Balrog (Boxer) Combos

you delay it before in most cases 2 c.lp are to buffer the time required for the charge. because on animation is probably faster than 2 linked jabs (whether this is just psychological or factual), you delay the c.mp to cancel to headbutt because of the need to buffer the charge.

im now currently fucking around with c.mk, st.hk as a 2 hit link. the stun and damage of that from a footsie is fucking huge lol

I don’t have time to look at the frame data right now, but is that possible?

Even so it sounds like one of those “yeabut” combos. As you said it’d have nasty stun and damage, but don’t you have better more reliable (ones that don’t require the opponent to be standing) options off of c.mk?

it does, since c.mk to c.hk works for me all the time, and all u gotta do to look at combos is to look at startup vs hitstun. roundhouse has 8 frames startup, but you -1 because it counts the frame that actually starts up.

c.mk has +7 hitstun. well, i know it works already, and it doesnt require opponent to be standing o.o

its a chargeless 2 hit starting from a medium to a high. its a beast of a poke and its not that hard to do.

i dont know about you guys, but i find this stuff very very useful. outside generic combos i really wanna do more from pokes (jabs to roundhouse, c.mk to roundhouse, etc.)

the hardest link is a c.lp to a c.mp. i really find that shit impossible

is this true? you can combo into ULTRA with an overhead punch? Are you confusing it with super? help me out here

Yeah dude, on most of the cast you can go DSB (overhead), c.LK xx HB and then Ultra. Check out the Advanced Rog Mindgames thread for more specific info in regards to who you can/can’t hit it on.

i already knew this, I thought he meant canceling from an over head punch straight into ultra.

Haha, that’d be nice but afaik you can’t cancel any special move in the game with an ultra other than dan’s super taunt xx ultra =P

I cant seem to find any information on blocked combo’s which you can then throw out of.
Like Balrog attacking Ryu, Ryu blocks every string, followed by you throwing, what moves enable us to do this ?

I’m having some trouble with doing the HP/EX Overhead Rush ~ C.LK xx HP Headbutt combo. I think I’m not getting enough charge fast enough. How do you build the charge fast enough? I can’t do it consistently enough.

After the overhead swing, you can either keep holding df or db for the charge.

hello balrog players. i stumbled upon this video browsing youtube, please excuse me if it has already been posted, but just thought i would share.

[media=youtube]cw8cySR6tNQ[/media]

If you keep holding df then it won’t charge.

he meant the headbutt. which is just a down to up motion.

everyone knows u meant to buffer the ultra too but hell, if u play smart you shouldnt need an ultra

Wait im confused. You can keep holding df to get the headbutt?
I do it like this db->df overhead->db->ub headbutt

Yeah, that’s how I usually do it. I’m just saying it’s possible to do the headbutt with a df charge since you still got the down charge. Of course, if your going to combo the ultra, you best switch to db after the overhead!

I understand that but the problem is cr.lk-> headbutt after the overhead.

your c.lk can be inputted via df

its still down lol

both works, but its just preferred that you use db. you know most of vega’s combos uses df? i mean, for honda’s slaps i do slaps and hold df to move him forward and get a down charge for an ex buttstomp/ cmd throw mixup ready.

Wow I feel so stupid. I always thought that in order to do the headbutt it had to be db->ub
LoL
Thanks

I’m sure this is in the thread, but I 'm not sure how to search for it. All I’d like to know is if EX upper followed by cr. lp, cr. lk works on everyone or is it specific to certain character types?

As long as they are standing, it should combo.