Looks like cr.hp can only be +3 on CH or some weird meaty setup involving reelback (maybe after cl.hk against certain characters). You’d then probably want to do something like cr.lp, cl.hp for max stun which would probably put it around 600 or so being the sixth hit in. cr.hp has a shit ton of pushback, outside of some trade setup comboing afterwards without FADC is probably not possible.
Yeah nothing availed.
If you are doing this for stun however and not looking to combo into super from the fierce, a better combo would be [j.HK, cl.HK, st.LP, st.HK] which is a bit more damage and stun IIRC, don’t have values on hand and it’s late as hell but it’s also a really easy link and works on everybody.
After doing it to a cornered opponent it also puts you in that favourable under-the-timer spot for you to start your defensive wall.
I haven’t posted in here in a while but I figure I’d share some of my Balrog combos including a NASTY jump jab reset that works on 16 characters.
First here’s a combo that works on crouching characters with wide hitboxes. 2 low jabs into close HK back into crouch MP.
Here’s a 2 meter focus attack punish combo that allows you to combo into Close MK after EX rush upper.
Here’s a walk up counter hit close HP that gives you enough charge time to combo into headbutt.
** Note: you can do Dash swing blow fadc into the close HP combo from above on some characters like Sakura.
Here’s close HK combo that leads into headbutt without having to use meter.
Here’s a TAP setup that punishes backdashes and slow reversals. It’s good vs Rose, Makoto, and a few others.
** The instant overhead neutral j. Fierce works on all tall characters. Replace it with jump back jab on smaller characters.
Lastly, my new baby! This one is really sick…
** Here’s the modified version that works midscreen and works on more characters. http://youtu.be/vgN9zE-2LtQ
I’m working on crossup headbutt setups. I almost got it to work. I’ll keep you guys posted.
@Jav1ts you came with it man sick shit!
Gotta be careful on that reset, cause you can actually combo from the crouch jab into the instant air jab which means you might not get the stun. Still swag as all hell and you’ll probably land the other side.
This could be interesting. The instant overhead nj.hp seems to also be able to be setup off of the same meaty setups for meaty cr.mp:
(1)cr.hk, 2xfwd.dash, nj.hp
(2)fwd.throw, 3xfwd.dash, nj.hp (http://youtu.be/rbJSayl46Lw)
So hypothetically you could drop a meaty low (cr.mk) or an instant overhead nj.hp (100/250 stun respectively). I think if we could find a similar setup that allows us to maintain backcharge, something like forward throw TAP. It could be really scary. Along with the fuzzy guard (see Jav1ts video on Rose) on a safe jump AND ex.overhead (if back-charge can be maintained). Balrog’s oki after knockdown and reset potential during a combo goes up a couple of notches.
Edit: Also off of teched knockdown after headbutt…For example against Balrog: j.hk, cl.hk, cr.mp xx ex.ru, cr.lp, cr.mp xx ex.ru, cr.lp, cr.mp xx hp.hb, j.hk, nj.hp is 1000 stun. Along with the whole crossup headbutt.
A good timing for a meaty cl.HP after headbutt is holding forward, then doing [st.LP, st.LP, cl.HP].
Quirky combos, most of them focusing on grounded Ultra 1
[Overhead, cr.HP xx Super]
[Overhead, Ultra 1]
[ch.HK Rupper, cr.LP, st.LP, Ultra 1]
[ch.EX DS, st.LP, Ultra 1]
Hey 3nigmat1c, I can’t get do the sweep, dash x2, nj. HP you mentioned. I’ve tried on a ton of characters and it hasn’t worked once. Can you make a video on this?
Also, just so you guys know, PR Rog’s sweep, dash x2, meaty close HP (or crouch MP) is not a true setup. If you sweep then mash on dash (to get earliest possible dashes), both the close HP and crouch MP will whiff.
Here’s a meaty trick for you guys though. After sweep, hold up-toward for earliest possible jump then press close standing HK as soon as you land. It will make the close HK hit on it’s 2nd active frame so it will be +4 on block, +8 on hit.
i’ll make a video. I was doing it on Balrog.
I dredged this up from a while back if anyone remembers that tutorial on juggle potential. (Juggle Property Guide: All characters w/ video!) Rog is the fourth spoiler.
Edit: Mystery solved. When testing i got a lot of variability with the cr.mp. It’s not an automatic setup. There’s a delay cr.hk has 50f knockdown time, 2xfwd.dash is 36f giving 14 more frames. So for meaty cr.mp there has to be a 4f delay or so, and a simlar delay for the nj.hp or cr.mk. It kind of works out better that way since the opponent has an opportunity to attempt to do something.
Double Edit: Setup as-is is crouchable if delayed, may not be as big an issue on the tall characters with timing. Might be best to use a safe jump with a fuzzy nj.hp against those characters though e.g. cr.hk, cr.lp, j.hp, nj.hp.
Skip to 7:00
Skip to 2:50
Here is another with some attempts. I’m a bit warmer so its not as long.
Also revisited some of your old tech (or Xaaz, i forget):
j.hk, cl.hp, cr.lp/lk is possible against crouching Balrog mid-screen too: j.hk, cl.hp, cr.lk xx ex.ru, cr.lp, cr.mp xx hp.hb (431/740) on a single bar, probably possible to do this combo, into mk.ru instead of hp.hb getting you about 800 then going into a throw and safe jump into fuzzy nj.hp for 200 or shimmy cr.lk/cr.mp xx lp.ds to maintain stun or stun into more damage.
