"Becoming the strongest woman in the world!" Chun-li Match-up Thread

focus works? but if fei cancels into the second rekka it will counter hit the FA wont it?

IIRC, the first hit of jab rekka is safe. Any other rekka can be punished.

I don’t know how helpful this is, but if you can read his Chicken Wing, Ultra 2 that shit.

The first hit of jab Rekka is -4 on block.
You can reversal EX Legs -> U2 against Fei rekkas or lk super if you have the meter. Either way he won’t want to abuse them much if you show him you can punish for good damage.

Thanks to these forums my Chun Li has become a lot better, so thanks!
Now for my quick question. I’ve been playing a lot of Endless battles and running into some tough Bisons with U2. My question is what can I do against it? I’ve tried dashing out of the way, blocking doesn’t work, EX SBK doesn’t work, he always manages to stomp me and say "such weakness"
If I can stop that dang ultra I’d beat more Bisons.

How do you guys handle it??

You can stand block it just make sure you block the right way cos a lot of Bison land it behind you… especially in a 50/50 situation like on your wake up (really they nearly always do this so its more like a 70/30 :slight_smile: ). DON’T try and jump it on your wake up as it will get you in your jumping take of frames…

If they do it not on your wake up you can either neutral jump it then land and punish the recovery or jump air throw them out of it…

Also be careful throwing kikokens when a bison has it stocked good Bisons will punish them and a good Bison will hide the buffering of it…

Even EX?

How do I beat Blanka’s electricity on wake up, because when I get the knockdown and cross up with short I still get caught by the electricity. I thought cross up short was safe against Blanka or am I supposed to do the short late or something?.

Ex-sbk does work. In fact, this should be your only option when he is doing u2 on wakeup (that is if you have meter of course).

Oh yeah I missed that bit Bison Ultra2 only hits grounded opponents and as any Zangief with Ultra2 will tell you EX SBK counts you as been in the air :frowning:

To mention gief I’d like to ask how you deal with a gief (one I play against and he’s one of the best I have the chance to play against) that can SPD your far RH and s.strong on reaction?

He can get me from nearly full screen with SPD on my RH pretty much every time, at least currently his reactions to s.strong aren’t as good… Thing is it takes away a large part of my outside game so how do you deal with gief from a minimum of mid range and mostly close range :frowning:

I imagine not everyone has to deal with this issue but just asking what you do at basically close range? Its pretty bloody scary to get SPD’d from the other side of the screen :frowning:

I’ve tried baiting with whiffed lights etc… With some success but the last time I played him he got the first 3 far RH’s I threw out and that was enough for me to stop using em… Kikokens are no good once he has meter or at anything other than pretty much max distance…

To be completely honest, I haven’t come across a Zangief who has been able to catch my s.hk on reaction. I didn’t even know he could. That’s a pretty damn scary thought.

I would say use those pokes a bit more sparingly. I like to play aggressive against most of the casts, but Gief is just one of those characters you just have to bait into jumping or doing an erratic green hand. When he jumps, you have many aa options at your disposal. Meeting him in the air with double fierce or df + lk has a lot of success for me, but be wary of the latter. Giefs can empty jump and make you whiff, and spd your recovery. Be ballsy if he jumps from far. Dash in throw is a good surprise tactic but obviously don’t overuse it. If he gets you on knockdown, has u2 stocked, use focus backdash. In this manner, when he jumps at you and activates u2, you can at least keep your focus depressed until the last minute so that u2 doesn’t grab you, and then punish him. If he goes for a mixup, do your dashes earlier.

I’ve already said this once, but you should always choose u1 in this matchup. You may land u2 easier, but it just won’t keep you in the game. If you have u1, you’ll keep Gief honest, and he won’t throw out too many unsafe green hands or build meter as freely with lariat.

I would say its very hard if not impossible to react to far.RH. Are you sure he wasn’t predicting them, maybe you threw them out in specific situations often and he caught onto that? He definitely has to at least be waiting for it, so throw feints, that will reduce his reaction time and possibly bait SPD whiffs for you to punish. Not much more I can offer unfortunately.

