you delay it before in most cases 2 c.lp are to buffer the time required for the charge. because on animation is probably faster than 2 linked jabs (whether this is just psychological or factual), you delay the c.mp to cancel to headbutt because of the need to buffer the charge.
im now currently fucking around with c.mk, st.hk as a 2 hit link. the stun and damage of that from a footsie is fucking huge lol
I don’t have time to look at the frame data right now, but is that possible?
Even so it sounds like one of those “yeabut” combos. As you said it’d have nasty stun and damage, but don’t you have better more reliable (ones that don’t require the opponent to be standing) options off of c.mk?
it does, since c.mk to c.hk works for me all the time, and all u gotta do to look at combos is to look at startup vs hitstun. roundhouse has 8 frames startup, but you -1 because it counts the frame that actually starts up.
c.mk has +7 hitstun. well, i know it works already, and it doesnt require opponent to be standing o.o
its a chargeless 2 hit starting from a medium to a high. its a beast of a poke and its not that hard to do.
i dont know about you guys, but i find this stuff very very useful. outside generic combos i really wanna do more from pokes (jabs to roundhouse, c.mk to roundhouse, etc.)
the hardest link is a c.lp to a c.mp. i really find that shit impossible
Yeah dude, on most of the cast you can go DSB (overhead), c.LK xx HB and then Ultra. Check out the Advanced Rog Mindgames thread for more specific info in regards to who you can/can’t hit it on.
I cant seem to find any information on blocked combo’s which you can then throw out of.
Like Balrog attacking Ryu, Ryu blocks every string, followed by you throwing, what moves enable us to do this ?
I’m having some trouble with doing the HP/EX Overhead Rush ~ C.LK xx HP Headbutt combo. I think I’m not getting enough charge fast enough. How do you build the charge fast enough? I can’t do it consistently enough.
Yeah, that’s how I usually do it. I’m just saying it’s possible to do the headbutt with a df charge since you still got the down charge. Of course, if your going to combo the ultra, you best switch to db after the overhead!
both works, but its just preferred that you use db. you know most of vega’s combos uses df? i mean, for honda’s slaps i do slaps and hold df to move him forward and get a down charge for an ex buttstomp/ cmd throw mixup ready.
I’m sure this is in the thread, but I 'm not sure how to search for it. All I’d like to know is if EX upper followed by cr. lp, cr. lk works on everyone or is it specific to certain character types?