tight, gonna try this when i get home…too bad i almost never have super, need to stop wasting it on EX RUs
I only found out how to do it yesterday.
I’ve always thought that it was possible because the juggle rules say that it should work. Now we just have to see if it will work from other points on the screen.
I would have said I need to see it to believe it, but since there’s a video now I’m assured!
Very cool for sure. Don’t know why I couldn’t get it to work without the whiffs at first!
i always have super meter, lol. i don’t often use any ex on any punches. it seems like a waste, but i never find myself actually needing ex on too many moves.
So is this completely dependent on placement at the moment?
Yup.
Though… I don’t see why it wouldn’t work if you delay the super for a second or so if you did it in the corner.
First of all, props to the person who discovered it - I gave it a few tries just to say I did it, then moved on to attempting it with Ultra Setups (hoping it could have worked as then, considering spacing, a well placed reset could be devastating previous to the Ultra to Super) but sadly either my positioning sucks or it just plain won’t work but I’ll leave it up to the experimental people to tinker with - I won’t be suprised if they find a way
[media=youtube]pkOoBCQCkyc[/media]
Good luck with it, folks - Would be nice to add another (potential) trick to the Rog Army.
That’s my guess…I think I’m gonna mess around with this a bit and report back tonight when I get home.
Just a passing curiosity but how long have Boxers been using Standing MediumKick to Headbutt?
I’ve watched many a movie but only recently saw one using it and have since started using it myself - Looks painful as hell and certainly makes a lovely replacement for something like Crounching Medium Punch but I’m just suprised I hadn’t seen it until now considering it packs a pretty damn big punch.
EDIT:
I’m just assuming it’s a well known basic combo but for the sake of giving an example, you can FocusCrumple FDash into Close Standing MediumKick > Headbutt, or do the same via a Jumping Fierce instead of Focus Attack.
For JFP/K>C.SMK>HB = 328 Damage and 460 Stun (525 Damage with Ultra).
Again, it’s probably just a well known unviable combo I just hadn’t seen until now but it instantly caught my eye because it looks so… Different, and does sweet damage.
Recorded a few varied combo’s using it and uploaded to YouTube but I get the feeling that showing said movie won’t be nessecary.
Seems kind of difficult to do on command compared to cr.lpx2 cr. lk headbutt. It does look pretty cool, though.
I’ve been doing standing normals into headbutt for 8 months.
Watching cr. lp, cr. lp, st. lpxx headbutt is always entertaining
Wow, that is really something there, RopeDrink. I have never seen that used. I just tried it a bunch in training mode and it’s surprisingly easy to do. I actually can see a couple uses for it where it would be an improvement over other moves in standard combos. I think it’s primary flaw, beyond losing downcharge, is it’s range. It’s got nothing on cr.strong and cr.short. I think that unless you’re hit confirming off of one jab or a jump in, you’re not likely to land it, and get fs.fwd instead. I tried chaining a couple jabs together before using it but I was only ever able to get it off one jab before I was pushed into far range. That being said, on a jump in, like your example, it seems like it would make a great alternative to cr.short/cr.strong. I also managed to squeeze it into one of my ex upper loops, with and without a jump in. J.fierce/rh, cr.jab, cs.fwd, ex.upper. I could only get it to land in the first part of the loop though. When I continued the loop I would get fs.fwd, which gets blocked. I tried it on Ryu and Sagat. Maybe results will vary with other characters’ hitboxes.
Overall, I think it’s usefulness is extremely limited, but in those few instances where it fits, I’d say use the hell out of it. Good shit.
Aye - We all know it’s possible to use standing normals into X move with quite a lot of characters - I know a Guile player who enjoys stuffing certain moves with standing jab into Flash Kick which is one of the oldest I’ve seen, but I’m not about standing normals in general, just Balrog’s Standing Close HardKick specifically as it’s one I’ve not seen anyone use despite having sweet damage and looking awesome in comparison to, say, Crouching Medium Punch (Though CMP has a LOT more versatility obviously - CSMK would require being charged right up in someones face, such as Focus attacks or Jumpins specifically, can’t combo it into certain things like you would CMP).
I’ll throw the movie in anyways for the sake of it - It’s all barebone basic stuff but the Standing Close MKick looks delicious and I bloody love it :lovin:
[media=youtube]4WLfPipNvrE[/media]
In addition - I just very rarely ever see anyone bothering to use CMK>CMP> (HB // Upper) - Old news, yes, but much like the above it seems so rare to see.
RE-Edit: I only noticed CSMK>Headbutt combo from this vid (which ironically was only used as filler against Dhalsim because the combo being shown is only capable of stunning him as he has 900 Stun [combo in question does about 915 stun]) - The Vid combo in question is:
Jumping Roundhouse,
CStanding Roundhouse,
Crouching Medium Punch,
Uppercut (Cancel Forward Dash)
Crouching Jab,
CStanding Roundhouse,
Crouching Medium Punch,
EX-UpperCut,
Crouching Jabx2,
EX-UpperCut
CJab, Short, Headbutt, Ultra!
