AWRIGHT! A Deejay Thread!

Dude obviously has no idea what he’s talking about. All he’s doing is talking about general stuff and is not posting any of the nitty gritty stuff. Example: he says Balrog is not a difficult match and he knows counters, but then he doesn’t talk about specific counters or actual game situation.

Dee Jay spamming cr Strong or cr Jab will stuff everything Blanka can do. If he jumps in, guess what? And that’s not even mentioning the random Max Out or Dread Kick for chip damage. DJ is tougher for Blanka than Balrog IMO.

I understand what your saying 10000 V, about staying hungry you are very right that is what makes players better. I did learn something new this weekend playing Fudd’s Deejay and I do have many tricks to get past rog and DeeJay…yet this doesn’t change the fact that both Rog and DJ have those matches in their favor against Blanka. Blanka has to rely that his gimmicks will trick the Rog or that you will have really good timing on one of your counter attacks to beat both of those characters awesome normal attacks. Are they beatable? yeah they are, but I am just saying the matches regardless are still 7-3 and almost 8-2 with Rog because they have great counters against Blanka. So what we (Fulanni) were saying is the match is in Deejays favor without a doubt.

I agree and I understand what you’re saying but even in the case of a “mind game” if you will, what happens if you’re sticking out the c. mp and
A. It doesn’t connect for damage.
B. It doesn’t connect for block stun.
C. You sit there repeating it and hitting air and thinking if you should do a maxout or slide to force the issue

In the minds of most DeeJay players that may be a sound strategy. But what if the Blanka player could negate that?
Then what do you do?

I’m not claiming to have some “magic potion” that nobody knows about but even the best players in the world fall victim to a way of thinking because they have only gone so far with their tactics/strats and not really pushed the envelope. I’ve Youtube’d Komoda and he clearly is the strongest Blanka I’ve seen and his “mind games” are probably the strongest I’ve seen. He touches the surface of what I’m talking about. But he would be an even scarier player if he went even further with his game and switched a couple of things up. If you can imagine that.

I respectfully disagree. You’re going by what you think/know works for you. And that’s ok. I’m just saying that you need to go further.

I’m not here to write a FAQ but I’ll be happy to answer a specific scenario vs Balrog if you like.

D. It prevents Blanka from using his most dangerous buttons so you are safe from being tripped and even hit. Then yes Blanka will have to negate that but he doesn’t have safe ways to do that. He has to resort to risky tactics to achieve his goal of getting in on DJ. And since he’s just sitting there he has a charge and a bunch of other normals to beat those tactics as well.

Basically Blanka needs to trip deejay to gain momentum. The threat of cr.mp prevents him from using his main tools to achieve that.

BTC, are you up for sharing what you’ve learned from playing Fudd :stuck_out_tongue:

You don’t understand how it works. I’m not gonna ask you to post anything. If you make a claim that Balrog and DJ are easy matchups for Blanka, then you better back up your claim with a post talking about actual scenarios including what counters what, specific attacks, etc. And if you don’t do that, then people will just assume you’re a troll.

Maybe I’m a bit too optimistic? Possibly. But I’m a problem solver. That’s what I do. I think I have a few things that help tilt the scale. I’d love to chat with you sometime and share a small writeup I’ve been working on. It’s Blanka specific and it introduces some ideas that might make you rethink a few matchups. :slight_smile:

No, I understand exactly how it works. I asked a simple question.

I’ll say this. When I play Blanka vs any character, I always go for links/combos that allow me to perform a knockdown reset so that I have a position of advantage and another opportunity to inflict even more damage. vs Balrog, I have 3 opening gambit bite setups. The Balrog player has to guess right as soon as the match starts in order to properly counter. If he does not, it’s usually game over.

Hey Fulaani, its nothing big or anything, Fudd will post the videos of our session at Sirlin’s house soon I am sure, but what I mainly learned goes to what my play style was against Deejay. I used to get really close and try and do a fierce low kick to try an trip him so I can start a cross over shenanigans, but what would usually happen is Deejay would do that horizontal kick so I would be stuck trying to guess when to jump straight up to stuff the horizontal kicks or do a low fierce trip to try an knock him down. What I found out though was that alternating between a standing light kick and fierce low kick is a better way to go because it makes Deejay second guess when to horizontal kick because it gets stuffed by the light kick giving me more opportunity to land a low fierce kick and start those cross-up shenanigans. As you know getting the knock down is the hardest part, but after that its almost guaranteed damage.

Why does Blanka have to trip DeeJay to gain momentum? All Blanka has to do is have more life bar left over when the counter hits zero.

You can’t force Blanka to do anything. You can make it seem like “maybe” he should do something.

Sound crazy? Maybe.

Works for me. :slight_smile:

Ok, try and turtle out a lifelead against the Deejays SG10x/BTC mentioned.

And yea I ran into the same problem against DJ and his lk sobat. Using lk sounds like a good plan. Why didn’t I think of that lol.

Yeah let me know, I actually am waiting for Fudd to post the videos of the session we had at David Sirlin’s to get some feedback from all of the Blanka players. I have one big thing that is bothering me against Fei that I need help getting around. We gotta revamp the Blanka thread man nobody posts there anymore. I am not in school now so i have alot of time to try stuff out or look at these forums

Who said anything about turtling?

haha, its harder to not do anything when you have fireballs coming at you which if you can’t dodge for 99 sec will chip you, but you can’t easily just do a ball and chip deejay cuz he turtles like its going out of style

ugh, I’m done with this. come back when you’ve played the DJs mentioned.

SG10x I’m always up for some Blanka talk. lemme find the thread.

Unfortunately, I have not played those DeeJay players but I did play one guy named Yuu Vega DJ. He was very good but I was able to do what I said… more than once.

I know you haven’t thats why I said come back.

Why trip? Because Dee-Jay can use projectiles to zone Blanka. This forces Blanka to advance forward all the time, and if he can’t get a knockdown then he’ll be eating cr. mp.

EDIT: 10,000 Volts - What do you think Blanka’s bad matchups are? Where would you rank him on the tier list? I’m curious.

DJ is right behind Boxer as Blankas worst match. And turtling on DJ? That won’t be easy when dealing with a character that can out turtle you, throwing max outs at you all day while keeping his charge for his anti air.

As far as this back-and-forth between you and Fulaani regarding pokes is concerned: I think you’re both right.
Fulaani is saying that though a poke can whiff, it occupies space (in front of you and in your opponent’s mind) that may not deal damage, but still hold down a zone.
10K is saying that the commitment to a poke can be exploited. I’m thinking by punishing its recovery. I admit that BTC’s gotten me before with a jump-in while I mashed c. strong.

I kind of regret bumping this thread back up since it’s starting to revolve more around Blanka than Dee Jay :rofl:
But as long as it sparks discussion and no one gets their panties in a twist, I’m not tripping. (Though there is a designated Blanka thread :arazz:)

I’ll have those videos up soon. It always takes a while when I record several hours.