Balance Patch Incoming

what exactly changed for kaz infinity? I still get hit by restanding combos (tho done by switch canceling), so what did they change to prevent it?

I don’t think it’s been addressed yet. People were thinking it was going to be in the May 1st patch but the actual fixes are in another patch waiting approval. I may be completely wrong about this, though.

its part of the first balance patch, which is supposed to come out soon.

Yeah, that’s what I thought.I think a few people (including Max IIRC) were making it sound as though the last update also included the patch, but was just colors and gemzzzzz.

I don’t think the patch has been released yet.

They haven’t patched any infinites out yet. I’m assuming that when it is patched, the second and 3rd hits of rising sun won’t hit big characters in a float state anymore, just as it doesn’t hit small ones.

they need to do something about air tatsu in THIS patch. it’s even more broken then raven or any divekick. I just faced a ken that only did air tatsu into chain combo, into tag back. and he was quite a challenge and even won a round with sticking to air tatsu only… there is simply no tool that works consistently to stop it.
it’s the most abusive scrub move implemented in a fighting game since a long long long time

I’m pretty sure you can dash under (that is, forwards) repeated air tatsu’s. Might still suck depending on the character but if they keep doing it try to air to air them early in their jump since they begin the tatsu at the peak of the jump.

good luck doin that with paul :3 tho, he can raze under it.

but this is avoiding it and i can block it most of the time just fine, but I don’t get damage off that, so it’s not a real solution.

You might not have read the part where I said to air to air them before they get to the top of their jump. The best thing to do is just record ken doing it over and over and see what your character can do.You can probably air-to air them and because it wasn’t a counter (they didnt get the tatsu out yet), then most of the time you can get a free cross up opportunity as they do a flip-recover. Make sure the timing is tight though or else they’ll srk you.

Avoiding it, using an invul move to beat it, or air-to-air before they start the tatsu.What would they do to nerf it anyways? Even if they made the jump arc wider people would just follow with a few normals to get the spacing and do it again.

Where’s top tier nerfs/bot(+mid tier) tier buffs? This must be some kind of joke Capcom.

Btw, are we going to play EVO 2012 with current patch? Ahahaha, seriously?

I just turned on my 360 and booted up the game and I got a 2mb update. Has the patch dropped now?

Only way to check that is to go to options and see what patch number your game is updated to (current is 1.03 IIRC).

New patch huh ? From what im seeing im pleased that they are addressing some problems.

i assume you refer “on hit” to opponent’s block
because i already said (even if implicitly) that airtatsus should/could keep comboability afterwards

yup and a new set of hitboxes or move properties
this kind of things is easily done with a fast patch
(i’m being sarcastic, obviously)

such advantage on block promotes nothing but frustration because you can still guess right (crossup) but can’t do nothing againt what’s coming next
and no, you can’t actively counter because most AA whiff lose or at best trade against a properly timed AT

sorry for being a frame cop but
a -1/-2 on block against more than half roster with 4/5 frames normals/specials should only lessen the number of options for shotos afterwards
look at rufus, his divekick IS at -1 but he still has strong options to go for

just a typo there
i was saying that right now you have 6 air kick/punches with +4/+5/+8 respective advantage (i recall being a standard for the whole roster) and a special that is +9/+10/+17 (this is ken’s air tatsu)

since you’re going to attack from the air, tatsu is just the best option in terms of properties, arc, comboability and hit/hurtbox

think of rufus, you can still escape a blocked divekick
advantage from 9 to 17 frames is HUGE

then, ryu ken and akuma have other nice tools beside airtatsus

Cream of Wheat is my shit. I eat grits all day man.

The balance changes are dropping on May 16th.

If zukuu plays Paul, he doesn’t need to try A2A moves… Paul does not have a single good A2A normal ;D

I played Paul for some time. Ken’s Air Tatsu really shits on Paul… But I don’t think that Paul is the only one ^^

I feel like Ken’s air tatsu shits on everyone, including Ken.

SMH @ Ken mirror with both players fishing for air tatsu hit confirms for the whole round.

Balance patches for a game that’s been out for a few months?

Lol.