AZ Thread: Lots of events! Read 1st posts for upcoming AZ tourneys/events

After a fighting game session last night, and watching the streams religiously this weekend, it is safe to say that Marvel vs Capcom 3 competitively has some huge flaws. Wolverine and D.PHX are so stupid retardedly good, it was pathetic seeing all the final teams with those two characters own each other. Grand finals on both coasts went to dark phoenix games, and anybody who played anything else was quickly dispatched effortlessly my a d.phx mashing light, or a wolvering with xfactor an a good assist.

Wolverine / (good assist / Phoenix is a retardedly dominant team. Play this and watch yourself body fools. Snap in phoenix and watch the good assist come out and protect her coming in, then run away until hard tag or get crossed up by fireball teleport… all safe of course.

Currently, AE is a superior game that takes a vast amount more skill (CURRENTLY).
I cannot wait for the supposed after-evo game changing MVC3 patch that I have heard about.
If it fixed some mechanics and dphx, i see this game being wayy more fun and promising.

Until then, I am definitely playing Super and Marvel half and half, instead of just marvel with super casually.

Great weekend for the community. Such huge prize money, the stream quality for both was very professional. International players flying in to compete (They had to fly 'em in to beat our guy Latif) and sponsorships having such a huge presence. This is pretty great, seeing the leaps and bounds that they’ve made over the 3 years since SFIV came out.

both games are retarded… I hope yun is the next character for mvc3 just so i can see him twice. Mvc3 would be so much better if there was no damage boost on xfactor.

@John I hate Yun… Haha. I have to play your Ibuki like 5 times to even block the vortex consistently. It seems impossible to Safe Jump against Yun. His DP comes out so fast. GG’s though. What gave you more trouble? Ryu or Sakura? I’m really split between them.

Armando, you just mad that me and Tokido are bros and our team making skills are top notch.

Best comment by Ultradavid when talking about who’s left in Super, “Japan, Japan, Korea, and Arizona. No one from SoCal No NorCal.” Not an exact quote, but close to that. Good Job Latif.

I really wish they would patch in an option to turn off Xfactor in mvc3.

i know this means nothing coming from me since i use him and it may sound biased. but wolvie still has a lot of standard counter strategy flaws. is his rushdown insane? absolutely. can he get outzoned? hell yes. a lot of characters give him a very hard time by keeping him out. top tier for sure, but completely beatable using realistic strategies and smart play.

phoenix? randomly lucky beatable. the only strategy is to just roll the dice and see what happens. big difference

mike: i say leave it in(and tweak it, xf is a good idea, just needs to be worked on), or get rid of it completely. or else this game is gonna be come like smash bros and people gonna be divided on whether it should be on or off.

It was not my intention to state that wolverine was on the same level as dphx, but both of them are way higher than the rest of the cast.

i dunno about way higher. magneto to me, is a much bigger pain in the ass than wolvie, tri jump mixups are just as hard to block as berserker slash, plus he gets dhc glitch, and his runaway is insane. wolvie is in the top 5, but im not convinced yet that hes best(not including phx in this discussion), due to him losing to a few characters

if anything, i think wesker,mag,then wolvie are my top3(not putting phx in the equation), in that order

I think the mvc3 community could decide on a standard, similar to the smash community. Either way it needs more work.

If you start to change Phoenix, you have to look at Xfactor too. Xfactor has a lot to do with her being OP.

