Bad habits Guile players are guilty of

I have a terrible habit of eating Ultra’s because of my wake-up booms. I’m trying to put a stop to that, but old habits die hard…

My worst bad habit? Getting stupid.

I’ll get on a good streak and win a bunch of games or else some very close games which I felt I gave it my best shot.

Then I’ll hit a match which frustrates me to no end. I’ll lose to someone doing something I know I can beat, that I have beaten easily before. I’ll lose that match, then lose another 4-5 matches. The bad habit here? Not quitting for the night, or taking a break.

Get a drink, smoke a cigarette, eat something, brush your teeth… anything to take some time off, to reset yourself. No need to push it. If you’re not learning, improving or having fun, then you’re playing just to play. It’s not a good recipe.

In poker they call it getting steamed, which leads to tilt.

Another bad habit is what I call…
How I Learned To Stop Worrying And Love The Flashkick.

There are games where I never bother to keep a D charge because I’ve found it so useless. The urge to over correct for what I perceive to be a weakness is in itself a weakness. I faced a few Sagats last night that in the past were able to put good pressure on me in the past. The reason? I was never able to apply a consistent AA against them. A late LK Flashkick was the obvious answer but it was an answer I never saw clearly.

When trying to correct yourself, don’t try too hard that you lose your effectiveness.

Waiting too long or too late to release a meaty/deep flashkick. Only to end up FA-ing out of it and finding myself back to square one again.

heres how i mess up a lot. When i have a super or ultra i stop fighting and try to catch them in them. Only sometimes though, if i think the opponent is not as good and is more succeptible but then i get my arse kicked so thats no good. When i knock someone down ill sonic boom and then they wake up with a super and mess me up. Ill time Focus attacks wrong by dashing before the fireball hits me. I use a jab a lot instead of meatier attacks just because i can sometimes pull off linking a couple of jabs into a combo, this only works about 50% of the time and i should instead do a combo like c.mp, ex Sonic Boom, HP or Flash Kick. hmmm…theres gotta be more because i lose a lot. Love playing guile, so satisfying when you play well and strategized and sometimes even rush the other dude down which i love doing. You can really punish with guile his pokes are great. His normals are the bread and butter

hahahah amen on the not quitting after losing 4 fights in a row. Sometimes i kick ass and sometimes i suck, i cant explain it. Also if i practice a lot one day, i can kind of pull off what i practice, but then i wont play for a couple of days and when i do i can pull the new stuff off easily like if i knew all along.

I block low too soon and get kicked/punched in the head. The fact that I conciously block low to avoid sweeps means that I’m going to get thrashed by overheads if anyone figures it out.
I consistently forget to tack on a meaty wake-up boom before jumping in for a j.lk crossup and get punished by reversal AA.
I don’t make good use of the knee bazooka to cover ground and keep chrage, I usually end up backing myself into the corner. I’ve become scared of crouching to maintain charge because of overheads and jump-ins.
If hit confirming means you perform a move to check if the other guy is blocking before you continue your combo, then my reflexes are terrible and I have wasted over 90% of my c.lp/c.mp attacks.

Many other things… oh well, at least I know what I need to work on.

And as stryhf said, not knowing when to quit.

as for bad habits, i had the tendency to dash forward say twice after a LP sonic to close the gap and at the same time I end up eating a meaty jump HK from say Ryu or Ken and taking unnecessary damage. This tends to happen whenever I try and mix up zoning and a rushdown strategy. Worse case scenario is when I ate a big combo ending with an ultra.

I at least stayed away from using C HK too often.

Are they close? No. Fuck it, FLASH KICK!

That’s too bad because the more I play, the more I find knee bazooka is incredibly, incredibly useful. Not only is it handy to cover ground while charge, but it’s a great throw set up. I can’t tell you how much mileage I’ve gotten against mediocre/intermediate players just by using knee bazooka->throw against people turtling up a character’s distance away.

This isn’t really a bad habit, but you know how we all size up our opponent before the fight starts, looking at his title/icon, trying to figure out what era gamer he is by his gamertag, and how fast or slow he picks his character.

I’ve noticed basically 3 types of players on the character select screen:

1, Moves to his guy and picks, didn’t care what you picked, or if you’ve picked yet.
2, Guy who doesn’t move at all until you’ve picked, then picks his guy without much fuss.
3, Guy who moves around for 20 seconds, and then picks ken (or akuma, or ryu).

