Batman: Arkham City thread

I like that NG+ removes the spidy sense warnings. I wish there was a mode that did that right from the start. I played AA on its hardest setting because it removed the warnings…In this game I’m gonna have to play through the intial game again witht he warnings so i can get to NG+ without them again. I wish I could start NG+ over again. I’ll say having no mode that removes the warnings right from the beginning is a step back from the first game, however minor it may be.

I’m just gonna have to make a file that can be copied as needed for repeat plays.

I agree not having the warnings is a lot of fun. At first I was frustrated with it because I was accustomed to the Spidey Sense and kept getting mopped by street thugs. It gives the game a whole new level of realism though. You feel the sense of urgency to watch how everybody is moving and get out of the middle of the crowd quicker. When you get punched in the face by one guy, two or three might follow up, or you get hit with a pipe/bat and now you’re disoriented and panicked. It draws you into the fights more instead of just autopilot reactions.

Word dude, and as an action game player first and foremost, I’m already really well trained to look for attack tells. Having a big flashing warning feels like hard core cheating to me, and honestly is distracting. I get hit more with the warnings up because I’m looking for the warning instead of watching what the enemies themselves are doing which is far more important honestly. Games just way better with them gone…Except for those fucking bastards with the riot shields. They run into you so their attack animation is damn near nnon-existant. Those fuckers are the bane of my combo scores. I destroy those shields first thing. I hate that Catwoman can’t take em out permanently.

Lol yeah the shield guys piss me off to no end. I prioritize the hell out of breaking them or just freeze them with quickfire freeze blast. I get caught by knives a lot when the crowd is thick too, gotta learn not to fight in the middle of 20 people.

I also hate that Catwoman can’t break weapons. It makes sense though. You wouldn’t expect her to be as physically strong as batman or have that kind of extensive gun knowledge to disassemble a rifle in a few seconds. I like the differences between the characters. Catwoman’s caltrops are probably my favorite combat gadget of all 4 playable characters.

The window to counter shield guys is deceivingly large. As long as there is no sound from being hit, you can still counter even if looks like they are right on top of you. But yeah, it’s a bitch when they attack from a blind spot.

Wayne Manor is so cool. I’m really hoping a future game incorporates it somehow. It’s so detailed, I feel like it’s a waste on just a predator challenge. It also looks like the secret passage route could lead down to a batcave.

the only difference is that on the PS3, if you buy Green Lantern Blu Ray, you get a code for Sinestro Corps Batman, which will likely come to 360 with the skins DLC

I only agree about not having the warnings come up in single player. I can’t imagine not having them in the challenges like you guys mentioned it helps detect shield, blade, and taser users. Also without them I wonder how would you be able to differentiate from a regular counter from a ninja vs a blade dodge?

Yup, I’ll get them out tomorrow night. CoD launch at the Microsoft store tonight.

After going ape on Challenges, it is borderline undetectable without the signal. The startup animations are different between the two. However, the only counter that matters is the blade dodge. You can always press back and the counter button and it does the same thing. I also noticed that depending on the direction of the camera, you don’t have to press back for the first strike. I don’t really pay attention to the markers anymore. It’s more the enemy type and the movement of the enemy.

Do you have detective vision on or off? With it on it’s easier to see armored, shielded, and gun-toting thugs, but it makes taser thugs harder to see. I always mistake them for knife thugs.

During fights?

Detective vision off. I guess with it on, it would make pointing out the armed guys easier (and I do like to use the BatClaw on them), but I find it harder to see incoming attacks.

I always play with it off. As for the ninja blades, I don’t even bother countering them. Just flip over their heads and kick them in the back. Anytime I am the least bit unsure of a counter I just flip over somebody.

I’m still trying to perfect my knife/sword counters. I get that to just keep jumping back while they attack is to hold Triangle/Y and pull back on the analog stick. But to actually counter the attack is it hammer on Triangle/Y and get lucky OR at the end of the attack tap Triangle/Y and down on the analog stick together?

no you wanna hold back and counter (triangle/Y), and after ONE successful dodge (when you jump backwards), you can tap counter at the appropriate time to counter the knife

and during fights i go back and forth with detective vision. You gotta at least keep tabs on who has a weapon, where the weapons are, and shit like that.

Off. Only when a smoke pellet is in use (and that’s automated). I use it prior to engaging enemies, but not during combat. I already accounted for them all LOL

I agree with this. When in doubt, EVADE!!! If I can counter, I go for it though, as it can dispatch them quickly.

Another tip about the ninja, whenever they smoke you, prepare to counter. Either there is an enemy that is already set for the attack, or they will. Playing the Joker’s Carnival, I got wind of that quickly.

BTW - On that challenge map, I am ranked 4th on PSN (Score is 4,689,520)

That’s pretty much the gist of it.

Blade counter: Pull back + Triangle/Y for each swing. If you hold for the last one, it is a takedown (if you have that combo upgrade). If they are to your rear, you don’t have to pull back for the*** first swing***. The remaining 2 (or 3 for the ninja) you do.

Counter - Press Triangle/ Y at the moment of attack. Timing ranges from the start of the attack animation to where it almost connects. The Ninja and The Joker almost are virtually immediate as there is very little setup. Once the ninja drops the blade or the Joker stops once he approaches, MASH DP . . . I mean Triangle/Y!

