Balrog's 'What went wrong' and 'Critique' video thread

Here’s some videos from our weekly ranbats, and I really need some advice because this is a huge hole in my game in general

the good and would like some general pointers:
[media=youtube]ZXukmrBrBGc[/media]
[media=youtube]5Jvn1WzVMlc&feature=related[/media]

The i need help
[media=youtube]VHrTXfQJJdw&feature=related[/media] (lets get the obvious - tech more out of the way, i can usually tech 9/10 but my timing was really off that day) this is the video of an extreme example of what i need the most help on. my biggest problem as a player is making space when someone gets in that ass nonstop because i can’t get my head straight and get momentum going because im too focused on defense. any tips?

[media=youtube]Mwz15qRv0aQ&feature=related[/media] - hold down back more instead of trying to be somewhat aggresive. as well for some reason at the end i tried to punish his ultra with a reversal ultra, when i’m sure that an ex headbutt to ultra would have been much safer. I have a problem against blankas in general for some reason dispite it being heavy in rogs favor

some things i dont do enough period is jabs into sweeps. i should be able to identify when i dont have enough charge and just stand up and get the knockdown, but i digress

@Foger
Im going to watch the rest of the video while im at work here today.
But from what I have seen so far:
You never punished any of his river runs, the river run move is -14 on block so its easy to punish with a crouching heavy punch which has a 7 frame execution and has good reach. Dont let him do that without punishing it.
Secondly, punish his jump ins with a jab headbut, it beats his jumping roundhouse clean. But be aware that if he is far enough away, your hb will wiff, so pay attention and watch your spacing.

Im going to watch a little bit more and give more feedback as I have it.

Devon River Runs are safe at some distances. And you prolly meant c.hk right?

I play Dhalsim so I can give you some basic tips. Someone with more Boxer experience can give you some specifics. First off, please punish every one of his cross up teleports. When you see him teleport, just jab him. It resets him out of the air and allows you to get close to him, which is why teleporting too much as Sim is a bad idea. If he knocks you down, throws a fireball then does a cross up teleport you have two options. Block (always block Sims j.fierce) or try to get an auto correct headbutt. Dhalsim players love to throw after a slide, just as a side note. After an instant overhead (jump back fierce) you should be able to get closer with a dash punch. I don’t think you can hit him with it, but it allows you to get close for free. Avoid full screen TAP and EX dash punches, as Sim recovers after a fireball fast enough to poke you. Also avoid headbutting through fireballs or limbs unless you’re close to Sim (can hit him with the headbutt). EX dash punches are great up close when Sim is trying to poke you to get some distance. Also note that when you have Sim in the corner (or anywhere else where he’s blocking and not doing something), try not to jump at him. It allows him to slide under you and try to throw you or teleport away. The most important thing is to just slowly get in on him and try to do as much damage as possible before he escapes.

another note about the Sim matchup…

whenever i knock him down i ALWAYS do the option select TAP that will stuff him if he tries to teleport out of your meaty jump in, and it keeps you close to him as well.

my trick against sim in general is to just stay in on him once i get in on him (which is a lot easier said than done against a good one), and if you get away and have a life lead, just hang back and make him come to you.

It depends, I block hi if the they do overheads alot. If not, I block low.

Thx for the tips jdubCO and purbeast.

Here’s another playlist, this time against a friend who plays Gen.

http://www.youtube.com/user/bojador#g/c/2142FAF813E6AB89

Critique pls?

Heres me vs a rufus on ranked. i really hate playing rufus cause his damn falcon kicks and they get me cornered bad and i just dont know what to do. any help or advice against getting cornered by rufus would be GREATLY appreciated.
Oh and after the first round i figured he wasnt one of the good rufus’s ive played before hence the ex-loops on round 2. The ultra was for the lulz so i guess i learned my lesson:(

[media=youtube]ghI9Usd1G_s[/media]

@korpse

dont OH so much, it can get punished pretty bad if the guy knows what he’s doing

advice for getting cornered is to (as silly as it sounds) not get cornered. if you are pressuring alot you need to be mindful of not getting on the other side. rog can space rufus pretty well. when you’re cornered theres no real escape for it other than to hope he mistimes his dive kicks so you can AA them. if you’re really really under pressure you just gotta block it untill you have a good opportunity to escape

other than that you did well dictating the pace of the fight

Here’s some vids against gRIMmmz and his Ryu. I can handle my run of the mill Ryu but his is on a different level. Any advice would be appreciated. Thanks!

