In the previous post we’re talking about links rather than frame traps, however…
I actually had the same exact thought process as you about frame traps, Breaker on the other hand says that a “0-frame trap” is known as a 1-frame trap. I find that confusing because when people talk about leaving a 1-2 frame gap in your frame traps it makes it sounds like they’re refering to the whole number of actual frames in there. As long as we know what we’re talking about I guess it’s fine and that play-by-play of the frames I added should help the confusion.
P.S. I was also a little iffy about the relation of a “0-frame trap” to blockstun but according to Breaker it should work. It does make sense since a DP will probably punish a “0-frame trap.” Best way to be sure is to go to training mode and set it up, unfortunately I don’t have a console at home so if you feel the inclination to do so then let me know how it works.
How many times can you say ‘frame’ in a post? :rolleyes:
you guys are making this confusing. 0f traps do not exist; it is a true block string at this point. if you try to do something in a true block string, you just continue blocking due to auto-block or get hit because you stopped blocking (depends on the game and what you try to do.) the concept of start up frames basically makes this impossible by design - there was no time to actually start your move, so it couldn’t come out and be trapped in the first place. if the spd and normal attack came into contact at the same time, it’s because you did a frame trap before hand or just hand one of those rare instances where you both did something at the exact same time in range of each other outside of a string.
i think you guys are getting confused by the active frame bit. while spd starts up in 2f and becomes active on the second, there is still a one frame period where the spd is NOT active. when gief does his ultra, it’s 1+0, meaning you can’t frame trap him because it is active immediately after it starts up (so unless you grabbed him 2f earlier and the game decided it was in your favor randomly or used something that can avoid throws, you’re getting grabbed.)
cr.LP +4 on block > 4f start up cr.MP = true block string or "0f trap"
cr.LP +4 on block > 5f start up cr.MP = 1f gap (catches non-EX SPD)
cr.LP +4 on block > 6f start up cr.MP = 2f gap (caught by SPD because it is active)
We understand the terminology and what it stands for. It’s just that hearing something like “leave a 1 frame gap in your frametrap” can be confusing to a newcomer. If they’re visualizing it it would probably look something like this:
The first 4 blocks with (-/-) represents the 4 frames of blockstun your opponent is in after you’ve recovered from cr.LP. The last block with the (-/-) is the 6th frame where cr.MP becomes active. See how it looks like there is a single frame (block 5) in the gap? We know this is actually a 2f gap frame trap but visualizing it like this is what makes it seem like a 1f gap. I wouldn’t be surprised if this was a common misconception.
1 frame links are a staple for several characters like Evil Ryu/Sakura and you need frame-perfect button presses to time safe-jumps and unblockables so WHY is it so unthinkable to do it for frame traps? We’re talking about normals you can PLINK, not some crazy Sako loop.
Sakura isn’t my main and I land her 1 framers 80% of the time in-match and even Ibuki’s (Sako loop) 60%. I can also consistently safe-jump 4-frame reversals so with practice I’m pretty sure I can make use of these frame traps.