Ono-San please hear us out. Gouken received only fixes in his changes for 2012. Not really buffs. Only Denjin Hadoken was buffed in the changelog. Everything else was fixes.
You gave us a hit confirm in AE that did not work, which is now fixed in 2012. You gave us a worse Kongoshin where high kongoshin did not work well at all. You have fixed this in 2012. You took away the wrong Senkugoshoha in AE but put back the right Senkugoshoha for 2012. Also, new LP senkugoshoha had no range.
Gouken has never been good in all 3 version of this game so far. Why are you so afraid to make him average?
Please, on top of the fixes you did for 2012, make EX Tatsumaki Gorasen hit low. Make LP Senkugoshoha combo from maximum range crouching light kick. Close Standing Middle Kick should activate from farther away or make it a command normal (forward+middle kick). Increase block and hit stun on crouching middle punch so GoHadouken cannot be focused when comboing.
Also, some impressions of your fixes have them not working. Specifically, the hit confirm into EX Senkugoshoha still missing sometimes and jump ins still hitting HP counter.
Please make this character better.
Fixes:
1.** Make regular Tatsumaki Gorasen unpunishable on hit. Make it like EX Tatsumaki Gorasen or have it cause hard knockdown on all hits except the last one.**
2.[S] Fix our hit confirm to work off of neutral jump or cross up (close standing medium punch linked to crouch hard punch cancelled to EX Senkugoshoha[/S] FIXED!
Normals:
Crouching Light Kick to 4 frames
Standing Far Light Kick to 3 frames and special cancellable
Give Sakatsukudaki (Towards + Medium Punch) more hit stun
Specials:
Light Punch Senkugoshoha: Frame data the same, combo from crouching light kick max range - PLEASE PLEASE PLEASE
[S]2. Extend Hard Punch Kongoshin activation box downward to cover more jump ins[/S] FIXED!
3.** EX Tatsumaki Gorasen to hit crouching attackers and 3 frame startup - PLEASE PLEASE PLEASE**
Hyakki Gojin to hit overhead
Faster charge for max charge gohadouken
Hyakki Goheki recover in 4 frames
Ultra:
Allow Denjin to wall bounce juggle off of air hits
I like how you used the actual names for goukens moves. Im allways too lazy to look them up or remember them Im fine with the list I have no more suggestions! What about everyone else?!?
A new thread for discussions? Don’t get me wrong I always appropriate attention and afford for the goal to make gouken more “usable”. In my opinion he really needs it… and deserves it as a legendary secret char.
I personally would be so happy to had a safer game… like cr. MP link into Hadou or as you mentioned the st. LK into specials…
A slightly faster recover time for the Kongo and the most important things…
Hit confirm, hit confirm hit confirm.
True block strings needed.
Jab, jab, LP Palm/ Tatsu
Even: LP, LK + special would make the wohle “more” usable than the whole risk guessing game. And I don’t mean “easier”
I just want to be able to do Jab Jab Jab LP palm and I will be happy! Thats all I want for hit confirms along with standing mp goodness we will be set and solid.
re: overhead dive kick , trust me we dont want it back. somehow they will slow his gflip up to make it work.
if it was that Op in Vanilla we would have seen some kind of outcry against it back then.
No matter what happens I will still play gouken. He will just end up becomming my secondary character if he dont get any better or is he gets worse. Right now im trying to find a more solid character to learn along side gouken.
hmmmmm Ken? Abel? Ryu? Dudley? Eh I might just main RYU. Hes very solid ^_^. Gouken and RYU hmmm I like that team.
Despite all the information we make readily available to Capcom, we’ll just get some random obscure change on a move that was fine as is while all of Gouken’s glaring flaws remain broken.
Actually cl.st.mk links from cr.lp why wouldn’t a 3 frame st.lk?
Some people seem to want it. I’m not a fan, good players know to attack a flip, the others know how to block high and a sweep/throw give no advantage to Gouken. We’re not Akuma. We also don’t get a nighty little armor break/hard knockdown recover in time for more shenaningans/safe jumping fist of doom.
i still want st.lk to cancel into tatsu, shit even far mk, cr.lp>cr.lk>st.lk>cr.mp>tatsu would be sick as fuck.
given the way it seems CAPCOM does their shit my requests may be the ones silently honored…i may even put money down on it.
for his 2 st kicks to link to tatsu make tatsue a formiddable weapon. they dont cost many man hours to change programming wise and they require no new animation or truncation of any existing code.