So i was wondering about the whole beast fury game and where the dev have gotten far into since the demo release and reading into it the game had been cancelled
So I’m reading this and apparently they wanted Maxmillian to do voice work and include his dog as a character. It really is no mystery now as to why this completely fell the fuck apart.
Good. Ryhan was fucking incompetent. I had the misfortune of speaking to the guy over FB, and both he and his team were entering this project with literally zero experience playing or developing fighters.
From OzHadou (thread since deleted):
“Not to sound like a noob but how do you read frame data and put it into use ?. it just confuses me and i been playing on and off and i cant even do a fadc into ultra i use a hori vx fighting stick and i just bought super street fighter 4 ae and play 11 match’s and lost 10 and won 1 also ill say this how do you deal with saltyness rage me mines very high and i almost broke my arcade stick today i am generally not a anger person this is the only game that makes me rage i guess people find this funny laugh if u want i look back at it and laughed now i dont want to give up on this game i am a big fan of sf games and its universe.”
Yeah, I used to support this game but I backed out of it once I realized I didn’t like the direction it was taking.
Apparently they had five successful crowdfunding campaigns and hundreds of thousands of dollars, and still only managed to eke out a buggy two-character demo. This was straight up poorly managed, and I feel sorry for everyone involved.
And that is the first clue that this is someone who was raised as a special snowflake and could do whatever they wanted as long as they believed in themselves.
Yeah, every campaign they held, they failed to deliver on their goals. ITS amazing to me that people only stoppen giving money by the 3rd campaign.
The moment they released the hot mess of a demo it was pretty clear that most of the team had never played a fighting game in their life…
Man i wish they had given our game that kind of money. But i guess if it Is not a furry game, people wont blindly throw hundreds of dollars at you… The money they asked was obviously never gonna be enough for the Graphical fidelity they were aiming for though.
The fact that the staff were being rushed just tells me the guys on top didn’t do the math and wanted the stuff done before the money to pay their salaries ran out.
EDIT: Searched around it it seems even worse. Instead of just being upfront with the costs, they kept doing multiple crowdfunding campaigns. Really makes you feel like they didn’t know exactly how much they were going to have to spend on this.
I’m surprised i thought original skullgirls took less to release. I’ve actually talked to Ryan Stevens quite a bit about this. the cost for the development was far more then he expected. So i kind of felt bad being forced to quite a project.