Balrog (Boxer) Beginner's Guide

man, how long did it take up guys to be consistant with c.jab, c.jab, c.low, headbutt/dsp/whatever? ive been trying a lot the past week and i am still only 30% with it :\ anyone have any tips? a lotta times after the c.low my rog just does a j.fierce.

its timing really, you just need to practice the rhythm over and over. Once you’re able to do his hard trial 4 and 5 without much trouble then you know you’re improving. if you’re getting a j.fierce then that means your links aren’t clean and you mashed the c.jab, c.jab, c.low combo too quickly prior to the headbutt.

trying to work on execution on the jab jab rh combo and spacing for when i can add another 2nd st. jab. thanks a lot for the info

About 30 minutes in training mode. They’re fairly easy links and are done in a pretty much constant rhythm.

What I found helped the most was to always do the full combo even if it was blocked until I hit it every time, and ignoring the on screen actions helped too as you finish the combo input well before the actions finish on screen.

i tried a combo that is supposedly complicated :smiley: (dont know why its in the beginners guide)

j.hk, st.hk, c.mp xx exRU, c.lp, c.mp, exRU, c.lp st.lp, st.hk

10 hits, 3 1frame links. good luck

dude thanks, this actually helped me out a lot. i tried it for like 10 mins and found a consistent (much slower) rhythm. im definitely like 85% with it after that little practice. time to get paid :rock: :smokin:

I wanted to post this in the matchup thread. Corner trap was mentioning that mid level players have it worst cuz they lose to stupid shit from bad players and lose to the fundamental superiority of high level players.

I think a lot of beginner/mid level players would do themselves justice if they just blocked/teched everything for a while. If you block and tech really well you can last for half a round without taking much damage at all. And it’s very important in a lot of matchups to stay patient and look for openings will you eat your opponents offense for a while.

some people get over anxious and end up eating a ton of damage, if you watch some aojiru guile videos against sagat, he blocks so many TS just being patient, he ate like 8 of them and FADC like 6 more and he lost like 5% life or something then he finds an opening and lands a 4 hit combo ending with an ultra.

Help needed plz

Honestly, j.RH is a great jump in, but its not a crossup. Its hitbox is too far foward to hit someone who is below/behind Balrog (which is required for a crossup attack.) So unless someone proves theres a secret crossup noone found yet there’s not much we can do. Look into using all the other weapons at rogs disposal, we dont need no stinkin crossups. (or kicks for that matter, pffft!)

Does this work? c.mk has +7 adv on hit and c.hk has 8 frames start up…

i don’t know frames but i know that it works.

no crossup for boxer… a shame

More like thank mother fucking God!

C. mk to stand hk combos pretty easily off a counterhit, I know from my own experience.

c.mk, st.hk is a 1 frame link so it works even if it’s not a counter hit. But c.mk, c.hk only works as a counter hit and that wasn’t mentioned when he posted that combo…

what do you guys think about s.mp as an anti-air? I ignored it until lately but it seems to be really easy to do on reaction, which is a problem for me with c.fp

thank you, thank you, thank you!
I just got this game on friday and have been unable to HB>Ultra in trials, and i’ve been searching the forum for the answer to this issue.
now i can go to bed.:sleep:

I prefer c.fp, but either one works; both of them result in opponent resets, anyway.

Is there a reason to add in the c.lk instead of just jab jab HB? Does it have more hitstun properties, or is it just for the dmg. I figure the extra hits would neutralize some of the impending ultra dmg.

Then again I’m not really into all the nitty gritty details. Let me know!

I definitely prefer cr.FP for most slow jump-in characters but I’ll use s.MP against characters like Gen or Rose who have a very quick, low angle of approach.