definitely. i discovered this after about 2 days trying to perform the c.lp x2, c.lk, headbutt combo. pausing slightly between the lp and lk is the key.
Try linking each c.lp and c.lk as slow as the game will possibly allow. Once you get it slow just work up the speed until your doing it as fast as possible while still linking the normals. In sfiv you have to make your links tight as hell because of the low block stun…do em slow in block strings and you will end up eating a whole lotta reversals.
While training a bit with rogs BnBs, and doing c.lp c.lp c.lk HB etc, I accidentaly got c.lp c.lp s.lk into fierce headbutt. Does like a tiny bit more damage and alot harder to pull off, but hey…
It helps a little. I am trying to piece it together doing it in parts. I am having trouble doing just c.lk to HB as a 2 hit combo. I guess I still just need to practice.
Am I not correct with the timing is is going from c.forward into any special not possible? I can go from c.jab/short/strong, but c.forward isn’t getting me the headbutt or punch special.
it is not, got to link with c.lp or c. mp
c.mk -> c.lp -> special? Just want to be sure with the timing, that’s all. I know one of the challenges involved using c.mk into stuff, but it wasn’t used often.
c.mk has great range, too bad it’s not directly combo-able.
c.mk->c.lk since it has more range than c.lp
thank you for this excellent post
c.lk does 10 more dmg than c.lp too
nice to know if you’re anal about numbers
How about this combo.Ultra into super, the victim has to fly close enough to te wall to spin two times. You immediately go into super after the ultra and will get three hits off the super. It is a thing of beauty!!!
bullshit.
I don’t understand this from a design point of view, it’s just mean. I suppose its a way to add hidden depth, but its tiring that trail mode has this stuff constantly.
Gief: cr.jab, cr.jab,cr.jab,short,green hand.
Fuckers…
it gives comboing a less mash fest and more rewarding for the work put in.
kinda putting some beatmania elements in.
if they can put in a perfect frame system, which if those combos are executed in a perfect link, you get bonus damage, it’d be so sweet LOL
Will the overhead combo work if i’m using the light version (instead of HP) ? Reason being it is faster to throw out.
However when i try it seemed too slow to link it with c+mp. sorry if it’s a noob qns.
go read advanced balrog mindtricks. we compiled a whole section dedicated to overhead punchs.
all works. but theres no notable difference if you’re using it in close range anyways (startup frames are identical)
‘dor jie sai’ (thank you).
all good
english is my dominant language though
whats the timing for c.mp xx ?? Do I cancil really late so that it has time to charge for headbutt?? or link slower?, after j.hp.
hey guys i’m trying to do the j.hp ~ c.mk xx headbutt combo. I can do the c.mk xx headbutt just fine, but when you throw in the j.hp, i can’t get it to work at all. any tips?