I was just about to say everything Scott just said about Wolverine. Plus Magneto has the fast projectile in the game. Wesker has 150k more health.

mike, true about xfactor. it is about half the reason why shes so powerful.

they could decide on a standard im sure. but capcom should have faith in their mechanics instead of possibly letting it go to waste. i think the mechanic is nice, just needs to be tweaked, which is what ultimately is gonna happen.

yeah wesker having amazing health, a better level 3, builds a lot of meter, makes most of the games cast better due to assist extending combos plus giving everyone an unblockable and is just as deadly with xfactor, a counter, and a really good command grab. plus you can dhc glitch into him which guarantees a kill and he gets meter. unlike wolvie, when you dhc glitch into wolvie, you cant build meter. i hella put him above wolvie.

only thing wolvie has on him, imo, is easier to use, for sure

I’m happy for Tokido but kinda salty at the same time. I wish I didn’t have so many system problems and gotten XBL earlier on. Wolvie/Sent/Phoenix is a team that I built around week 2 to 3 of the game release. A lot of the important Phoenix concepts, I devised in the first months of the game. It was such a pain watching Clockwork because I saw that he was using some of them but not all of them. Things like not finishing his AE’s and not abusing the free meter mechanic, not blowing out their main character ASAP. At some point he allowed himself usage of meter but Amaterasu isn’t really as strong out of the gate like Wolverine is.

I wouldn’t go THAT far. Some characters are capable of killing her but people don’t utilize it because they aren’t thinking about what they have with their characters. Magneto can counter XF activation and sit on a Gravity Squeeze (wait for that one animation she is vulnerable in and snatch that bitch). Taskmaster’s b+H can blow through her projectiles and he can shoot in multiple directions. Jill can Machine Gun Spray XF into a free mixup. Dormammu can kill her on the way in with fireballs. Dante has XF Jam Session infinite. I’m not gonna lie, some characters outright can’t handle Dark Phoenix at all, so it comes down to a toss up of who you have.

Anyone need a ride/room for evo? Me and Pyro Joe are planning on driving and need 2 more to ride with us and 2-3 more for a room. If you’re interested PM me. Must have good personal hygiene and not mind us drinking and smoking. And not be a flake.

Whitebread

Yeah, I’m still trying to decide if I should play Ibuki or Yun or even bother entering SFIV at Evo. I can’t give you any advice about safe jumping him besides “You’re doing it wrong.” You can definitely safejump him, his uppercut is one of the weaker ones in the game. Though, it’s still an uppercut, so if you time it wrong I’m gonna scrub it out and hit you with it. Just try to get that timing down, as difficult as online is.

Ryu gave me more trouble, but to be honest with the exception of a handful of BnBs with your entire stable of characters, you play them all EXACTLY the same. You throw projectiles and wait for them to come to you, and then you anti-air with a DP move, standing roundhouse, or bully them with jabs and sweeps. You definitely have a knack for knowing the exact spacing of each and every normal Ryu has, but the moment you lose the health lead you have no offense whatsoever and rely on a mashed uppercut through blockstrings. I’m still getting the hang of Yun (especially the timing to nullify or move through fireballs), but I noticed that all I had to do was hit you a couple of times, then stay full screen and build meter while dodging fireballs and you wouldn’t do anything about it. No walking forward, only some blind jumpins and a couple of uppercuts. In short, your defense and zoning game is fantastic, but your offense is underdeveloped. I’m biased though 'cause everyone knows I play with a shit defense and a risky offense, haha.

Besides my usual Wolverine = Balrog rant, I think that I agree that Wesker is a better overall character on paper. However, I think that Wolverine benefits more from assists than Wesker does. So while Wesker is better than Wolverine, Wesker + Akuma or Sentinel is not nearly as potent as Wolverine + Akuma or Sentinel. Wolverine has a much more ambiguous mixup than Wesker’s and he’s got a wonky hitbox that helps with anti-airs and the like. The standard now seems to be, for Wolverine, to take advantage of that more powerful mixup, X-Factor, kill the character quickly with 1/2 of your Level 1 X-Factor remaining, and then use the same powerful mixup on the next coming character. So with Wolverine, you have the potential to take two characters away from your opponent after a c.L or a divekick. Wesker has a less awesome mixup with his teleport (Don’t get me wrong, it’s still powerful) and while you can also burn your X-Factor to kill a character, his combos don’t have the same damage output as Wolverine does and take too long to kill another whole character while Level 1 X-Factor is running. In return, he gets a better zoning game with that gun and a little more health, but in this game I think that it’s more powerful to have the damage output Wolverine has. I definitely think that Magneto gives Wolvie a run for his money, but I don’t think that it’s a vastly better matchup for Wesker either because that gun doesn’t help nearly as much as it seems. Wesker still has to jump his way in and guess with some unsafe teleports, the same as doing some Beserker slashes.