Set 1
[media=youtube]4cl8BMn_ygM&feature=youtube_gdata[/media]

Set 2
[media=youtube]6Fj2QnOY4WE&feature=youtube_gdata[/media]

few things -

you were overly aggressive many times, balrog has very predictable offense and you cant just apply his very small options too much or you’re gonna eat it - when you get the advantage you probably should have just hung back

gotta break those focus attacks with a tap or a low smash, he did it a few times

gotta AA - while you blocked his jumpins, you could have stopped them altogether

i noticed you used his overhead and focus alot - which situationally can be good, but its gotta be at the right pace(aka when you’re mixing someone up hard)

basically you just played too agressive. in set 1 you did really well but when he started running it back you coulda just turtled a bit and slowed the pace down. once he gained intiative you never got a rhythm back

you seem really solid though, and he was a really good ryu. we’ve all been there man :slight_smile:

I won some of these matches but i’m looking for criticism on how to win more. Also the vs. Bison matchup i don’t really feel comfortable with.

Rog vs. Blanka
[media=youtube]nLcO_yi6Ztg&playnext_from=TL&videos=J1HUqrbBwXU[/media]

Rog vs. Cody - I woulda suicided myself if I found a way to lose this one…i almost did.
[media=youtube]JhmyXkuDkko&playnext_from=TL&videos=LA3URBqJ7aY[/media]

Rog vs. Guy
[media=youtube]L77hkA5QNKQ&playnext_from=TL&videos=7O5M1Iu2RCA[/media]

Rog vs. Bison
[media=youtube]4UI5Fv8pv6o&playnext_from=TL&videos=qf4QuABhu6Y[/media]

Regarding Bison - Shouldn’t be trying to give advice as I’m nowhere near that level, but I can at least tell you what works for me and you can tell for yourself if it’s any use or not.

Jumpins:
Mostly every Bison I’ve fought as well as the one in above movie just love jumpins as the jump is fast and has a misleading distance - It can be a bit disorientating if they abuse it as it becomes tougher to tell whats a crossup and what isn’t - At times they become predictable with it and I find many chances to simply dash under it rather than continue blocking - If they love pressing the pokes on landing then you may have a free ForwardDash to Sweep (It’ll knock them out of the landing poke without fail at the right distance, if they’re that type of Bison, but thats probably a mid/low level exclusive issue). If they’re not that hasty then at least you’ve gotten some distance or could forward dash into a jump in - If they also jump then you’re in the air first for AA, otherwise you get to pressure them while they have no charge for Scissor/Crusher escape.

Throws:
Bison without meter can be thrown out of his regular moves at extreme close range so it can sometimes be beneficial to mix throws in on his wakeup just to keep things varied - With meter his Crusher will annihilate you (EDIT: I forgot that you can usually throw him out of the first frame of EX Scissors but it needs to be very tight - Normally any Bison with Meter will use Crusher to escape rather than scissors but still, it’s best not to try and throw on a waking Bison who has meter anyways, but it’s worth noting that scissors isn’t always a good option if the Balrog is right in their face during wakeup). The throw whiff recovery is fast enough to recover in time if they opt for a wakeup headstomp at least so it can be worth it when trying to keep varied pressure on.

Scissor Kicks:
For one, EX DStraight will beat Scissor Kicks if they love to throw it out that much and is one of the possible ways out if they lock you in the corner with the CLK>Scissor Trap, though if they block it leads into trouble again so best not to abuse it or make them aware. Either way, DS is the fastest of the punches so it’ll hit him after absorbing one hit, before he gets the 2nd Scissor hit in, allowing you to get some space. Either way, it’s the safest of the EX options with it’s recovery. NOTE: By this I mean at close range - I think EX DS becomes slightly less reliable at medium/long range though then again any decent Balrog wont be throwing out EX Punches from that range against a Bison with charge unless desperate.

