AWRIGHT! A Deejay Thread!

Blanka is the only character that matters, the other characters are only there so we don’t have to play mirrors all the time.

Oh, my bad. I totally derailed this DeeJay thread. Sorry about that. I’ll continue the topic over at the Blanka thread.

10,000 at this point you’re reminding me of one of those ‘motivational speakers’ who is all talk but no substance. Why did you come into this thread?

If you have something, show it (blitzfu is right - the burden of proof is on you). If you don’t have anything to share, please stop trolling.

Geo, I was simply trying to open up some eyes when it comes to the matchup issues that players say they have. I don’t mean to get all Tony Robbins up in here but I simply don’t accept the status quo when it comes to perceived matchup problems.

I’ll be more than happy to demonstrate many of the things I’ve talked about vs any character. Would you like to spar a bit sometime?

Hey guys, I’m a Dee Jay in training and I need help with one of his combos:

meaty close fierce (both hits), crouch roundhouse

So far I got it to work in training mode against everyone except Chun Li, Sagat, and Dictator. Also, when I do it against Ryu, Claw, and Fei Long, I get all three hits + knockdown, but the combo counter says “2 Hit Combo.”

  1. Is this combo really ineffective vs certain characters, or am I just doing it wrong and it’s supposed to work against everyone?

  2. What’s with the combo counter saying “2 Hit Combo” when I landed all three hits? I’m testing this by setting the dummy to Auto Block and throwing him in the corner before I do the meaty (so he doesn’t auto-block the first hit as he gets up). Maybe my test method is wrong, I don’t know.

  3. Any general tips on landing this more consistently?

Any help on this would be appreciated, thanks.
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Definitely doesn’t work vs Claw & Chun. Didn’t bother testing the rest of your list.

Auto-block in HDR is defective. Maj tested this.

Considering it doesn’t combo against some characters…

Didn’t know that HDR auto-block is broken, thanks for letting me know.

Maybe I should abandon this combo in favour of something more reliable, like close forward, crouch roundhouse.

I like close forward as a meaty because even on block it forces a 50/50 mixup between throw and sweep/slide.

Claw, Chun, and Blanka are strange characters to land combos on. And although Dee Jay is a man of many combos, some are just more useful than others.

I also had no idea auto block was defective.

Me either. Although I’ve probably spent all of 2 hours in HDR training mode.

Lately I’ve been mixing up meaty st. forward, cr. fp xx short sobat on wake up in the corner. This combo does good damage and knocks down again.

I used to never meaty because top players are so consistent with reversals, but the risk vs. reward factor in this situation i think is pretty good. Plus I’ve found that it has added even more options to my mixup game in the corner. What I like to do against someone who’s really good at reversals is time the meaty st. forward so that it whiffs at the last second and block their reversal and punish.

Fake meaties are great when timed right and successfully baiting. Sirlin mentioned to me a while back that Japanese players almost never do meaties and I didn’t even really notice it until he said that. Instead, they safe jump.

If you have the timing and spacing down some match-ups can have safe meaties. The best known example is probably T. Hawk standing jab against Chun Li, but there are others, especially against characters like Boxer with slow reversals, or Blanka who’s reversals have low priority.

started a new SRK group for DeeJay players, its called Dread Kicks and Jerk Chicken

DJ’s matchups (too lazy to go into why right now) vs:

shotos 4-6
honda 7-3
blanka 7-3
guile 4.5-5.5
boxer 4-6
chun 6-4
geif 7-3
sim 4-6
sagat 4.5-5.5
claw 4-6
hawk 6-4
fei 6-4
cammy 6-4
dic 6-4

New Deejay player here. I hope im not Necroing. Back to lurking

I think it also recovers in like 1 frame, it is a ballin move

Why would you ever risk getting caught in Boxer’s head-butt loop by trying to meaty him?

It’s pure theory fighter, but it seems like some of Dee Jay’s normals (like cr. strong) would be able to poke from outside throw range.

I love his cr.strong! But on general principle I don’t meaty people who have nasty near loops like Boxer, Sim, etc.

DJ can’t combo into anything off of the cr.strong so I don’t know if the risk is worth the reward. A safe jump against Boxer I could see, you could follow it with a big combo if it hits, if blocked you can still follow with the combo to push him back safely. I still think you might be better just jumping away to play the zoning game again. I don’t know, I get a big grin when a DeeJay tries to pressure Honda on wake-up.