"Bearly Survived" The Teddie Thread

Hi guys,
I just wanna share some combos for Teddie that I found on the internet and I found it very interesting since Teddie is a character with full of surprises. I want to dedicate this thread for Teddie as well
So please share your fancy combos among others :smiley:

[media=youtube]O744EONlaKU[/media]

[media=youtube]eD9MSV31Afw[/media]

[media=youtube]hF_X9dpKM7U[/media]

Hereā€™s some basics move list for Teddie:
[LIST]
[*]Decoy Attack :

(When opponent is attacking)
[*]Bear Attack :

or

[LIST]
[*]

short range
[*]

long range
[*]

long ranger range than

but less damage
[/LIST]
[*]Puppeteddie:

or

[LIST]
[*]

cause Poison and small backward dash from teddie
[*]

cause Fear and bigger backward dash from teddie
[*]

[FONT=Helvetica] cause Berserk and bigger backward dash from teddie[/FONT]
[/LIST]
[*]Teddivision:

or

[LIST]
[*]

summon Teddvision next to teddie
[*]

summon Teddvision far from teddie
[*]

Summon Teddvision below enemy
[/LIST]
[*]Teddie Warp:

or

(While TVā€™s are on the screen)
[LIST]
[*]

jump from top Teddvision
[*]

slide from bottom Teddvision, longer range
[*]

[FONT=Helvetica] jump from middle Teddvision[/FONT]
[/LIST]
[*]2D Teddie:

,

or

[LIST]
[*]

short period
[*]

longer period
[*]

[FONT=Helvetica] shorter period[/FONT]
[/LIST]
[/LIST]

Super Moves:

Tomahawk:

or

Circus Bear (Awaken):

or

Kamui Kablooey (Instant Kill):

Iā€™ll try to edit continuously as more Teddie players discover more combos. Feel free to give your opinions and thoughts since this is my first character thread

I found this combo from

and found it useful credit goes to LordSpectreX

and for those who donā€™t understand the number means, hereā€™s a chart picture that will explain it to you

2A.) Mid Screen

Normal Starters
[LIST]
[]- 5AAA 236A (236236D) ~1593 (2316) damage +25 meter (Costs 50 Meter)
[
]- 5AAA 214A ~1307 damage +21 meter Induces Status Effect
[]- 5AA 2B j.A j.B j.D ~1306 damage +11 meter Item Oki
[
]- 5AA 2B j.A j.A j.236A ~1735 damage +15 meter
[]- 5AA 5B IAD j.A 2B j.A j.A j.236A ~2020 damage +19 meter
[
]- 5AA 2B j.A j.236236[C] (delay release slightly) ~2104 damage Costs 50 Meter
[]- 5AA 5B 236D 236236D 236C 5B j.C j.B j.A 5B 5C 2B j.A j.A j.236A ~3811 damage Costs 50 Meter
[
]- 2B j.A j.A j.B j.D ~1322 damage +9 meter
[]- 2B j.A j.A j.236A (j.236236C) ~1696 (2751) damage +12 meter
[
]- 2B (CH) IAD j.B j.A 5B IAD j.A 2B j.A j.A j.236A ~2577 damage +21 meter
[]- 2B j.A j.236236[C] (delay release slightly) dash 5B 5C 2B j.A j.A j.236A ~3529 damage Costs 50 Meter
[
]- 5B (CH) 236C+D (236236D) ~1076 (2272) damage Costs 25 (75) Meter
[]- 5B (CH) 236236D ~1921 damage Costs 50 Meter
[
]- 5B (CH) dash 2B j.A j.A j.236236[D] (delay release slightly) 214A ~? damage Costs 50 MeterInduces Status Effect
[]- 2C (FC) 5B j.A j.A j.236A (j.236236D) ~2780 (3930) damage +17 meter (Costs 50 Meter)
[
]- 2C (FC) 5B 236D 236236D 236D 5B j.C j.B j.A 5B 5C 2B j.A j.A j.236A ~5334 damage +24 MeterCosts 50 Meter
[]- 2C (FC) 5B IAD j.A j.C dash 2B j.A j.A j.236A ~3619 damage
[/LIST]
Special Starters
[LIST]
[
]- A+B~C (FC) j.A j.A j.236A (j.236236C) ~2659 (3303) damage +27 meter
[]- A+B~C (FC) j.A j.214A ~2314 damage +23 meter
[
]- A+B (Air Hit) 2B j.A j.A j.236A ~1233 damage
[]- 236A (CH) 5AA 2B j.A j.A j.236A ~2613 damage +18 meter
[
]- 236A (CH) 5AAA 236A ~2544 damage +27 meter
[]- 236A (CH) 5AA 5B IAD jA 2B jA jA j236A ~2996 damage +23 meter
[
]- 236C+D (FC) 236C j.B j.A j.C dash 2B j.A j.A j.236A (j.236236C) ~3096 (3967) damage (Costs 50 Meter)
[/LIST]
Throw Starters
[LIST]
[]- Throw 5B (236C+D_236236D) ~1334 (1625_2450) damage +6 meter (Costs 0, 25 or 75 Meter)
[
]-
[*]-
[/LIST]
2B.) Corner

