Battlefield: Bad Company 2 Thread

Getting vet status doesn’t only give you the M1 Garand rifle, it also gives you the gadget unlocks at level 0 without having to unlock them. So lets say you want to use the shock paddles and heal box/kit but you are a brand new level 0 player… if you achieve vet status then they will be automatically unlocked for you.

shot down a heli with my tank in atacama today. didnt have to compensate for much since he wasnt too high off the ground and flying directly away from me, but man it sure is satisfying.

oh yea:

i (and everyone else) knew that shit was broken!

Yes ive finally got my veteran status! Im working on my Garand atm. I wish bcs had the in game capture like halo 3… so many good moments i wish i captured. Ive noticed the stats page is up but not updating… time will tell.

So, I finally decided to give the Medic class an honest go, and holy shit, can you rack up the points QUICK!

I got 2500 points in one round off of throwing outs medkits ALONE! The defibrillators are going to be my next unlock, whereas I just barely unlocked the SAW.

Huh? When they say “AA” so they mean the AA guns or the Barakcha AA vehicle?

Also, the 1911 is far from OP, but the M60 is stupid.

Yeah, M60 is just downright stupid. Though, I AM looking forward to unlocking the UMP-45.

I can’t find myself ever to pilot a helicopter. Terrible.

As what BIGWORM said regarding a medic, I can seriously vouch for quick points gain. Throughout gaming as a medic, I always find myself a chance to revive the fallen solders for leveling class purposes. The most I racked up to is nearly 3000 and could have gotten more.

AT Mines have the same explosive damage as C-4. You’re better off running as Assault with an “All-Kits” weapon like the G3 and C4 things are restore your own ammo.

UMP-45 is overrated imo. I’m digging the Scar-L, XM8 C and the AKS-74U

Ironically enough, the UMP is hardly different from the Engi base gun (the 9A-91) in fact, I’m not so sure the UMP is better even.

9A-91: Close/Far = (25.0/15.6) Magnum Close/Far = (31.3/19.5) Armor Close/Far = (18.8/11.7) Capacity = 20, RoF = 600, Time Between Shots = .1, Time to Kill in seconds Close/Far = (.3/.6) Time to Kill Magnum Ammo = (.3/.5) Time to Kill Armor = (.5/.8) Reload time in Add/Finish = (2.4/3.1) Hip Spread in Base/Move (1.25/2) Recoil Base and Zoomed (.4/.4)

UMP-45: Close/Far = (25.0/15.6) Magnum Close/Far = (31.3/19.5) Armor Close/Far = (18.8/11.7) Capacity = 25, RoF = 600, Time Between Shots = .1, Time to Kill in seconds Close/Far = (.3/.6) Time to Kill Magnum Ammo = (.3/.5) Time to Kill Armor = (.5/.8) Reload time in Add/Finish = (2.4/3.1) Hip Spread in Base/Move (1/1.5) Recoil Base and Zoomed (.45/.45)

Okay…so if you don’t want to read all that, since most of the numbers are the same, I’ll just mention the differences. The most obvious difference is the difference of a 20 and 25 bullet clip. Both are small, and so I really don’t care that I’m using 20 or 25, they both have the same rate of fire which means obviously you can fire for exactly an extra .25% duration with the UMP over the 9A-91. The bullet damage is the same across the board, regular ammo, magnum ammo, close, far, whatever. The only other difference is that the UMP is more accurate from the hip, whereas the 9A-91 is more accurate when you’re staring down the sights.

So it’s really entirely up to the Engineer on how he wants to play. If you’re taking on some more mid-range targets I’d take the 9A-91, but if you know you’ll be running into people up close a lot and needing to fire from the hip, take the UMP. It’s not a big difference either way, though.

Either way, I’d say the AKS is a better gun than either of these and if you want something for close-ranges I’d take the PP-2000.

Also, after a lot of thinking, I really hope they don’t balance the 1911. Mainly because, as someone who has 3 gold stars with it, I KNOW it’s not overpowered. In fact, I’ve switched to the MP-443 Grach because I think that handgun kicks the 1911’s ass up and down just about any map. It doesn’t have quite the same stopping power per bullet, but it has almost 0 recoil and still kills in 3 shots, I can almost always get a headshot on the first 1 or 2 shots anyways up close. That handgun is stupid awesome, 17 round clip, no recoil, sign me the fuck up.

Nah Engineer is better because their weapons are silenced, did you even read what I posted? Suiciding is way faster than reloading from the ammo box assault uses, again did you even read what I posted?


On another note: Me and my friends found a way to blow up m-coms that are hard to reach or behind a concrete wall that is heavily guarded. He gets on the UAV station while me and my other friend put C4 all over the UAV helicopter. Then he fly’s it and shoots a missile at the concrete wall then nose dives inside and gives us the signal to explode it. We’ve taken like all the bomb sites on that arica harbor map very fast with that tactic.

I’m not sure how 100% accurate it is, I haven’t really compared it to the other table I’ve been using, but this site is really good for figuring out the specifics.

http://denkirson.xanga.com/722757523/bad-company-2/

I really like to have specific values laid out for me like recoil, reload time, damage, etc. etc. so that I can pick my weapon. This goes over almost every item in the game in terms of specifics, check it out.

Really count: 3

Anyone liking the burst fire guns (Abakan/M16)? I find that while they are sufficient are mid to long range, I get overwhelmed at close quarters, especially with multiple opponents. With the autos, you can spray and pray from hip and get 2 kills at least.

I have better luck whipping out the MP-443 Grach (right Irennicus?)

I’m in love with the MP-443. That thing kills faster than a lot of weapons at close range. I’ve very easily armed points and defended them until the M-COM blew up with the MP-443 and motion sensors.