I’ve got another uploading with another combo example and some more ideas for setups.
The thing about your example is that you tested the neutral jump HP on a standing Balrog. You have to either record the training dummy holding down back then do a combo into instant overhead on the dummy OR record Balrog doing the combo and you hold down back and see if the neutral jump HP hits. To know if the fuzzy guard is working you need to know if the instant overhead will hit before their character has a chance to lower their hitbox. That’s why you have to crouch. In my example vs Seth, I recorded him doing close HP cancel into Tandem then holding downback for the rest of the recording. After the kill combo, you’ll notice that Seth is crouching. Also in my modified version of the combo (vs Vega) I recorded Balrog doing the combo instead of me doing it manually, and I was holding down-back the whole time and the instant overhead jump jab hit me.
If you can get the neutral jump HP to work under these conditions it would be awesome.
[quote="Jav1ts;8610134"snip[/quote]
Okay I got you. So from that perspective, it won’t work, at least not with nj.hp. And in that case the problem isn’t really the setup so much that its the hitbox. the startup and hitbox for nj.hp is big enough where it’s only active at head height, but the hitbox doesn’t go as low as say when you’re doing it on the way down. So the minimum effective height of nj.hp is higher as an instant air in comparison to doing is as the final active frame (e.g. fwd.throw, cl.mp, wiggle back nj.hp). Instant air j.lp hits much deeper into hitbox much earlier than nj.hp can.
BUT
We can still do some fuzzys off of a safe jump with nj.hp, and they work off the same or similar principle as Adon’s in that the opponent needs to block an attack with significant enough frame advantage so that the gap between the instant air and the first attack is shorter than the time that crouch-delay can complete and successfully lower the opponents hitbox. So we can use the safe jumps to get our frame advantage and then do a fuzzy guard.
Against Seth for example: In the corner, j.hk, cl.hk, cr.mp xx ex.ru, cr.lp, st.lp, cr.hk Puts Seth at ~700 stun, afterwards you do the safe jump off of cr.hk: cr.lp, j.hp, and then if they block you do instant air nj.hp. You can get similar effects off of the other safe jumps: (1)fwd.throw, fwd.dash, cr.lp, j.hp, nj.hp (2)bwd.throw, fwd.dash, j.hk, nj.hp. The two off of throw work mid-screen and sweep only works in the corner since you need to be close for the nj.hp to be in range.
Tested with bwd.throw, fwd.dash, j.hk (stand-block), nj.hp (crouch-block)
Seth, Sagat, Zangief, T. Hawk, Claw, Adon, Rose, C. Viper
I think it just doesn’t work on the short characters, or characters who are Ryu’s height or shorter, for example it didn’t work against Hakan or Balrog.
Here are some interesting combos I found vs crouching Sakura. These may work on Cody and Dee Jay also but I was too tired to test it out.
I was messing around with some dash under resets after a focus crumple. These come in handy when you stun your opponent after a long combo and need to reset the damage. I wanted to stay away from the old setup after a level 3 focus where you neutral jump HP on the way down then dash under because that one just feels too obvious. Resets like these will come in handy in USF4 because you can’t “quick stand” or “delay wake-up” an air reset so it forces them to take a mixup. Let me know if you guys find some more setups!
update on the resets with cr. LP you don’t need to FADC in order to get the meaty close standing HP. You can just cr. LP then dash under!
Close HP (meaty), cr. LP, cr. MP xx HP headbutt does 294 damage meterless.
Very nice. If anyone’s interested in the old setups, you can see some of them here (youtu.be/Fx6Vr-Rad-I), Some of them are character specific (if you happen to care: https://dl.dropboxusercontent.com/u/20617091/FA_Resets_clr.pdf).
Confirmed combo below works on at least two characters, so yay for jump in combo that works on standing/crouching opponent with no jabs to scale heavy:
403/680
j.hk, cr.mk, cl.mp xx ex.ru, cr.lp, cr.mp xx hp.hb
Works on Oni and Akuma standing/crouching corner or mid-screen.
Edit: I also think the focus attack resets are really good opportunities to build meter for free. A setup I considered using for U2 was Focus attack crumple, delayed cr.lk (air reset) xx lk.ru, puts you point blank and maybe -1 so relatively safe and you can grab immediately afterwards and you build meter in the process.
Overhead to Ultra 1 works as a combo?
Overhead is +10 on hit, you have to almost do it full screen to get enough back-charge to be able to to Ultra 1.
Does whatever xx ex upper, Cr.jab, st.jab, Cr.strong xx whatever only work in the corner?
Nah It’s just character specific. I’d be surprised if @3nigmat1c didn’t have a spreadsheet of who it works on.
I was waiting til ultra to test them all.
ahh, yes. That’s in the spreadsheet, on the weird/character specific combo page.
Keno special works against everyone but: Abel, Boxer, Cammy, Ken, Ryu, Sagat, Sakura, Juri and Evil Ryu.
It works mid-screen. Certain characters are a bit weird where its not 100% (there are some notes in the spreadsheet).
remember, Keno special gives you enough back-charge to do cr.lp/cr.lk xx lk/ex.smash/dash low.