EX RU can be hit & miss depending on the timing but in most cases it hits quick enough to not get stuffed by the 2nd Scissor Hit and allows you a combo if you’re good on the execution. At times it’s traded with the 2nd hit but thats better than not getting damage at all.

EX Smash will also work if timed right as it can absorb a hit on activation as well as one armor absorb (As in it’ll look like it absorbs twice if both used at the same time at close range) Overhead won’t work at all so don’t even think about it if they’re pressuring you with the usual as OH is far too slow and I find the EX Sweep is equally if not more risky than a EX RU so I don’t bother with it when under Scissor pressure games, though I do enjoy it when I’m on the offensive to keep the high/low mindgames rolling.

You probably know all that already just I don’t think I saw a single EX Punch when he was blatantly hunting you with the same old CLK Scissor shinanigans.

Love how you DFierced the Devils Reverses without fail but I often mistime it so I tend to use Focus Attack instead to either punish it or escape from further shinanigans.

No idea what does & doesn’t apply in Super as I’m still stuck with SF4 Vanilla on PC but I’m sure most of it sticks - Pro’s can reiterate what I’ve said with proper talk seeing as I’m just a lowbie. You fought very well imho!

I actually didn’t know the ex-punches were that good vs. scissor kicks. I rarely played against Bison in vanilla or super so i’m very knew to the matchup even though the game has been out for ages now. I just figured since they were two hits they’d beat them out.

That’s some good info man. You pretty much narrowed down my faults, thanks alot!

No problem - Once again, though, take it with a pinch of salt - It’s based on my own experience - I’m pretty sure some, if not most of it, does officially work but I’m not at a high level so someone out there may be able to explain it better, or at least confirm it.

Another thing I will note is that jump happy Bisons (or most characters, for that matter) can be forced to eat EX Punches as they are coming down (Non-crossup), EX RU at distance and EX DS at close - There are times where I’m getting flustered by certain Bisons and the only option I have to ease my way out of constant block/mindgames is to EX punch them out of their jump rather than keep blocking or risk Focus absorbs (Seeing as Bison does have a few Option Selects against Balrog) trying to dash away and I’ve been thrown out of so many TAP’s and EX Punches on the ground by this specific person - He can also be a bit awkward to downfierce at times due to his airspeed (for me, anyways) and headbutt can lead you into trouble so I try to avoid that at certain distances >.<

Additionally, you can check once of Keno’s recent movies against a Bison where he quite casually Ultra’d him right out of the air on reaction - Again, this isn’t a Bison exclusive trick, but if you have the reaction time you can keep that in mind against anyone. There may have been a game changing opportunity or two for you to use it during the fight, maybe.

CMK is a very nice normal for meaties as it’ll stuff mostly any non-EX wakeup of Bisons and allow for a combo and, regarding EX PCrusher, I’ve had several occasions where it mysteriously recovers before EX PCrusher can hit you, which is strange but handy. Again, this isn’t something I deem as fact, just something I noticed in my own games.

I went through my crappy movie collection and, ironically despite many Balrog/Bison mediocre games, I couldn’t find a single visual reference of any of the above points I’ve posted here to at least show you what I mean :confused:

I should never have dropped Rog for Deejay :frowning:

[media=youtube]zl88O46PBdI[/media]
[media=youtube]dPfetLKb9gY[/media]

That is one dangerous Gen player. A friend of mine also plays Gen and those damn crossups are so hard to deal with.

Anything I could’ve done better?

VS Bison: [media=youtube]nK68PyQ2jik[/media]

VS Ibuki: [media=youtube]-v01vZ7m9mc[/media]

Thanks!

I’m Balrog btw.

i gotta say that Gen is about the only use i’ve found for st.mp with balrog.

his st.mp is a faster/quicker way to AA than cr.fp on reaction if you are simply standing around, and it is a good way to stop gen’s really short and horizontal jump.