Wow, Joker’s Carnival looks really fun. What is the slot machine thing on the side of the screen? Does whiffing a throw on Joker result in a dropped combo (ala the insane guys in Arkham Asylum), since I assume he can’t be knocked out?

Played as Nightwing last night.
Rant

[details=Spoiler]I know Rocksteady wanted the characters to feel different, but they just feel crappy to me. It’s ironic that Catwoman feels like a better fighter than Nightwing and Robin.

-No glide for Nightwing. I thought he had Batman Beyond style wings?
-No weapon disarm. Even worse, attempting it leads to a counter, not a takedown like Robin.
-Slow animations. The recovery after a non-enemy evade is terribly long, so mash whatever move you’re trying to do next.
-His extreme predator objectives are either really basic or really complicated. And some maps have the exact same objectives. Not cool for paid DLC.
-Escrima sticks through walls and floor is nice, but the triple escrima throw detection needs to have the radius of AA’s triple batarang[/details]

Anyone not getting consistent medals for doing the 2x line launch > kick objective? I thought it had to be one kick per line launch, but my friend says he’s done it w/ several launches (i.e. making several passes). I’ve even had times where I got no medal off of only two launches as both Batman and Nightwing. Maybe the angle has to be sharper?

Pretty sure the 2x line launch states in the description that you have to nail one guy, then turn and aim to nail the second guy. I’ve never had a problem with it.

As for some of the Nightwing complaints, I’ve only done maybe 5 missions with him but I disagree with most of your rant:

  • Not having glide is whatever, it’s not needed. Batman is the only one who should have it anyway imo.
  • Nobody but Batman can destroy weapons. This makes sense since all 3 are lacking in physical strength compared to Bruce.
  • I don’t get the slow animations comment. I personally felt he was really fast and easy to react with.
  • I’ve only done all of the predator challenges for Bat’s, but iirc some of his objectives repeat as well.

IMO, you’re just nitpicking.

Not too sure about the slot machine. If anything, it doesn’t do anything. The Joker is nothing more than a thug with insanely high hitpoints that you can’t KO via Combo takedown, ground pound, or Multi Batarang takedown. You can KO him at the very start of his entrance into the arena. If you are standing right behind his landing position, you can initiate a “stealth takedown”. I put that in quotes cause I wasn’t sure what it was called, I saw Triangle, and KO’ed him. Honestly, he’s good to have in there because that’s one more enemy that you can get into the fight and increase your combo score. If you try to initialize a throw it **does not **take away the multiplier, but it does remove the ability to start a special move. The Joker can also be KO’ed, it just takes a lot of hits.

From what I have seen, Nightwing and Catwoman are a whole lot faster than Batman. Batman, has a lot more power and is more versatile. About the repeat objectives, it’s basically the same for Batman. However since it’s a different map, there is a different experience. Weapon disarm is a Batman thing. I am not as familiar with Nightwing, but Catwoman can remove them from her targets hands. That’s almost as good, it just means they can pick it up and use it again. I’m not gonna lie, taking a gun out of a thugs hand and disassembling is something serious. The thugs walk up slow like “Ummmmm, we still gotta fight this guy”. Glide isn’t needed as you can explore the whole city as Catwoman and rarely touch the ground. With the grapple, you can get virtually anywhere. Besides, he’s the God Damn Batman, isn’t that reason enough . . . .

What do you mean difference between Ninja Vs Blade dodge? You mean when fighting the League gals and how they have one swing move and a 4 swing combo? They have different start ups.

I don’t particularly think only Batman should have weapon disarm. Both Robin and Nightwing should know how to break down a gun, that’s a taught skill and not a feat of strength. Nightwings also a pretty strong dude I don’t see why he wouldn’t be able to bust up some stuff. He was Batman for a good while after all, and he’s been doing the job for a long time. Both him and Tim are pretty meaty in this game to. I mean i can understand Selina not being able to (She has a nice, long range disarm to compensate) but the other two should be able to at the very least break down a gun.

Yeah, I’m sure my friend is wrong and that you have to do back to back line launches. Still, I could have sworn I wasn’t given the medal on some of them.

Thanks, for the info. I hope the Carnival DLC comes out before Thanksgiving.

As for my nitpicks, what can I say? Play Nightwing’s combat and predators challenges first, then get back to me. Priority and counter windows are about the same as Batman and Catwoman, but Nightwing can’t match their combo momentum. His X+O goes into freaking bullet time and some of his animations have ridiculous recovery - you can still counter, but it looks like he’s just standing still. Repeat objectives are understandable to a point, but 2x line launcher is a chore regardless.

Along with Robin, I think Rocksteady made the mistake of highlighting character diversity through fancier fighting styles instead of actual strengths. I really don’t care about not gliding per se, but I find it weird that Robin can glide and I thought Nightwing does have some form of wings. My only real complaint is on “Top of the World” map where you have to make blind jumps off of gargoyles to get to some ledges with Catwoman and Nightwing. Fix the grapple detection and I couldn’t care less about gliding.

I think each character should have some form of weapons disarm and/or special weapon take down. I don’t really care about comic book logic, just change the animation to something else. From a character design perspective, you don’t really give incentive to play a character by taking away options without giving something in return.