“lol…” (I wanted to put that in quotes so you know I wasn’t really lol’ing as the ellipses in your lol can be ambiguous in that way that maybe you lol’d for a much longer period… or didn’t at all) why do Marvel players take more offense to people saying combos are easy in that game than if I were to say that their girlfriend was a fat disgusting pig of a whore? Seriously, as much as there is this perceived elitism coming from KOF13’ers, Marvel players appear to have this inferiority complex and have to jump down people’s throats to defend their “budo” in fighting-game selection. If someone shoves you a bit, I guess you have to push back harder or something.
I don’t appreciate you putting “Marvel is stupid easy” in bold as it kind of takes what I said out of context. Generally speaking, Marvel combos are easier than KOF13 combos. Yes, anyone can go ahead and pick a combo example in Marvel that may be more difficult than a particular combo in KOF13. If i were to put this into another sports analogy, that would be like me arguing that scoring in basketball is harder than scoring touchdowns in the NFL because I haven’t spend the time to master the full court, buzzer beater, 3 point shot.
I’ve owned both UMvC3 and KOF13 since Christmas and have never played either one until that day. I can’t do anything resembling a 100% kill combo in KOF13 after a week of practice, but I could do one in Marvel in the first 15 minutes of playing. That either makes me the world’s greatest future Marvel prodigy or maybe, just maybe, Marvel has a combo system that’s more friendly for newer players. Obviously Marvel isn’t as “stupid easy” (combos) as you eloquently stated, so I must logically be a future Evo champ in Marvel. lol…
Consider some of the marketing from Atlus/SNK when putting out those Touch-Of-Death combo videos for every character when they released KOF13. The developers made no qualms about showing that 100% combos were possible from Day 1! Conversely, you don’t see Capcom putting out touch of death combo videos for Wesker… I personally take this as KOF13 saying “Yeah, we’re going to show you that brutal bat-shit combos exist but good luck pulling them off!”
Finally, according to Vesper Arcade, they rated doing all the trials in Marvel as a “3” and the KOF13 trials as a “10”. Vesper Arcade seems to have a decent reputation (I’m basing this off the number of Youtube subscribers) and when I take the numbers “3” and “10” into an Academic context I think we could take it as:
10 = If you are a 100% A+ student in fighting games, you may be able to do all the trials in KOF13
5 = “F”, you are only in the 50th percentile of fighting games, so there’s a pretty solid chance you could get these combos if you are an above-average or “C” fighting game student.
3 = A letter of the alphabet we actually don’t give out as a grade because “F” is the lowest already. If you were in academia, getting a 30% doesn’t mean you’re bad student, it means you’re either mentally retarded or extremely lazy. Inversely this would making doing a task at the “3” level as** “Stupid Easy”.**
Now that I’ve wasted everyone’s time as to why Marvel combos are easier than KOF combos (from a scrub perspective) I want to throw everyone in a mind fuck by actually saying that I believe that becoming a great Marvel player is waaaaaay more difficult than being a great KOF player.
I believe that because at the highest, top-of-the-food-chain, level that combo execution should theoretically be “perfect”. At a game mechanics/system level (not counting one character’s particular special move set) Marvel says “If you can get in (past all the laser beams and assists and shit) we’ll make getting combos easy for you.” On the other hand KOF13 says, “We’ll give you all the rolls, hops, and dashes you want to get in but good luck landing those juicy combos.”
When you go back and consider that perfect execution should be a given at top levels , then the hard part actually becomes getting in and creating combo opportunities. The almost infinite amount of setups for getting in with assists, teleports, unblockables, and mix-ups based of all the combinations and permutations of teams that someone can create, makes Marvel (in my eyes) a much deeper game at the absolute highest level.