and burned out.

how the hell do you deal with fei’s rekkas???

You can focus them from half screen away. Throwing fireballs also stops them. If the fei players decides to start chicken winging you after a fireball throw then neutral jump roundhouse him. Also super any rekka after you have the meter.