Would have really liked online support. In fact, I would still pay extra if you added that feature.
Also… random question: Why is there only 1 chick?
Would have really liked online support. In fact, I would still pay extra if you added that feature.
Also… random question: Why is there only 1 chick?
SF2 Turbo (and earlier) only had one chick, and Super Turbo only had 2. Those did alright.
just played it with the new update, and its AMAZING, good work.
been a while since I played, so I havent noticed all of the balance tweaks yet, but Mai’s Ice spear being slower saddens me. lol
The new modes are awesome, as are the stages now that most are different now, and not just dark versions.
Were Win poses always there?
But still have a couple of issues:
Throws are still bad, Not enough damage for the risk of it, and theres no hitspark for throws, which make them a bit awkward IMO.
the Pixelization issue is still there (Where character sprites start going out of focus), have you looked into what could cause it?
Bought this a little while ago. I would pay… another dollar for online.
Just picked it up later this evening and I’m having a lot of fun messing around with it. Hopefully I can get some of my local friends into it.
It looks like most of the gameplay requests are covered or being looked at, so I just have some aesthetic requests. Is there any plan to add music to the select screen? Also are there any plans to improve the artwork in the endings? Some pieces look good and then there are some that look a bit rushed.
All in all I’m happy with the purchase and I’ll be looking forward to the team’s future fighting game projects.
I picked this up last night based on ^^ that guy’s recommendation in another thread. I’m enjoying it. Played through the story mode once, did a few of the trials, and just messing around in training mode.
Unless I don’t understand the way meter works properly, it seems like Ryken has a pretty easy 100% combo if he has a full meter. j hk, st hk xx qcb hk DC lk,lk,lk xx qcb hk DC (lk,lk xx qcb hk DC) xN until KO. Should be about ~30 hits and builds just enough meter for the last DC. You don’t have to do 3 lk’s first either, anywhere after the first DC seems to work.
Ryken had a pretty easy 100% with full meter before patch, dont know about now.
jump in HK, st.HK, drill, HK, DC, HK drill HK DC, HK, drill, HK, DC, HK, drill, c.HP, c.HP, f,d,df+LP
yes he can link a standing HK after a drill. vid in a few. Still gotta get those matchvids up, but im lazy about editing.
edit:[media=youtube]XW34HjAZ8zA[/media]
23 hits 130%.
also its pretty much game over if you land any hit. you will almost ALWAYS have enough meter to get big damage or kill from any improvised version of this combo.
Dont know if its doable post patch, I tried to update but somehow im suspended from live…even though theyve been charging me on their own after i agreed to 1 month for 1 dollar. Fucking bastards.
Awesome combo! I will try it in the 2.0 version in wich BTW I found this:
Nice, something I can use. LOL. didnt think his j.HK was that good. I saw your 1.0 vids a when I first got this. Made me think out of the box for my own combos.
I came up with a HW combo. This combo is very satisfying to pull off. Finally able to get 2.0 I dont think that Ryken combo works as well. second c.HP usually misses now, from what I felt.
(did it twice, second time shows hit counter 16hit exactly 100%)
[media=youtube]5Z1TS5jBYJA[/media]
general Thoughts on 2.0…since I have human competition:
Some moves like Jiros and mai’s j.HK have had active frame and hit boxes reduced, which was needed, but Jiro’s is still OP. My opponent has MIXUPS that involve his j.HK, because it can combo from ground attacks AND instahit crouchers on the way up, its better than almost any overhead in the game as it is. However, I am able to anti-air him with a timed Arvid st.HP, or Mai st.HK which just wasnt possible before.
Jiro’s fireball startup seems to be ultra fast now, my opponent was almost able to rapid fire them, as well as me with Bryan’s L.fireball.
I REALLY dont like the nerf to Arvids super. Anywhere but near corner and someone can just walk back and do whatever they want, and if you hit the super after a st.FP, they will be out of range before all the hits, leaving you open for retaliation.
While not as easy to do in 2.0 with Jiro’s J.HK, he can still recover from being hit out of the air and hit for you for free. Everyone recovers from certain air attacks, but most can only get a l.attack for free, and dont get multiple HK’s for 15+%. If I hit Jiro out of the air with Khai’s j.HK, Jiro gets for free: j.HK>land, j.HK, or j.HK, st.HK, d,df,f+PP.
But either way it’s a fun game and I’ve put more time into it than SFIV or MVC3…
thats awesome man, hey if you can rec some matches! Lets support Battle High!
I will try. I’ll scrap the 1.0 matches I have and do new ones.
Also, finally looked HW’s trials, and goddamnit his 14 has a ton of the same shit as “my” combo. So I guess I’ll take that combo down, and actually check the trials so I dont waste more time.
Just purchased the title since I wanted something new to play fighter wise, I was unexpectedly surprised by the title and it’s setting and system is rather charming. Hope you do well enough for a beefed up sequel.
So far liking HW, Beast from hall 22, and Arvid.
Matt;
Fun game
keep us updated
(playable online would be amazing)
I just realized, with the (not) new update, are all the challenges still doable? Or did frame data get mixed up?