Nar he’s practised it with another Chun offline a lot to get it down, he basically walk buffers SPD once at prime RH range I think, I did ask him and he just laughed and said its just practice. Like I said I did get him to whiff a few with ani-flex whiffs but at that range he’s pretty safe. It’s just a scary trick he’s been learning and like he said himself and proved, once he’s got you a few times you don’t really want to take the risk. He is one of the best giefs in my area (the UK)

Currently at AI practicing against some SoCal legends, including ClakeyD and none other than the legendary Alex Valle. Will let you know how E Ryu is, as well as Oni if I fight him.

First tidbit is that Chun can still U1 E Ryu’s sweep on block.

I know I’ve been using Roundhouse against Gief since day 1. I’m sure most Chun’s are amazingly consistent (READ: Predictable) with it. Gief with no fear should have no problem. Just feint first and punish, right?

I have no doubt that Giefs can spd s.rh on anticipation, whether it’s predictability or a good (psychic) read. I’m not calling Wii a liar, and I hope he doesn’t take offense to this, but I’m just a little miffed at Giefs being able to spd s.rhs on reaction. I would love to see a replay of a Gief doing this, because it’s definitely a challenge no one would want to face going into match, seeing as s.rh is one of Chun’s best tools in this matchup. I think the best way to throw off his reading in this case, would be to execute a hazanshu. You’re considered airborne, and it will make his spd whiff. This is theory of course, so I don’t know how effective this would be.

LOL, no offense taken, I might be wrong as I said I think he is just buffering SPD constantly when at RH range so he can get it, however he gets it a LOT… Maybe it is a read but he has been practising it. The next time I play him I’ll save a replay and upload it for you. Also you didn’t just suggest using HSU against gief did you!!

Hazanshu is actually very effective against Gief when used sparingly and used at the right distances. Anything suggested should never be taken as gospel as a surefire way to counter something. Using hazanshu in this scenario would be beneficial in conditioning your Gief opponent into thinking twice about doing SPDs against what they think might be a s.rh - that is, if it is a viable counter. Once they start hesitating, the s.rh becomes yet again, a fearful tool to employ.

Some other, miscellaneous AE notes…

  • Oni has a forward dashing attack similar to Gouken’s, except depending on the button he uses he can make it hit behind you, forcing you to block the other direction (don’t think it works if you are far enough away). If it hits, he can Ultra 1 (fireball Ultra) and combo with it.

  • Oni has a few shenanigans, namely abuse of air dashing, and his downward air-dash which actually counts as an attack. It’s almost a pseudo-dive-kick. Almost.

  • Evil Ryu’s dive kick is nothing to be afraid of. It’s almost exactly the same as Akuma’s air d+MK, which is not that good.

  • Evil Ryu has really, really low health. Probably similar to Akuma’s, if not worse. But his Ultra 2 looks really cool.

  • On the other hand, I think Oni has more health than Akuma did.

  • Evil Ryu’s EX Axe Kick (QCF+K) is at least -3 on block, probably more. People were landing reversal uppercuts to punish that on block all day.

  • On block, Evil Ryu’s cr.MK xx Axe Kick or cr.MP xx Axe Kick is not a true blockstring, and it has no invincibility so he can be hit out of it.

  • Oni can do Raging Demon Super in the air, but it doesn’t work if you empty crossup and air Demon before you land. He travels the wrong direction.

  • Oni has air Ultra 1 (again, fireball ultra) which can be dangerous if you jump a lot. So far I haven’t seen a way to combo into it but I’m sure a way exists.

  • Evil Ryu’s Ultra 2 looks really cool.

  • When Oni does grounded Ultra 1, he gets pushed back a little bit (think like Dan’s Ultra 2 pushback, just not as far and not as ridiculous-looking). If Chun has Ultra 1 (which she should) that won’t be a problem. If you use other characters though, punishing Oni’s Ultra 1 on block might be hard.

  • Similarly, his aerial Ultra 1 pushes him back a good bit too. If it connects, on block or hit, I’m pretty sure he’s safe and (maybe) has frame advantage.

  • Makoto has some scary damage combos.

  • Oh, and Evil Ryu’s Ultra 2 looks cool.

To the guy who asked about blanka’s electricity. I’m pretty sure meaty c.mk on his wakeup beats it.