watch for when some1 starts moving in, dnt spam sb’s… espescially wen close
also dont try to always try to sweep, switch it up…do cr.lk cr.mk then a cr.rh
watch for when some1 starts moving in, dnt spam sb’s… espescially wen close
also dont try to always try to sweep, switch it up…do cr.lk cr.mk then a cr.rh
This thread caught my eye.
I was playing some dude on XBL just now named jllee. He was worse than a Ken scrub. His flowchart would look something like this:
Charge --> Sonic Boom --> Did it hit? --> No --> Charge --> Sonic Boom --> Did they jump towards me? --> Yes --> Flash Kick --> Did they get up? > --> Yes --> Flash Kick --> Did they block it? --> Yes --> Uh oh
You know what I mean? The Guiles I find online are usually more thoughtful than him. Predictable matches like these aren’t very fun.
Block the Flash Kick, ultra, game. -rolls eyes-
No, flowchart Guile is more like…
Sonic Boom, Sonic Boom, c.HK > Flash Kick
(2nd verse, same as the 1st)
Hence why I said, “his” flowchart. He only used one c.HK on me.
Because I like to crouch down to charge, I do find myself occasionally forgetting to block up when they jump in for a kick or crossover. It’s something I have to adjust because it’s terrible to fell prey to a simple kick & sweep.
Can’t tell you how many times I fell victim to the same scenario. What makes it worse is seeing one of Ken’s meaty cross-up ultra combos connect and watching half of my health bar dissipate. Ugh!
One is just crouching there after you block their combo attempt, Instead of reacting and doing something. Giving them a free throw.
Another one is guessing when someone is going for a ground attack and missing with the flash kick.
Messing up the Ultra when I get a freebie to punish there mistake.
I also try do air throws a bit too to piss people off (believe me they will go for every attemp to throw you after you get them a few times). It works a lot, but I get trigger happy. It’s amazing how much priority they have though. Nothing better then punishing missed SRK. I was playing this decent Sagat player last night and I grabbed his ass a few times after he missed a Tiger Knee. First time I did that.
Forgetting to incorporate more back dashes into my wake-ups.
Failing the FADC when RHFlashkicking at max range at times.
Not using flashkick -> ultra enough.
Messing up the command to FADC through fireballs -> ultra.
Trying to bait wake up dragon punches by dashing in to them, then eating the DP I knew was coming.
Flashkick to Ultra?! That’s possible? Or did you mean super?
If you like throwing out random flash kicks fadc them when you can it may use two bares but it makes your flash kick safe.
If you flashkick at the peak of your opponents jump you can ultra. (may not work on all characters).
Aaah…okay. I was thinking more of a FlashKicking an opponent OTG and then going into Ultra.
Thanks!!
Being the fact that it won’t work on all characters, seems more like a bigger risk trying to pull the ultra to connect than whiffing and paying for it bigtime.
That’s what I meant, but there are a few times where the opponent will go for a quick cross-up which I predict and miss an opportunity to connect with my ultra. It’s just something that I need to improve.
Also: Does it have to be the short flash kick? It’s the only one that I’ve connected with.
I found it easier to EX boom a high point flash kick. It’s a safer use of this than trying to tag on an Ultra.
I’ve found quite a few opportunities to counter-Ultra their Ultra. I’d warn against using your Ultra against Blanka’s Ultra at range. They like to hold their Ultra, bait your Ultra and proceed to release their Ultra afterwards. Far easier to just EX FK their Ultra when it approaches.
One bad habit I really need to break is staying too close to Blanka on knockdown when they have an Ultra. Seriously if you hear their Ultra ding, ALWAYS keep a sweep range of distance between you and them while they have a back charge. The 50/50 nature of their Ultra up close can take a huge chunk of life out of you.
I also try to get fancy on a cross-up via doing a “turnaround” Ultra. It’s pretty when it connects, but it’s often too risky to chance.
Unnecessary c.RH, I do thing where I randomly FK it’s kinda like a nervous twitch, not block enough on jump ins. I usually always try to punish jump ins with c.FP but either I’m doing it to late or it’s not connecting in time because of lag. yarr Go Twins!
Yeah I find with Guile if you don’t dictate the pace of the match then you are getting crapped on all day. As far as mistakes I make I do cr. rh way too much as well. Most people online can’t react quick enough even if they are looking for the damn thing. But you can be damn sure that if it’s Guile vs Guile I’m EX Flash Kicking in between that move all day. I also need to work on my combo game I mostly just do punishing combo cr. mp > flash kick or ex flash kick on any whiffed moves. Those are probably my two biggest problems. Other than that I think my Guile game is pretty solid (I get complements online after matches so this is what I assume, but you know the saying so I won’t get into that haha).
Also people throw, throw, throw away. I can’t stress that enough, it’s such an important part of my game its ridiculous. I get at least 4+ throws a round that includes air throws. I psychic airthrow so much I scare myself sometimes lolol, any other Guiles feel that way? Other than that if you knock a shoto down don’t wakeup throw the first time around, watch and see what he does when you walk up and block near him. If it’s a wake-up shoryu then it’s open season all day with the punish combo. Then he gets scared to wakeup shoryu so I let him wakeup then throw, wakeup throw. Once you have them guessing what you will do it’s just easy from there on out.
I also wanted to know how to punish Sim’s teleport when he comes right next to you, standing mp? I don’t fight too many of them online so i was jsut wondering. Hardest matchups for me are Balrog, Dhalsim, Blanka. Ryu and Sagat only give trouble if they are really good players.
A bad habit I’m guilty of is losing
Besides that, I’m terrible at punishing jump-ins. I just can’t seem to find a normal to counteract a deep jump-in.
Sonic boom mixup on wakeup vs someone with a shoryuken and EX juice
Yeeeeaah. I played against a claw-player the the other day and I threw him out of his walldives 5 times in one round. He seemed to be a little stubborn and wanted to force it by all means :lol: