The PP system pissed me off when I first started playing. I still don’t know how it works, but unless I get on a good streak and am staying with a character, I don’t really pay attention. Probably makes my main look horrible when I go back after messing around, but hopefully that would be incongruous with my performance.
I don’t see why any points matter at all. Nearly every single one of the people on my friends list from vanilla I met in player match. Just seems like yet another arbitrary statistic to make people feel good about their perceived skill, or cause rage, rather than as a reliable display of anything.
yeah I think the bb/pp this is fun for grinding even though its online you actually can learn something how people play I dont really play ae much like I use to but when I did I usually just get to 2000pp and just stop playing ranked I never actually got past 3000bp in ae lol,anyways there isnt really a true way to see how good you are unless someone has like 4000pp or something then you know that person is soild
I play on PC and 99% of the people I ever play in ranked are <3k pp. The max I’ve ever hit was 29xx, usually when I’m on a winstreak. Then you lose to a 1600 pp player and there goes all your progress for the last 10 matches. I was at 2700 pp last night and today I finished at 19xx. I lost maybe less than 10 matches out of 35-40 total and ended up losing pp. The playerbase is just not big enough on PC to find high PP players on a regular basis.
I totally agree with hiding the points system because now i find that rather than actually getting better I will do whatever it takes to get the points, if it means doing random shit that would literally never work against good players. Its stupid. Also I’m at like 5500 bp with Evil Ryu and I’m #19-20 on leaderboards lol. Not a very big playerbase. If I had that many points with ryu or ken I would be in the hundreds on PC. Even worse on console.
PPs and BPs overall are very skewed just based on character. I mean, someone who has X bp with Yun is probably just as good as a lot of players with less BP on other characters. Also, with the nature of XBL being 1 2/3 set mostly, You can’t really hope to do too well with some characters that have commonly played online bad matchups or against gimmick characters. Not to mention the lag.
Playing online almost changes the tier list completely. I mean, someone like El Fuerte might be ass at a real tourney as a character, but add 7 frames of lag on everything and the fact that you get rewarded for randoming people out of 1 game, and he seems a lot better as a character.
PP makes people want to win —> more competitive players. It takes skill to win, you can’t deny that. I like the idea of A being extremely hard to get to, if I watch a match between B+ or A players, I know they are skilled because it is not at all easy to obtain, and I know I could learn a thing or two by watching them play.
Are you all saying you want to ignore PP/BP entirely, or to stop focusing on them so intensely? I like to think of it as a way for the game to match you with people of your skill level, and for that it serves its purpose well. If you don’t want to get an unlucky loss and loose hundreds of BP to a complete noob, put it on 7 rounds.
I’m not sure how PP is calculated but it might make the figure more stable to rotate through every single character in the roster (and make sure you score BP with each).
I’ve never liked the ranking system, I don’t think I ever will. Does it accurately reflect skill? I don’t think so. I’m far from being a good player but I have 1500-5000 BP range with several characters yet i can’t break 2000 PP. Does it mean I suck? Probably. I just fought the number 2 Seth on XBL who had like 19,000 BP but only had 3500 PP. Does that mean he sucks? Probably not.
I think I agree with Veserius. 3,500 PP isn’t too hard if you look for players around your skill or look for players who are more skilled. Maintaining 4,000-4,500 means you’re definitely somewhat decent because you can’t abuse online tactics alone to keep this level. Over 4,500, you’re probably fairly good. You just don’t see consistently “bad” players with over 4,000. However…if you’re making games way more often than you join them, maintaining even 3,000 PP can be a bit of a pain with some characters. When people join your games the game doesn’t detect players with bad response times quite as well (assuming this is to speed the process up) and you will often get matched up with players well below your rank. These two issues combined can get you down 220(ish) points in only two games quite often, and you’ll only get 10 points if you get lucky against 10 such players. There isn’t really any way to tell either, so if you care about dem points, might want to consider joining more games.
When you’re below 3,000PP there is basically no accuracy though. You can abuse online and gimmicks to keep this level pretty easily. BP is more or less the same, albeit with higher values…you have to have at least a 50% win rate to maintain 5,000+ (iirc) and you have to win more as you get higher. What makes getting BP so much easier than getting PP is that you will get significant gains against players as long as they have more than 2,000 BP. Though you will eventually start to lose more than you gain (right now, I tend to lose 40 and only gain 20-3x against players at the same rank or higher.)
I would like to take this opportunity to say Gridman needs to get out of my head. Only played him a couple of times online with surprisingly manageable lag but he always knows what I’m going to do when it counts. ):
playing anyone online that isnt green in the lobby is a free-for-all. anyone over 3000 pp knows how to play. saying you can abuse online gimmicks and get over 3000 is not true. players like juicebox abel, henry cen, chris hu, arturo sanchez, etc. are in the 3000-4000 range. the only players above 4000 are very good.
just depends who you play (easy to beat 20 2000 pp players) or (hard to beat 5 3000 pp players)