TL;DR: Wesker > Wolverine. However, Wolverine + Assist > Wesker + Assist.

BTW, I think Zero’s in the same boat as Wesker. He can kill a character in one go and get a free mixup with Level 1 X-Factor, but his damaging combos are too long to kill 2 characters while XF is still active. In return he gets a Buster and awesome normals.

Akuma is good with Wesker but Sentinel is sub optimal assist. Wesker is best with a direct horizontal projectile for his teleport mixup. You’re right though, Wolverine does mesh a lot better with assists than Wesker does. Wesker’s mixup isn’t too difficult once you play enough matches against him.

For America it’s brand new but it’s been in Japan for awhile now. It’s not limited to Wolverine either. Hit confirm with your first character > Xfactor combo = death. Then on character #2, mix up into death combo and if your XF runs out, you should have lv3 or be close to it by then.

Wesker can actually do the same exact damage as Wolverine. The problem is that NO ONE DOES IT. People go for easy combos that limit Wesker’s damage rather than hit the wall bounce into launcher BBC Super. It’s not really that difficult to setup a perfect phantom dance. 1 Ghost Butterfly into (L) teleport launcher will set it up (on launcher, he’ll switch to the other side, that indicates perfect dance). Some of you have seen me do it with Jill’s Arrow Kick wall bounce, dashing to the other side, launcher BBC super. I don’t do that to look fancy, I do it because it’s ~630k. That’s how much Wolverine does with his relauncher combo + Fatal Claw.

I do agree that it takes too long to kill the next incoming character. I’ve been saying for awhile now that it takes time for Wesker to ‘crack the nut’ then it does for someone like Magneto. I had an argument with people in the battery thread and no one seemed to understand it. Magneto at the time wasn’t as scary as he is now. Still though I’d go for the lv1 XF.

Shoutouts to Mr.SNK being put on blast by Mike Ross. “Damn, if I held down back more often like Mr.SNK, I’d do sooo much better at majors!”

I heard that, I’m not sure that’s what he really meant. It was more along the lines of “I wanted to win, so no matter who I was gonna play against and no matter how many people hated me I was gonna hold down back. My name is Mr. SNK.” I think he was saying that Nik’s way of playing Honda is efficient (Though Nik himself gets reckless sometimes).

Oh, and Navi, it’s doable to match that damage but 1) you need an assist to do it, and 2) it takes them out of the corner. Wesker’s a character that thrives by keeping the opponent in the corner, and I’ll give up the 75k damage to keep them in that Wesker mixup vortex thingie.

As far as “doing the easy combos” goes, I went through and calculated all my team BnBs (including the Wesker solo one with the palm thrust gun OTG link into wallbounce and air combo), and it’s actually just as effective and more consistent to do air combo, OTG + assist 1, air combo, OTG + assist 2, super. It doesn’t look as flashy but it will take them from one corner to the next for a mixup game.

Genei-jin is fun!

Wesker doesn’t need an assist to setup the perfect dance. Like I said, 1 Ghost Butterfly into L Teleport will get you a perfect dance. I just do it with Jill because it’s simpler and looks cooler :smiley:

Absolutely correct on the Mags punish. But the Jam session inf requires lvl 3 xfc right? Not many Dantes as anchor =[

edit Nvm just remembered it works with lvl 2 xfc just slightly different timing…

MvC3 is a AVERAGE game at best, but it’s still fun, so I play it.

I never got into to any SFIV incarnation and AE looks laughable.

Fuck this shit, back to lurking… Oh wait, people have different opinions then me, I forget that that is okay, sometimes.