Balrog is a broken character (rant warning)

(This is more towards Irrepressible, but can be generalized) Just because it’s a red hitbox, doesn’t mean that it can’t be stuffed - completely.

ok, but what you’re not considering is that in those screen shots, you need consider the location of the hittable part of rogs graphics (his blue hit box), the distance between the red and blue is for too great for guile to hit effectivly, especially if he is corner trapped.

Like I said Im willing to be corrected thats why Im asking for volunteers to demonstrate how handle rog with guile against louie or 123corkscrublo

Guile and Dhalsim are both of my secondary’s. I’ve been a dedicated Guile player for the past few months now.

Mr x64, I know you have a pretty bad ass Boxer and we have a good connection. Let’s get some fights in sometime dude.

There were a bunch of fights of me vs louie in ST on 2df. Im not sure if they still exist now that it has become supercade though…

cool, I’ll try to look for them. Are you ever gonna play hdr again? I’ve heard many people singing ur praises but I never got to play you, although I think I played ur ryu once ages ago. Or perhaps you could observe me playing one of those rog players and show me where I m going wrong.

so you’re willing to pit ur guile against (smq’s? aka 123corksrublo) balrog???

so you’re willing to pit ur guile against (smq’s? aka 123corksrublo) balrog???

I’d stopped playing for a long time because I don’t like the HDR netcode, and I couldnt get on ggpo. I changed my ISP recently so Ive been able to play on ggpo finally. I think HDR is a good game, but the amount of frame skipping I get on it (plus lots of down time when trying to play due to disconnects and large rooms) keeps me off of it.

Edit: Just heard from Damdai- the 2df replay database has been deleted. Doh!

Yeah sure.

Disconnects and large rooms are broken!

That’s fair, but does ken’s have as much range either?

Irr is just trolling now, he didn’t seem like this before, but now he seems like he just hates on everyone.

In fairness to Irrepressible, half the fun of SF is complaining about something or other.

Sure, but he wasn’t this bad before. The way he argues with people now.

Thanks for the reply. I’ll see how playing around with the DSL modulation settings and replacing the filter goes.

Just for the public record, I’m not taking sides in this. :wink: I can see you both seemed to want a forum (real?) fight so no probs, you’ve had at it. :smiley: And there’s been some fantastic info in this thread so it’s all worthwhile.

I do agree that even the tiniest amount of lag skipping and online speedup makes Claw a much tougher fight. Maybe I should learn to play a lag-friendly character…
Hmm, it does all kinda ‘depress’ me when you think about how poorly fighting games are conceived to deal with lag (because of course, they weren’t conceived with this at all; even newer fighting games that should know better… looks at SFIV). Hopefully someone will do a new game sometime that accounts for lag far better, I’m not sure it would be anything like the traditional precision of Vs fighting games as we know them though.

Sooner or later, a lot o that will be taken care of by better connections. As it stands, with a good connection, all it would take is GGPO-style rollback support and 2-3 frames of input delay, and it should be indistinguishable. Ultimately ‘good online play’ like that doesn’t seem to be the sort of thing developers or publishers are focused on.

Why do people seem to have the idea that the character with probably the least combos that mainly relies on poking and spacing would be helped by lag ?

I’m assuming we are talking about Vega? If so, the lag helps due to the walking speed of the character. Combos has nothing to do with it. Lag helps all fast walking characters.

If we’re not talking about Vega then totally disregard anything I said. :wink:

Are you serious ?

By what mechanism do you think that lag helping characters has anything to do with combo/non-combo. Generally speaking, it’s characters with moves that are hard (but not impossible) to react to which benefit from lag. Everyone’s favorite example is probably whiffed Jab SRKs.