Normal Starters
[LIST]
[]- 5AA 5B 5C 5A 2B j.A j.A j.236A ~2368 damage +19 meter
[
]- 5AAA 214B ~1310 damage +22 meter Induces Status Effect
[]- 5AAA j.C 5B 5C 2B j.A j.A j.236A ~2667 damage +38 meter
[
]- 5AA 5B hj.C j.B j.A 5B 5C 2B j.A j.A j.236A ~3100 damage +28 meter
[]- 5AA 5B 5C 5A 5B hj.C j.B j.A 5B 2B j.A j.A j.236A ~3107 damage +33 meter
[
]- 5AA 2B j.A j.A j.236236[D] (delay release slightly) 2B j.A j.A j.236A ~2800 damage Costs 50 Meter
[]- 5AA 5B hj.C j.B j.A 5B 5C 2B j.A j.A j.236A j.236236[D] (delay release slightly) 214B ~3822 damageCosts 50 Meter Induces Status Effect
[
]- 5AA (FC) 5B hj.C j.B j.A 5B 5C ? 5AAA 214B
~3064 (2A FC Starter 2721) damage +39 meter
[]- 2C (FC) 5B jC jB jA 5B 5C 2B jA jA j236A (j236236C) ~4405 (5163) damage (Cost 50 Meter)
[
]- 2C (FC) 5AA 5C 5B hj.C j.B j.A 5B 214A 5AA 5B 214A 5AA 2B jA j.236A ~4797 damage +39 meter
[]- 2C (FC) 5B 5C 5A 5B hj.C j.B j.A 5B dash 5AA 5B dash 5AA 5B dash 5AAA 214B
~4752 damage +49 meter Induces Status Effect
[/LIST]
Special Starters
[LIST]
[
]- 236A (CH) dash 5AA 5B hj.C j.B j.A 5B 5C 2B j.A j.A j.236A (j.236236C)
~3929 (4679) damage +33 meter (Costs 50 Meter)
[]- 236C+D (FC) 214C j.B j.A j.C 5B 5C 2B j.A j.A j.236A (j.236236C)
~3691 (4424) damage Costs 25 (75) Meter
[
]-
[/LIST]
Throw Starters
[LIST]
[]- Throw (FC) 5B hj.C j.B j.A 5B 5C 5AAA 214B ~3168 damage +39 meter Induces Status Effect
[
]-
[*]-
[/LIST]
2C.) Item Combos

Normal Starters
[LIST]
[]- 5AA 5B j.C j.B j.A 5B 5C 5D(Smart Bomb) 2B j.A j.236A j.236236[D] 214214C ]D[ ~5668 damageCosts 100 Meter
[
]- 5AAA j.C 5B 5C 5D(Smart Bomb) 214214C ~5191 damage Costs 50 Meter
[]- 5AAA 236A 236236C dash 5B hj.C j.B j.A 5B 5C 5D(Smart Bomb) 214214C ~6512 damage Costs 50 Meter
[
]- 5AA 5B 236D 236236D 236D 5B hj.C j.B j.A 5B 5C 5D(Smart Bomb) 214214C ~6197 damage Costs 50 Meter
[]- 2C (FC) 2A+B(?) One More Burst 5B 236D 236236D 236D 5B j.C j.B j.A 5B 5C 5D(Smart Bomb) 214214C ~8929 damage Costs 50 Meter
[/LIST]
Special Starters
[LIST]
[
]-
[]-
[
]-
[/LIST]
Throw Starters
[LIST]
[]Throw 5B hj.C j.B j.A land 5B 5C 2B j.A j.236A j.236236D j.214B (50SP)
[
]Throw 2A+B 2A 236A OB 5B hj.C j.A j.B j.A land 2B j.A j.236B
[*]Air Throw OMB 5B hj.C j.B j.A land 5B 5C 2B j.A j.B j.D
[/LIST]

Reserved #2

Holy sh*tā€¦ some of those combos are gnarly!

tnx for this teddy threaddy haha gonna main him. doing his challenges now.