To mess with people I set my title to one of the bad ken ones, and at the start I’ll move around a lot often stalling on ken, then moving left 1 and picking guile, its all fun and games but I get a kick outta it.

Another bad habit I’ve gotten into lately.

MP xx Flashkick as retaliation when the opponent isn’t quite on the ground (i.e. recoverying from a move that lifts them in the air)

So I end up hitting them with MP then whiffing on the Flashkick. This would be made easier if the Flashkick was juggle capable, but c’est la vie.

Usually when my timing sucks I just do a Flashkick as retaliation. Yes it’s damage lost in opportunity cost, but it’s safer than whiffing a FK and getting beat down.

That’s so annoying!

so after about a month of casual play, I think I am getting a little better with my guile. I’ve kicked the cr.RH habit and am working on some other stuff like being way too predicable. Now, I have this awful habit of trying to jump in doing a Fierce followed up by the cr.mk->overhand combo.

Whats worse is that if they AA me, I am so stubborn and will do the same thing only to get hit again the same way. I seem to be having a lot of problems against turtling ryu/kens in the 2000-3000bp range.

I’m at 2500bp now, compared to about 1000~ when I made this post.
Thanks for the suggestions everyone

Bad habit #77, assuming they’re a scrub from the spastic way they choose their character, then finding out they’re not. I consider the character select shenigans as a psychological attack on you. If you get worked up over it, then it puts you at a disadvantage. You try to punish the idiot and end up playing in their game.

Usually it’s the guy who spends the entire time waiting to select his character, then picks Ken, then jumps around over your sonic booms 20 times, then proceeds to Hard Challenge #5 mode your ass because you took them lightly.

-I have a bad habit of keeping my charge without throwing out whiff normals.
-Miss Ultras (Though even if connects the damage is left wanting)
-Miss-blocking cross-ups
And overall I need to practice so I can concentrate less on my input and more on the match itself.

Hahahaha, I have fallen for this more than a few times. These days I try to keep a clear head and not make any judgments about the player until I’ve seen enough of his play to work with and develop some kind of strategy.

It’s tough against Kens though. Sometimes even good Kens can look like a flowchart at first…until they start tic throwing your ass and crossing you up like a madman!

Yes totally, I think I start most rounds off pretty much the same, zone game and counter their attempts to get it, which makes it hard to tell if I should expect a kara throwing poketastic ken, or if I should just hold back to block the imminent flaming DP

Mine’s an odd habit but I actually overhead TOO much… Every time I land a c.mk I overhead, even after they figure it out -.- but it’s just so fun lol.

Remy player eh? ;D

For those who are eating wakeup Ultra’s and Super’s, I used to do that all the time as well (still do from time to time, but not nearly as often now haha). But I’ve figured out something else out of it (maybe its not anything new or amazing, but here it is anyways).

When you opponent is knocked down (without fast recovery, like from a throw or a sweep do not throw booms when you know they can do fast recovery, that will leave you full of openings), bait the ultra by throwing a jab sonic boom, from a little further away, like just outside sweep distance, to avoid EX uppercuts and other gay shiz like that, but just in range for their ultras. Make sure you do it early so by the time they execute their ultras, you would’ve recovered and blocked the ultra they throw at you, after that its free damage. :slight_smile:

It only works from time to time, and obviously only against certain characters (I normally do this with Chun, Abel, Ken, Dictator, Vega, Sagat… basically anyone who’s Ultra isnt the throwing type. :p) Get the timing right and it works~! Hope this helps. :smiley:

Also, to add on to your solid info moo, you can throw a meaty c.lp over someone on their wakeup, and if they wakeup ultra you will recover from your c.lp before they can hit you with their ultra. I believe that this will not work on chun, gief, and guile due to fast startup time. I also wouldn’t recommend doing it on ryu or sim due to the whole projectile thing. I think on ryu, your meaty may connect and then you can still block the ultra, but then he still gets a high/low mixup off of it.

Do you know if the meaty cr. lp would be safe against wakeup uppercuts? I normally throw abunch of cr. lp while they’re down to mess with their head but the moment they wake up I will stop (cause Im scurrred, lol)

From what I remember if you have a cr.lp out vs Sim’s wake up ultra, you can ex flashkick right away and you will not be touched by the ultra yet he will eat the full FK. Haven’t tried it on Ryu yet though.