AZ Thread. hAZbats start this saturday! 1/21. Check First posts

The only value to SC for me is enjoying some breast physics, but they seem to have shied away from objectifying women as heavily as they did in the previous games. So, my misogyny is left wanting with this iteration.

Not true.

4 series mentality HaHa ^^

How I play Zero:

H H H H H H H H H Buster H H H H LIGHTNING

Played SC5 for about 1 1/2hrs before I shelved it for FF13-2 rest of the day lol! It’s a good game but I didn’t expect FF13-2 to be so addicting and have as much depth as it does. That’s saying a lot since I abhor JRPG’s this gen.

If you’ve seen any of the Japanese print ads for SCV, you’d see that they’ve still got their, uh, hearts in the right place when it comes to objectivity.

That’s the completely UNDEFINED 4 series mentality that Arnul trolls about but never seems to clarify. Haha. Don’t worry, apparently I have it as well.

If you mash on wake-up it can get annoying because it’s hard to pressure players like that. However, I can always bait your wake-up mashing and punish you for it. Ring outs can end a match quickly and sometimes do happen at random, but at high levels they happen far less than happy birthdays in Marvel.

Hit random buttons against me and you will lose. I can’t speak for your experiences from 8 years ago, but that shouldn’t really influence your thoughts on the series now… especially if you haven’t even played SC5.

To me, SC is like Tekken, but without the demand for close range combat. I don’t feel it’s any more mashy than other competitive fighting games, but I feel I have a lot more control over my win than when I’m playing Marvel.

HEY GUYS i know SRY im late on this (just been working). Thx’s GUYS that attended SMM4 last saturday it was Awesomme :woot: (so many NEW players) I did some thinking and im going to continue the MARVEL MADNESS SERIES :rock: I hope yall enjoyed yourselves next time i’ll be better HERE THE Top 8 Results.

UMVC3
1.Angelic
2.Spiteful
3.Jeo
4. Muji
5.Sabre
5. RJC Pops Ghostly
7. Holy Order Troll
7.Sam

AE2012

  1. Sabre (Finally Scott :))
  2. Muji
  3. Luminaire
  4. Brainpipe
  5. Rickdawg
  6. Alonso
  7. Black Cyclone
  8. TBD. J-Lock

On the other note i will be hosting other events like Soul Calibur 5/Tekken 6 Feb 11@ UAT
KOF13/Blazblue CS Extend Feb 27 @Gotham City Comics
Street Fighter X Tekken Mar 10 Venue TBA
All Tournies are FREEE to Attend (i’ll have details posted up shortly)

A question for all the marvel players out there:

what is more important, space control or ToDs…?

or

are they as important as one another…?

also this is a general/overall question, do not bring up specifics like if this or that or xyz…

overall, in marvel is space control more important or ToDs or both equally as important…?

SHUT THE FUCK UP LUEY!!!1

From my experience playing people here in AZ, it’s about space control first, and that leads to touch of deaths. You’ve said yourself that very few teams in this game can really one touch kill. But, with a good zoning team, you’ll wear them away a bit first and then be able to go in and get your one hit kill with any team, since their health will be lower after taking so many hits to get in on you. So I would say that the neutral game and space control is more important.

In Vanilla, space control came at a great risk because many common characters could kill 2/3 of your team in one combo and a mixup, so you had to play perfectly if you wanted to zone. In Ultimate, that doesn’t happen nearly as often anymore, and so zoning and the neutral game get boosted. Plus there’s the added bonus of making your opponent frustrated into not blocking or doing something unsafe, making it easier to land a combo.

If you’re redesigning your team, I would suggest building one around a bread and butter combo that does around 550k, and a DHC that would bump it up to 750k or so. Assuming you’re playing a zoning game, that BnB should kill in one hit after a good bit of zoning.

I think space control and a good neutral game are definitely more important to a team than TODs. The best teams though are obviously the ones that can do both. IMO zero teams always have the best neutral game and they have TODs which is why i think he is the best overall character in the game. My opinion of spencer gets lower every day because even though he can TOD off of anything a lot of the shit i do is not really safe i just think that you guys aren’t punishing them right. Eventually my strategies will be ineffective then i will actually start learning how to play the game.

quick question… what did the umvc3 update do? too tired and stuff to bother n try it out… right when I did my wife came home from work… now it’s bed time…

anyone plan on bringing on SCV setup to ranbats this weekend?

I can bring my copy along just in case, but I assume they won’t be in short supply.

Just got off of online. I really like the online mode in SCV except for the omission of a random match option. Instead, everybody groups up in the New York lobby. There’s a nice little tournament mode there that I can see having a lot of fun with in the future.

Went over to ranked mode after trying out the lobbies. Same setup as any other ranked mode but the search option I see is actually pretty decent for finding what you want (whether you get it is another story :p)

The netcode is pretty good. 3 bars is playable, but you should be really careful (see below). At 5 bars, it’s like you’re playing someone next to you. Smooth all the way.

At first, I was struggling with the lag. Stuff that would have never worked on me, did, because of lag. People spam A LOT of stuff. What I hate most are the random supers. They’ll wait until you do something and then super.If there was ever a broke thing about this game, it is the supers. There was this one guy who played Siegfried, we were tied 2-2, he was almost dead, until he ran away, did two supers, I got hit by it b/c I was trying to sidestep, by the time I got back in, all he had to do was poke me and I lost. One of those matches, I lost due to random super, cut in the middle of my attack, another, random ring out.

I realized I was playing too aggressively and throwing stuff out there that shouldn’t have been out there. When I went to ranked, I played more careful, let them do their stupid shit and I punish. I won’t press the attack unless I get a momentum going. Once I had the momentum, there wasn’t a single person that could handle my mixups.

More or less. SC5 seems great overall, though the online morons are just as annoying as they always are. I felt like I was playing vanilla SF4 online for a while with as much mashing and as many random supers as I was seeing yesterday. I even got ragequit on.

One thing I’ve noticed as a spectator is that it’s alot easier to look cool while mashing in Soul Calibur than in Street Fighter. In SF if you mash c.HK it looks kinda lame after the 4th one in a row, but in SC you can get all sorts of cool shit to come out if you’re spinning the stick and mashing a single button. Not knocking either game, but I think it’d be harder for me to recognize getting mashed out in SC than in SF. Maybe I’m biased though, and a beginner SF player gets confused by the same thing.

Oh it just came to me. The Phoenix lobby technically could be used to do gatherings, tournaments, etc. It even has a text chat (as well as voice). That room gives us everything we need to set anything up. With us being from the same state, I’m sure we’ll all be playing on 5 bars. I don’t even think Marvel had this level of online options. It’s excellent but it’s pointless if no one uses it.