Some things of note that Iā€™ve picked up from stream tutorials and play so farā€¦

  • 5B is insane, and if youā€™re not using it constantly at mid-screen youā€™re a fool. Not only if the reach of his bat amazing, but the move can be dash-cancelled (and I believe jump cancelled, but Iā€™m not able to confirm that due to being at work). Best yet, itā€™s almost 100% safe if you backdash cancel. Of course, keep in mind that you canā€™t cancel a wiff, only on contact.

Also keep in mind that if youā€™re close enough to the wall that it will send them bouncing into plenty of air setup opportunities.

-Bear Claw (TeddieScrew) is relatively safe if spaced right, and if used up close it can have the same effect that Dictatorā€™s Psycho Crusher does in that youā€™ll pass through and occasionally cross them up with the extra hits from the attack.

Another favorite of mine so far is to counter an antiair once youā€™ve jumped by air turning and bear clawing. Catches a lot of people off guard. Same can be said for PuppetTeddie.

-Donā€™t get too discouraged with the items just because there are a lot and it seems hard to get used to set-ups with them because of having so many. Youā€™ll eventually start remembering the order. At first, try to focus on getting good with a few of the items (mainly the barrel, red mech toy, and dryice).

-Speaking of the barrel, if youā€™re trying to remember set-ups, just remember that throwing it down then evade dashing through the opponent is always a great way to set up just about any damage, including all-outs.

-Finally, get good at air turning over an opponent and crossing them up with 5A. His feet have mad hitbox. =)

VIVA LA BEAR!

EDIT: Still getting used to the numbering of directions. Fixed a few I had wrong. Whooooops.

Holly shit haha those look haard! Hows a man supposed to learn this stuff so quick :frowning:

Takes some time to understand the timing
I for myself still couldnt do it properly
perhaps we can training together?

[media=youtube]qF3xa_zg818[/media]

Not really crazy combo because im only a day 1 teddie but i found his unblockable super to be rather fun for mix ups.

everytime I landed that super I always scream ā€œBEAR CROSSING FTW!!ā€

Does Teddie have any good CQC moves besides 2A?

Iā€™m trying to make Teddie work because the item toss reminds me of Hsien Ko. His English dub is awful thoughā€¦ BADOOBIE!

[media=youtube]lONhY09dwxU[/media]
j. A is the shit.
Circus Bear (D) works really well after a combo ending in super. If they tech right away theyā€™ll get hit, if they delay too long itā€™ll combo (wonā€™t do too much damage though), however if they tech correctly they can get through unscathed, but if you predict that and do the C version you can hit them.
EX TVā€™s are great to finish the round when youā€™re opponent is almost dead and you have lots of meter.

not reallyā€¦ sometimes a 22(a/b/a+b) will psych out an opponent and from there you have a few more options.

[media=youtube]DiRRYdAJUak[/media]
any clue as to why he used 22A(2Dteddie) @1:50-1:52

OK Iā€™ve had a few days of online with Teddie. Today I was just pummelled by Elizabeth at full screen. IAD across the ground didnā€™t help, and TeddieScrew covers a lot of space but is not safe. The only full screen attack he has is EX Teddievision. What options does Teddie have to get in?

Air dash J.A .is basically it besides somehow getting a TV behind the opponent.

Yeah you canā€™t press buttons with Teddie. Heā€™s a great character (cause he can do everything and he can throw like Kanji) but it will take a long time to get used to him. You have to know your opponent and their tools. Until that time just try getting in and see what works. For the elizabeth match-up I go to more of a grappling style with (5AA + CD) tick-throws. Teddie can kill the start-up for her moves by throwing her constantly. After a couple grab combos and an EX TV sheā€™s done

Circus Bear can punish Elizabethā€™s beam. Not exactly the option you can do all the time but it works fairly well if you can bait it, and it does a shitload of damage too.

ā€œBring it Tedā€ -

Why does this quote by Kanji inspire me to go HAM when playing as Teddie?