Yes, the AN-94/M16 are absolutely brilliant for mid/long-range shots, but you’ll get chewed up by high RoF weapons in cqc. I love whipping out the MP-443 in those situations.

I use the AN-94 pretty much exclusively as assault. It’s as broken as the M60 to me, be it I’m shooting it or getting shot by it. Even in close quarters just pumping the trigger really quickly nets more kills than an automatic gun that isn’t an LMG. Does too much damage with too much accuracy, pretty much mirroring the M60 in that regard compared to the other options the class has. Likewise the burst seems to reset the recoil quicker than the M16 and HK416(M416 in game, old name due to a lawsuit IRL always screws me up as I think it’s an M4 carbine). Only time I’d play assault without the AN-94 is when I want C4, so I use its little brother the G3, when not using a shotgun.

All that said I’m curious if you’re still using the AEK (starting assualt rifle) with a red dot as your primary Assault gun Cubanned. Curious why you posted that a little while back. Can’t find the post now so it might be old news I’m digging up for no reason, either way would love to know.

Those above paragraphs said I play on the 360, not the PC like I would like too. I wouldn’t be surprised to hear a reason from someone about the above related to how it works on one system versus another. I noticed in one of Cubanned’s videos he was using the AN-94 and the iron sights on it were much clearer, and looked usable. They didn’t have that annoying blurred piece of metal to get in the way just slightly to the left like I always see when I try them on the 360.

Non-gun related I’m very curious to know what you all use for slot three. I mostly find myself using the UAV, and every now and then a tank, so that may play into why I like optics so much.

Optics is definitely my favorite at the moment. Too many people ignore you when you park the UAV, and sometimes even the tank, WAY in the back and able to zoom in like you were right next to your target. Add to that you can still mark targets while you wait for your next missile to get ready you rack up kills, MCOM destructs, and perhaps most importantly, spot assists, while being pretty much bullet free from anything short of an LMG, Heavy MG, or very good Recon player.

Faster reload was my favorite till I started using optics. You can definitely feel the difference in everything you shoot vehicle wise. Really good in tanks to get shots off faster than enemies, makes the AA tank extremely viable against anything until you’re sniped from the chair, etc. etc. Since I use the UAV so much I don’t get to fire a second hellfire fast enough to go back to it compared to optics though at the end of the day.

I’ve seen people post conflicting things about smoke when they use it for tanks, but read really good things about it for the UAV. Fire three smoke grenades that fog an area very well, and like the 40mm smoke launcher, direct hits will kill infantry providing you an awkward but somewhat useable secondary weapon.

I’ve tried alt fire but couldn’t get into it purely from the UAV standspoint. Optics, faster reload, and prozimity detection all worked better for me. And yes, I do mean the radar perk.

Radar/Proximity/whatever you call it and/or it is actually named, the thing that tells the location of nearby bad things, doesn’t seem to have a vertical limit. So you fly the UAV like a mad man back and forth between your base and the opponent’s, and every C4, anti-tank mine, vehicle, person, place and thing that can be marked, will be marked on the mini-map. You don’t seem to get spot assist points for doing this however. When I’ve used the perk I only got points for targets I marked with select/back. However your guy calls out vocally and marks the map like you spotted them, and it seems to show up, even if only on the map, for everyone on your team as people were attacking things as I lit them up automatically when I’m in better groups.

The only other slot three things I can think of is armor and warheads, both of which seem pretty pointless unless you’re playing with people over vent/party chat so you have someone take it once all the better perks are taken. Nothing to sleep on with either of them, but playing solo or with limited numbers the other perks seem better.

And to finish the essay, something I meant to post a couple days ago. On Valapariso, as Rush Attackers, once you capture the Lighthouse (second base of four?) there is a guided missile battery on top of one of the school portable looking structures. If you’re quick, you can blow up MCOM B using it while everyone else rushes to The Village (base three of four?). I’ve yet to get sniped out of the missile battery itself, but I’ve only done this like five or six times in PUGs. I’ve heard bullets whizz by me so I know people in the area of B can see you well enough to hit you if they don’t suck. Even if people are sniping you it’s a great way to not only blow up B, but I’d imagine with a coordinated effort get A very easily too; most people freak out and start running around B, hopping in the water, looking in the nearby buildings, etc. as they know someone is damaging it, but they can’t see anyone. Or they look up and think it’s the UAV if they notice the missile. Something to think about if you’re PUGing that map at the least.

Everything above this said I’m speaking mostly from Regular-Core Rush, on the 360, in quickplay PUGs, so YMMV with the certain aspects of this post depending on system, coordination, and “-core.”

Mostly play recon/medic, usually recon as defense, medic on offense.

What do you guys think the best weapon for the medic class is?

Can the m95 be useful against stuff like tanks or is it a typical sniper? As a weapon vs units I def like the GOL a lot more, mainly because the m95 takes forever to ADS.

M95 does something like 5 damage to a BlackHawk.

But the real secret to it is that you don’t have to adjust as much it seems for shots. They go straighter farther it seems.

I have sniped the pilot of a BlackHawk with that thing. All luck but funny as hell none the less to see everyone try and bail out.

thanks for the site. did not know you could “overheat” spotting. the more you know…

Question: when you jump out of a helicopter, how do you parachute? I pressed B (360) but i just die… Do I gotta press it quick or somethin?

Whatever the jump button is on 360, that’s what you use to deploy the parachute.

For medics, if I’m rushing just to destroy mcomms, I use the Saw. Stupid RoF and large clip makes it convenient. I just unlocked the m60, have yet to really use it. Other than that, I stick with the stock medic lmg.

Ohhhhhhhhhhh… so that’s why no matter how hard or how much I mash spot on a douchebag running across the open street, he won’t get spotted.

LOL.