(Except for Dhalsim who got stunned, so FA, Standing CloseMediumKick, Headbutt, Ultra) - Just ouch.
[media=youtube]5Rznxdoh6BM[/media]
Nice and juicy!
curious why close standing medium kick is better then crouching medium punch. is it a range thing?
also just fyi you can crouching medium punch after that focus attack combo you mentioned. But yeah really just curious why you’d want to do standimg medium punch… c.LP c.LP s.LP is good especially when you know they are going to be out of range and isn’t really too hard to execute.
Well when I saw the combo I hit the training room to check the difference and, well, SC.MK hasn’t the range or comboable versatility but the damage seems superior to C.MP - Then again, I was recording combos and such after many cups of tea and cuppachino at 5am in the morning so take that with a grain of salt
I wager, if anything, it’d just be for looks and damage because you quite literally need to be standing in their face when using it (otherwise you’ll do the med/long standing MK which can’t be used at all in combos from what I gather) and it can’t be linked into Upper Loops… I think.
Must give it another spin in the training room to be sure - tl;dr: More Damage and thats about it I believe.
Regarding that, I’m not sure if you’re referring to me or the second combo video. All I can say is I’ve always used CMP for the mid-range connections or, failing that, standing jab but if you’re on about the 2nd combo vid I can’t comment as I’ve never done such a combo before.
The combo I listed is shown in the movie and he does it on the entire cast, of which it works 100% with no problem - The only difference being that it has enough to stun Dhalsim, hence he filled in the gap with a FA, Standing CMK, Headbutt Ultra (Where I first saw it - Thought it was damn nice at the time due to looking so unique).
Other than that, CMP is always my secondary choice other than jabs for linking - I’m still in training and only working on the basics so above movie/combo is WAY over my head.
Cl.MK comes out 2 frames faster than Cr.MP (5 vs 7) so it has an easier time of comboing into a special after a jumpin (assuming you are close enough of course), it also does a jab’s worth of extra damage, so just try throwing it into jumpin/punish combos and see how you like it. I’m a big fan of how Cl.MK -> Short Torpedo looks, but if you can do the headbutt, do it instead for bigger damage
Just compared the CSMK & CMP into Headbutt.
CSMK>HB = 250 Damage, 300 Stun (CSMK - 90 Damage, 100 Stun)
CMP>HB = 230 Damage, 300 Stun (CMP - 70 Damage, 100 Stun)
EDIT:
Giving it a rinse in the training room with various combos - Doesn’t seem anymore effective outside of looking cooler and doing +20 damage, though you can combo from it much like CMP though given the stricter range it’s not as viable, really. Also finding it extremely awkward to combo a Jumping Fierce into Standing CHKick Headbutt as opposed to CMP which works very easily, but thats probably down to the way I’m letting go of the down button.
I’ll likely make a tiny little movie of it but it’s probably not worth the effort. Least it looks awesome.
Made a minor, basic video showing some of the typical combos varied between MP and MK. Considering some of the combos are so similar there’s nothing new that people couldn’t suss out just from adding figures up from a move/damage chart but I suppose it’s handy for a visual reference - Nothing special either way.
[media=youtube]QEzBNPEqIHw[/media]
JFP > CSMK > HB
JFP > CMP > HB
JFP > CMP > EXUpper > Jab > Short > HB > Ultra
JFP > CSMK > EXUpper > Jab > Short > HB > Ultra
FA3 > CMP > Dash > Super
FA3 > CSMK > Upper > Super
JFP > CMK > CMP > HB > Ultra
FA3 > CMK > CMP > HB > Ultra
As said it’s probably a wasted effort but just serves as a visual example of some of the basics.
One thing I don’t know about SF4 is how Focus Attacks effect the damage of the combos used after them.
A jumping Fierce does about 110 Damage and a L3FAttack does in arounds 170 - Yet when I follow both the JF & FA with CMK, CMP, HB, Ultra, the Jumping Fierce combo does more overall damage despite having less powerful moves performed before the damage reduction.
Do focus attacks take away one hit of pre-reduction or lower the damage of moves performed after them? Just curious. I’ve been playing for quite some time but I’ve never really ‘researched’ into the core fundamentals, like Frame Data and other things, so I’m just trying to figure out why a more damaging moveset reaps less reward because it’s used with a Focus Attack.
At first I thought I may have accidentally done a combo with a medium headbutt rather than light, so I reperformed them using EX to be sure.
JFP>CMK>CMP>HB>Ultra (508 Damage)
L3FA>CMK>CMP>HB>Ultra (496 Damage)
Yes, only 12 damage in the difference but still - It’s the same combo just with a different starting hit - I can’t see why a combo starting with 110 Damage does 508 in the end when one that starts with 170 ends with 496. I bet the answer is so damn obvious that I’ll roll my eyes, but anyways.